mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-05 17:54:48 +00:00
748 lines
23 KiB
C++
748 lines
23 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/file.h"
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#include "nel/misc/config_file.h"
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#include "string.h"
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#include <vector>
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#include <string>
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using namespace std;
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using namespace NLMISC;
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// define macro for outputone code line
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#define outLine( s )\
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{\
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out = string(s);\
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );\
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}\
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// set of code
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static set<string> Codes;
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struct CSkill
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{
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string SkillName;
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string NormalizedSkillName;
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CSkill *ParentSkillPtr;
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string ParentSkill;
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uint16 MaxValue;
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string Code;
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uint8 StageType;
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string MainCategory;
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string SecondaryCategory;
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vector<CSkill*> Children;
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CSkill() : ParentSkillPtr(NULL),MaxValue(0),StageType(0)
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{}
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CSkill(const CSkill &skill)
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{
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*this = skill;
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}
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CSkill &operator=(const CSkill &skill)
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{
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SkillName = skill.SkillName;
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NormalizedSkillName = skill.NormalizedSkillName;
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ParentSkillPtr = skill.ParentSkillPtr;
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ParentSkill = skill.ParentSkill;
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MaxValue = skill.MaxValue;
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Code = skill.Code;
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StageType = skill.StageType;
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MainCategory = skill.MainCategory;
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SecondaryCategory = skill.SecondaryCategory;
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Children = skill.Children;
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return *this;
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}
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void skillName(string name)
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{
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SkillName = name;
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/* // fast correction to avoid strange cases when names end with a ' '
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sint i = SkillName.size();
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for ( ; i > 0; i-- )
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{
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if ( SkillName[i-1] != ' ' )
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break;
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}
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SkillName.resize( i );
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uint idxSpace;
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char c[2];
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c[0] = SkillName.substr( 0, 1).c_str()[0] - 32;
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c[1] = 0;
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NormalizedSkillName = string( c ) + SkillName.substr( 1 );
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while( ( idxSpace = NormalizedSkillName.find(" ") ) != string::npos )
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{
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string skillNameTmp = NormalizedSkillName.substr( 0, idxSpace );
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if( idxSpace < ( SkillName.size() - 1 ) )
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{
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c[0] = (*NormalizedSkillName.substr( idxSpace + 1, 1 ).c_str());
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if( c[0] >= 'a' ) c[0] -= 32;
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skillNameTmp = skillNameTmp + string( c ) + NormalizedSkillName.substr( idxSpace + 2 );
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}
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NormalizedSkillName = skillNameTmp;
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}
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*/
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NormalizedSkillName = SkillName;
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}
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void buildCode()
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{
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if (ParentSkillPtr != NULL)
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Code = ParentSkillPtr->Code + Code;
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Codes.insert( Code );
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for (uint i = 0 ; i < Children.size() ; ++i)
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Children[i]->buildCode();
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}
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void writeInSheet(COFile &fo)
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{
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/*
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<STRUCT Name="AccurateBleedingShot">
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<ATOM Name="Skill" Value="acurate bleeding shot "/>
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<ATOM Name="SkillCode" Value="none"/>
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<ATOM Name="MaxSkillValue" Value="50"/>
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<ARRAY Name="ChildSkills">
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<ATOM Name="AccurateBreathlessShot" Value="acurate breathless shot"/>
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<ATOM Name="AnimalSlideSlip" Value="animal slideslip"/>
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</ARRAY>
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</STRUCT>
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*/
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string out;
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out = string(" <STRUCT Name=\"")+ NormalizedSkillName + string("\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <ATOM Name=\"Skill\" Value=\"")+ SkillName + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <ATOM Name=\"SkillCode\" Value=\"")+ Code + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <ATOM Name=\"MaxSkillValue\" Value=\"")+ toString(MaxValue) + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <ATOM Name=\"Type of Stage\" Value=\"")+ toString(StageType) + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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if (ParentSkillPtr != NULL)
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{
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out = string(" <ATOM Name=\"ParentSkill\" Value=\"")+ ParentSkill + string("\"/>\n");
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}
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else
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{
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out = string(" <ATOM Name=\"ParentSkill\" Value=\"\"/>\n");
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}
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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if( !Children.empty())
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{
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out = string(" <ARRAY Name=\"ChildSkills\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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for (uint i = 0 ; i < Children.size() ; ++i)
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{
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out = string(" <ATOM Name=\"") + Children[i]->NormalizedSkillName + string("\" Value=\"")+ Children[i]->SkillName + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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}
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out = string(" </ARRAY>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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}
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out = string(" </STRUCT>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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for (uint i = 0 ; i < Children.size() ; ++i)
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Children[i]->writeInSheet(fo);
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}
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};
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struct CSkillTree
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{
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void buildCode()
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{
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for (uint i = 0 ; i < RootSkills.size() ; ++i)
