khanat-opennel-code/code/nel/samples/pacs
2010-06-13 20:24:58 +02:00
..
shapes Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
CMakeLists.txt Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
main.cpp Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
Makefile.am Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
object.cpp Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
object.h Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
pacs_sample.vcproj Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00
readme.txt Changed: #947 fixed multi screen window positioning, implemented getCurrentScreenMode, (IDriver::InterfaceVersion = 0x67 to enable negative window positions) 2010-06-13 20:24:58 +02:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit