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140 lines
2.9 KiB
C++
140 lines
2.9 KiB
C++
/**
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* \file source_music_channel.cpp
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* \brief CSourceMusicChannel
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* \date 2012-04-11 16:08GMT
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* \author Jan Boon (Kaetemi)
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* CSourceMusicChannel
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE.
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* RYZOM CORE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* RYZOM CORE is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "stdsound.h"
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#include <nel/sound/source_music_channel.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/sound/stream_file_source.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NLSOUND {
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CSourceMusicChannel::CSourceMusicChannel() : m_Source(NULL), m_Gain(1.0f)
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{
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}
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CSourceMusicChannel::~CSourceMusicChannel()
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{
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nlassert(!m_Source);
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delete m_Source;
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m_Source = NULL;
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}
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bool CSourceMusicChannel::play(const std::string &filepath, bool async, bool loop)
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{
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// delete previous source if any
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// note that this waits for the source's thread to finish if the source was still playing
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if (m_Source)
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delete m_Source;
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m_Sound.setMusicFilePath(filepath, async, loop);
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m_Source = new CStreamFileSource(&m_Sound, false, NULL, NULL, NULL, NULL);
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m_Source->setSourceRelativeMode(true);
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m_Source->setPos(NLMISC::CVector::Null);
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m_Source->setRelativeGain(m_Gain);
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m_Source->play();
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return m_Source->isPlaying();
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}
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void CSourceMusicChannel::stop()
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{
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// stop but don't delete the source, deleting source may cause waiting for thread
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if (m_Source)
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m_Source->stop();
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}
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void CSourceMusicChannel::reset()
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{
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// forces the source to be deleted, happens when audio mixer is reset
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delete m_Source;
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m_Source = NULL;
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}
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void CSourceMusicChannel::pause()
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{
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if (m_Source)
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m_Source->pause();
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}
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void CSourceMusicChannel::resume()
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{
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if (m_Source)
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m_Source->resume();
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}
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bool CSourceMusicChannel::isEnded()
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{
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if (m_Source)
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{
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if (m_Source->isEnded())
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{
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// we can delete the source now without worrying about thread wait
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delete m_Source;
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m_Source = NULL;
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return true;
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}
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return false;
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}
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return true;
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}
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bool CSourceMusicChannel::isLoadingAsync()
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{
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if (m_Source)
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return m_Source->isLoadingAsync();
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return false;
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}
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float CSourceMusicChannel::getLength()
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{
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if (m_Source)
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return m_Source->getLength();
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return 0.0f;
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}
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void CSourceMusicChannel::setVolume(float gain)
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{
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m_Gain = gain;
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if (m_Source)
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m_Source->setRelativeGain(gain);
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}
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} /* namespace NLSOUND */
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/* end of file */
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