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RootSkills[i]->buildCode();
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}
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vector<CSkill*> RootSkills;
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};
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static CSkillTree SkillTree;
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static map< string, CSkill> SkillNameToStruct;
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char separators[] = ";,";
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//-----------------------------------------------
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// main
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//
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//-----------------------------------------------
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sint main( sint argc, char ** argv )
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// Somes working variables
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char buffer[4096];
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// vector contained selector category
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vector< string > selector;
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/////////////////////////////////////////////////////////////////////////////////////
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// Check number of arguments
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if( argc < 4 )
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{
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printf("Create a file .typ for george contained a subset of skills\n\n");
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printf("SKILL_EXTRACTOR <output file> <input file skills> <[<selector> ...]\n");
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printf(" param 1 : create tree (yes) or no (no)\n");
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printf(" if output file have .typ extension, generate .typ george file format\n");
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printf(" if output file have .dfn extension, generate .dfn george file format\n");
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printf(" param 3 is sheet2 of SkillCategory.xls exported in csv format\n");
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printf(" Selector is category present in input file, selectors begins by '+' for or operation and by '.' for and operation\n");
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printf(" the first selector must be or operation (begin by '+' character)\n");
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return 1;
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}
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// parse the config file
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CConfigFile configFile;
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try
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{
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configFile.load( "skill_extractor.cfg" );
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}
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catch(Exception &e )
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{
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nlwarning("<CShopTypeManager::initShopBase> skill_extractor.cfg %s",e.what());
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return 1;
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}
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//get the csv file
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CConfigFile::CVar * cfgVar = configFile.getVarPtr("CsvDir");
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if (!cfgVar)
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{
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printf("var 'CsvDir' not found in the skill_extractor.cfg");
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return 1;
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}
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const string& CSVDir = cfgVar->asString() + string("/");
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//get the path for the generated source files
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cfgVar = configFile.getVarPtr("SrcDir");
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if (!cfgVar)
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{
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printf("var 'SrcDir' not found in the skill_extractor.cfg");
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return 1;
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}
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const string& srcDir = cfgVar->asString() + string("/");
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//get the path for the generated source files
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cfgVar = configFile.getVarPtr("PdsDir");
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if (!cfgVar)
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{
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printf("var 'PdsDir' not found in the skill_extractor.cfg");
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return 1;
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}
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const string& pdsDir = cfgVar->asString() + string("/");
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//get the path for the generated dfn
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cfgVar = configFile.getVarPtr("DfnDir");
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if (!cfgVar)
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{
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printf("var 'DfnDir' not found in the skill_extractor.cfg");
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return 1;
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}
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const string& dfnDir = cfgVar->asString() + string("/");
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//get the path for the generated skill tree
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cfgVar = configFile.getVarPtr("SkillTreeDir");
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if (!cfgVar)
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{
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printf("var 'DfnDir' not found in the skill_extractor.cfg");
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return 1;
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}
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const string& treeDir = cfgVar->asString() + string("/");
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/////////////////////////////////////////////////////////////////////////////////////
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// Export .typ and .dfn file
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// open skill file
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CIFile f;
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if( ! f.open( CSVDir + string( argv[3] ) ) )
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{
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nlwarning( "File %s open failed", argv[3] );
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return 1;
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}
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// read all input file
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uint col;
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string skillName;
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char * ptr;
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map< string, CSkill>::const_iterator itSkillStruct;
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while( ! f.eof() )
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{
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f.getline( buffer, 4096 );
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col = 0;
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ptr = strtok( buffer, separators );
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CSkill skill;
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while( ptr && string( ptr ) != string(" ") )
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{
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switch(col)
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{
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case 0: // skill name
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{
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skillName = strupr( string( ptr ) );
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vector< string > emptyVectorOfString;
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skill.skillName(skillName);
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}
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break;
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case 1: // code
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skill.Code = strupr(string( ptr ));
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break;
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case 2: // parent skill
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skill.ParentSkill = strupr(string( ptr ));
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break;
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case 3: // max skill value
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skill.MaxValue = (uint16)atoi(ptr);
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break;
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case 4: // stage type
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skill.StageType = (uint8)atoi(ptr);
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break;
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case 5: // main category
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skill.MainCategory = string( ptr );
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break;
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case 6: // secondary category
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skill.SecondaryCategory = string( ptr );
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break;
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default: // error ?
