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61 lines
2 KiB
C++
61 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/debug.h"
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#include "action_nature.h"
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// nel
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#include "nel/misc/string_conversion.h"
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using namespace std;
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using namespace NLMISC;
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namespace ACTNATURE
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TActionNature)
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NL_STRING_CONVERSION_TABLE_ENTRY(FIGHT)
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NL_STRING_CONVERSION_TABLE_ENTRY(OFFENSIVE_MAGIC)
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NL_STRING_CONVERSION_TABLE_ENTRY(CURATIVE_MAGIC)
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NL_STRING_CONVERSION_TABLE_ENTRY(CRAFT)
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NL_STRING_CONVERSION_TABLE_ENTRY(HARVEST)
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NL_STRING_CONVERSION_TABLE_ENTRY(SEARCH_MP)
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NL_STRING_CONVERSION_TABLE_ENTRY(DODGE)
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NL_STRING_CONVERSION_TABLE_ENTRY(PARRY)
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NL_STRING_CONVERSION_TABLE_ENTRY(SHIELD_USE)
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NL_END_STRING_CONVERSION_TABLE(TActionNature, ActionNatureConversion, UNKNOWN)
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//-----------------------------------------------
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// toActionNature :
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//-----------------------------------------------
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TActionNature toActionNature(const std::string &str)
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{
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return ActionNatureConversion.fromString(str);
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}
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//-----------------------------------------------
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// toString :
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//-----------------------------------------------
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const std::string& toString(TActionNature nature)
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{
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return ActionNatureConversion.toString(nature);
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}
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}; // ACTNATURE
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