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break;
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};
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++col;
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ptr = strtok( 0, separators );
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}
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if ( !skill.SkillName.empty())
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{
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// insert skill in the Map
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//pair< map< string, CSkill>::const_iterator, bool> skillInsert = SkillNameToStruct.insert( make_pair(skill.SkillName, skill) );
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//nlinfo("Insert skill %s, parent %s", skill.SkillName.c_str(), skill.ParentSkill.c_str() );
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SkillNameToStruct.insert( make_pair(skill.SkillName, skill) );
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}
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}
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f.close();
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// create the tree
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map< string, CSkill>::iterator itSkill;
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map< string, CSkill>::iterator itSkillEnd = SkillNameToStruct.end();
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uint count = 0;
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for ( itSkill = SkillNameToStruct.begin() ; itSkill != itSkillEnd ; ++itSkill )
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{
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++count;
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if ( (*itSkill).second.ParentSkill == string("NONE") || (*itSkill).second.ParentSkill.empty() )
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{
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SkillTree.RootSkills.push_back(&((*itSkill).second));
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}
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else
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{
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map< string, CSkill>::iterator its = SkillNameToStruct.find((*itSkill).second.ParentSkill);
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if (its == itSkillEnd)
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{
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nlwarning("ERROR : cannot find the parent skill %s for skill %s (skill %u)", (*itSkill).second.ParentSkill.c_str(), (*itSkill).second.SkillName.c_str(), count );
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nlstop;
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}
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(*itSkill).second.ParentSkillPtr = &((*its).second);
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(*its).second.Children.push_back(&((*itSkill).second));
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}
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}
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SkillTree.buildCode();
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COFile fo;
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// create the skill tree if first param == yes
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if ( string( argv[1] ) == string("yes") )
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{
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if( ! fo.open( treeDir + string("skills.skill_tree"), false ) )
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{
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nlwarning(" Can't open file skills.skill_tree for writing");
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return 1;
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}
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string out("<?xml version=\"1.0\"?>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string("<FORM Version=\"0.2\" State=\"modified\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <STRUCT>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <ARRAY Name=\"SkillData\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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for ( vector<CSkill*>::const_iterator itTree = SkillTree.RootSkills.begin() ; itTree != SkillTree.RootSkills.end() ; ++itTree)
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{
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(*itTree)->writeInSheet(fo);
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}
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out = string(" </ARRAY>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" </STRUCT>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string("</FORM>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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fo.close();
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// create the code .typ
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if( ! fo.open( string("_skillsCode.typ"), false ) )
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{
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nlwarning(" Can't open file _skillsCode.typ for writing");
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return 1;
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}
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out = string("<TYPE Type=\"String\" UI=\"NonEditableCombo\" Default=\"None\" Version=\"0.1\" State=\"modified\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <DEFINITION Label=\"unknown\" Value=\"unknown\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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set<string>::const_iterator itCode;
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for ( itCode = Codes.begin() ; itCode != Codes.end() ; ++itCode )
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{
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out = string(" <DEFINITION Label=\"") + (*itCode) + string("\" Value=\"") + (*itCode) + string("\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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}
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out = string("</TYPE>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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fo.close();
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}
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// read category in command line
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for( sint i = 4; i < argc; ++i )
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{
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selector.push_back( string( argv[ i ] ) );
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}
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// generate a file containing skills and associated Code
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if( ! fo.open( string( "skill_codes.txt" ) ) )
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{
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nlwarning(" Can't open file %s for writing", "skill_codes.txt" );
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return 1;
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}
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for ( itSkill = SkillNameToStruct.begin() ; itSkill != itSkillEnd ; ++itSkill)
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{
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string out;
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string space;
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if ( (*itSkill).second.NormalizedSkillName.size() < 50)
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space.resize( 50 - (*itSkill).second.NormalizedSkillName.size(), ' ' );
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outLine((*itSkill).second.NormalizedSkillName + space + string("\t") + (*itSkill).second.Code + string("\n") );
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}
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// generate .typ or .dfn file
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if( ! fo.open( dfnDir + string( argv[2] ), false ) )
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{
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nlwarning(" Can't open file %s for writing", argv[2] );
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return 1;
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}
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// output header of .typ or .dfn file
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string out("<?xml version=\"1.0\"?>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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if( string( argv[2] ).find(".typ") != string::npos )
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{
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out = string("<TYPE Type=\"String\" UI=\"NonEditableCombo\" Default=\"unknown\" Version=\"0.1\" State=\"modified\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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out = string(" <DEFINITION Label=\"unknown\" Value=\"unknown\"/>\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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}
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else
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{
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out = string("<DFN Version=\"0.0\" State=\"modified\">\n");
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fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
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}
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// parse all skills to export selected ones
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for ( itSkillStruct = SkillNameToStruct.begin() ; itSkillStruct != SkillNameToStruct.end() ; ++itSkillStruct )
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{
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bool selected = false;
|
|
bool found = false;
|
|
|
|
const CSkill &skill = (*itSkillStruct).second;
|
|
|
|
for( vector< string >::iterator its = selector.begin(); its != selector.end(); ++its )
|
|
{
|
|
found = false;
|
|
|
|
if ( skill.MainCategory == (*its).substr(1) )
|
|
{
|
|
found = true;
|
|
}
|
|
else if ( skill.SecondaryCategory == (*its).substr(1) )
|
|
{
|
|
found = true;
|
|
}
|
|
|
|
if( found )
|
|
{
|
|
if( (*its).substr( 0, 1) == string("+") ) // or operation
|
|
{
|
|
selected = true;
|
|
}
|
|
else if( (*its).substr( 0, 1) == string(".") ) // and operation
|
|
{
|
|
selected &= true;
|
|
}
|
|
}
|
|
else if( (*its).substr( 0, 1) == string(".") )
|
|
{
|
|
selected = false;
|
|
}
|
|
}
|
|
|
|
if( selected )
|
|
{
|
|
if( string( argv[2] ).find(".typ") != string::npos )
|
|
{
|
|
out = string(" <DEFINITION Label=\"") + skill.SkillName + string("\" Value=\"") + skill.NormalizedSkillName + string("\"/>\n");
|
|
}
|
|
else
|
|
{
|
|
out = string(" <ELEMENT Name=\"") + skill.NormalizedSkillName + string("\" Type=\"Type\" Filename=\"creature_stat.typ\"/>\n");
|
|
}
|
|
fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
|
|
}
|
|
}
|
|
|
|
if( string( argv[2] ).find(".typ") != string::npos )
|
|
{
|
|
out = string("</TYPE>\n");
|
|
}
|
|
else
|
|
{
|
|
out = string("</DFN>\n");
|
|
}
|
|
fo.serialBuffer( (uint8 *) const_cast< char * >(out.c_str()), (uint)out.size() );
|
|
fo.close();
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// Generate skill.cpp and skill.h code file
|
|
|
|
|
|
// output begin skill.h file
|
|
//if( ! fo.open( string( "r:/code/ryzom/src_v2/game_share/skills.h" ) ) )
|
|
if( ! fo.open( srcDir + string( "skills.h" ) ) )
|
|
{
|
|
nlwarning(" Can't open file %s for writing", "skills.h" );
|
|
return 1;
|
|
}
|
|
|
|
// write header of header file
|
|
outLine("/** \\file skills.h\n");
|
|
outLine(" * skills enumeration: generated by skill extractor program\n");
|
|
outLine(" *\n");
|
|
outLine(" */\n");
|
|
outLine("\n");
|
|
outLine("#ifndef RY_SKILLS_H\n");
|
|
outLine("#define RY_SKILLS_H\n");
|
|
outLine("\n");
|
|
outLine("#include \"nel/misc/types_nl.h\"\n");
|
|
outLine("\n");
|
|
outLine("#include <string.h>\n");
|
|
outLine("\n");
|
|
outLine( string("// NbSkills in enum : ") + toString( SkillNameToStruct.size() ) + string(" Report this in database.xml \n\n") );
|
|
outLine("namespace SKILLS\n");
|
|
outLine("{\n");
|
|
outLine(" enum ESkills\n");
|
|
outLine(" {\n");
|
|
|
|
itSkill = SkillNameToStruct.begin();
|
|
if (itSkill != itSkillEnd)
|
|
{
|
|
outLine(string(" ") + (*itSkill).second.NormalizedSkillName + string(" = 0,\n") );
|
|
for ( ++itSkill; itSkill != itSkillEnd ; ++itSkill)
|
|
{
|
|
outLine(string(" ") + (*itSkill).second.NormalizedSkillName + string(",\n") );
|
|
}
|
|
}
|
|
// output end skill enum and skill type enum and skill api
|
|
outLine("\n");
|
|
outLine(" NUM_SKILLS,\n");
|
|
outLine(" unknown,\n");
|
|
outLine(" };\n");
|
|
outLine("\n");
|
|
|
|
// output all skills
|
|
/* for( it = skillsAndSelector.begin(); it != skillsAndSelector.end(); ++it )
|
|
{
|
|
uint idxSpace;
|
|
out = (*it).first;
|
|
while( ( idxSpace = out.find(" ") ) != string::npos )
|
|
{
|
|
string tmp = out.substr( 0, idxSpace );
|
|
if( idxSpace < ( out.size() - 1 ) )
|
|
{
|
|
tmp = tmp + string("_") + out.substr( idxSpace + 1 );
|
|
}
|
|
out = tmp;
|
|
}
|
|
outLine( string(" ") + out + string(",\n") );
|
|
}
|
|
|
|
// output end skill enum and skill type enum and skill api
|
|
outLine("\n");
|
|
outLine(" NUM_SKILLS,\n");
|
|
outLine(" unknown\n");
|
|
outLine(" };\n");
|
|
outLine("\n");
|
|
|
|
outLine(" enum ESkillType\n");
|
|
outLine(" {\n");
|
|
outLine(" skill,\n");
|
|
outLine(" specialized_skill,\n");
|
|
outLine(" training_characteristic,\n");
|
|
outLine(" training_resist,\n");
|
|
outLine(" training_score,\n");
|
|
outLine("\n");
|
|
outLine(" unknown_skill_type\n");
|
|
outLine(" };\n");
|
|
outLine("\n");
|
|
*/
|
|
outLine(" /**\n");
|
|
outLine(" * get the right skill enum from the input string\n");
|
|
outLine(" * \\param str the input string\n");
|
|
outLine(" * \\return the ESkills associated to this string (Unknown if the string cannot be interpreted)\n");
|
|
outLine(" */\n");
|
|
outLine(" ESkills toSkill ( const std::string &str );\n");
|
|
outLine("\n");
|
|
outLine(" /**\n");
|
|
outLine(" * get the right skill string from the gived enum\n");
|
|
outLine(" * \\param skill the skill to convert\n");
|
|
outLine(" * \\return the string associated to this enum number (Unknown if the enum number not exist)\n");
|
|
outLine(" */\n");
|
|
outLine(" const std::string& toString( uint16 skill );\n");
|
|
outLine("\n");
|
|
outLine(" /**\n");
|
|
outLine(" * get the skill category name\n");
|
|
outLine(" * \\param s is the enum number\n");
|
|
outLine(" * \\return the string name of skill type (Unknown if the enum number not exist)\n");
|
|
outLine(" */\n");
|
|
outLine(" const std::string& getSkillCategoryName( uint16 s );\n");
|
|
outLine("\n");
|
|
outLine("}; // SKILLS\n");
|
|
outLine("\n");
|
|
outLine("#endif // RY_SKILLS_H\n");
|
|
outLine("/* End of skills.h */\n");
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// begin output skill.cpp file
|
|
// if( ! fo.open( string( "r:/code/ryzom/src_v2/game_share/skills.cpp" ) ) )
|
|
if( ! fo.open( srcDir + string( "skills.cpp" ) ) )
|
|
{
|
|
nlwarning(" Can't open file skills.cpp for writing");
|
|
return 1;
|
|
}
|
|
|
|
outLine("/** \\file skills.cpp\n");
|
|
outLine(" * \n");
|
|
outLine(" */\n\n");
|
|
|
|
outLine("#include \"stdpch.h\"\n");
|
|
outLine("\n");
|
|
outLine("#include \"nel/misc/debug.h\"\n");
|
|
outLine("#include \"skills.h\"\n");
|
|
outLine("#include \"nel/misc/string_conversion.h\"\n");
|
|
outLine("\n");
|
|
outLine("using namespace std;\n");
|
|
outLine("using namespace NLMISC;\n");
|
|
outLine("\n");
|
|
outLine("namespace SKILLS\n");
|
|
outLine("{\n");
|
|
outLine("\n");
|
|
outLine("static string UnknownString(\"Unknown\");\n");
|
|
outLine("\n");
|
|
outLine("\tNL_BEGIN_STRING_CONVERSION_TABLE (ESkills)\n");
|
|
|
|
// parser all skills and init the conversion map
|
|
for ( itSkill = SkillNameToStruct.begin() ; itSkill != itSkillEnd ; ++itSkill)
|
|
{
|
|
outLine (string ("\t NL_STRING_CONVERSION_TABLE_ENTRY(") + (*itSkill).second.NormalizedSkillName + string(")\n") );
|
|
}
|
|
//outLine (string (" { \"unknown\", unknown },\n" ) );
|
|
outLine (string("\t NL_STRING_CONVERSION_TABLE_ENTRY(unknown)\n") );
|
|
|
|
outLine("\tNL_END_STRING_CONVERSION_TABLE(ESkills, SkillsConversion, unknown)\n");
|
|
outLine("\n");
|
|
outLine("\n");
|
|
outLine("\tESkills toSkill( const std::string &str )\n");
|
|
outLine("\t{\n");
|
|
outLine("\t return SkillsConversion.fromString(str);\n");
|
|
outLine("\t}\n");
|
|
outLine("\n");
|
|
outLine("\tconst std::string& toString( uint16 skill )\n");
|
|
outLine("\t{\n");
|
|
outLine("\t return SkillsConversion.toString((ESkills)skill);\n");
|
|
outLine("\t}\n");
|
|
outLine("\n");
|
|
outLine("\n");
|
|
outLine("\tconst std::string& getSkillCategoryName( uint16 s )\n");
|
|
outLine("\t{\n");
|
|
/*outLine(" if( s < sizeof(SkillCategoryStrings)/sizeof(SkillCategoryStrings[0]) )\n");
|
|
outLine(" {\n");
|
|
outLine(" return SkillCategoryStrings[ s ];\n");
|
|
outLine(" }\n");
|
|
outLine(" else return UnknownString;\n");
|
|
*/
|
|
outLine("\t return UnknownString;\n");
|
|
outLine("\t}\n");
|
|
outLine("\n");
|
|
outLine("}; // SKILLS\n");
|
|
fo.close();
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// Generate skills.pds script file
|
|
|
|
if( ! fo.open( pdsDir + string( "skills.pds" ) ) )
|
|
{
|
|
nlwarning(" Can't open file %s for writing", "skills.pds" );
|
|
return 1;
|
|
}
|
|
|
|
outLine( string("// NbSkills in enum : ") + toString( SkillNameToStruct.size() ) + string(" Report this in database.xml \n\n") );
|
|
outLine("file \"skills.h\"\n");
|
|
outLine("{\n");
|
|
outLine("\tenum TSkill\n");
|
|
outLine("\t{\n");
|
|
outLine("\t\tBeginSkill\n");
|
|
outLine("\t\t{\n");
|
|
|
|
itSkill = SkillNameToStruct.begin();
|
|
if (itSkill != itSkillEnd)
|
|
{
|
|
outLine(string("\t\t\t") + (*itSkill).second.NormalizedSkillName);
|
|
for ( ++itSkill; itSkill != itSkillEnd ; ++itSkill)
|
|
{
|
|
outLine(",\n");
|
|
outLine(string("\t\t\t") + (*itSkill).second.NormalizedSkillName);
|
|
}
|
|
}
|
|
outLine("\n\t\t}\n");
|
|
outLine("\t} EndSkill\n");
|
|
outLine("}\n");
|
|
fo.close();
|
|
|
|
nlinfo("job finish");
|
|
return EXIT_SUCCESS;
|
|
}
|