mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 09:58:46 +00:00
1886 lines
77 KiB
C++
1886 lines
77 KiB
C++
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#ifndef R2_SHARE_ITF
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#define R2_SHARE_ITF
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#include "nel/misc/types_nl.h"
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#if defined(NL_COMP_VC8) || defined(NL_COMP_VC9)
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# include <memory>
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#endif
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_message.h"
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#include "nel/net/module_gateway.h"
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#include "game_share/object.h"
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#include "nel/misc/md5.h"
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#include "game_share/r2_types.h"
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namespace R2
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{
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class TRunningScenarioInfo;
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class TCharMappedInfo;
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struct TSessionLevel
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{
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enum TValues
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{
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sl_a = 1,
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sl_b,
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sl_c,
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sl_d,
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sl_e,
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sl_f,
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/// the highest valid value in the enum
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last_enum_item = sl_f,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 6
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(sl_a, 0));
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indexTable.insert(std::make_pair(sl_b, 1));
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indexTable.insert(std::make_pair(sl_c, 2));
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indexTable.insert(std::make_pair(sl_d, 3));
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indexTable.insert(std::make_pair(sl_e, 4));
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indexTable.insert(std::make_pair(sl_f, 5));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_a)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_b)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_c)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_d)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_e)
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NL_STRING_CONVERSION_TABLE_ENTRY(sl_f)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TSessionLevel()
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: _Value(invalid_val)
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{
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}
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TSessionLevel(TValues value)
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: _Value(value)
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{
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}
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TSessionLevel(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TSessionLevel &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TSessionLevel &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TSessionLevel &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TSessionLevel &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TSessionLevel &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TSessionLevel &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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public:
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void fromCharacterLevel(uint32 level)
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{
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if (level < 21)
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_Value = sl_a; // 0..20
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else if (level < 51)
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_Value = sl_b; // 21..50
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else if (level < 101)
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_Value = sl_c; // 51..100
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else if (level < 151)
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_Value = sl_d; // 101..150
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else if (level < 201)
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_Value = sl_e; // 151..200
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else
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_Value = sl_f; // 201..oo
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}
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void fromSkillName(const std::string &skillName)
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{
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// we considere the lenght of the skill name to be proportional to the level
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if (skillName.size() < 2)
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{
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// skill name too short
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_Value = invalid_val;
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}
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uint32 size = skillName.size()-1;
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if (size < end_of_enum)
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_Value = TValues(size);
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else
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// max the level
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_Value = sl_f;
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}
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// return a value corresponding to the top of the game level range for the given value
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uint32 asLevel()
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{
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switch (_Value)
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{
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case sl_a: return 20;
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case sl_b: return 50;
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case sl_c: return 100;
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case sl_d: return 150;
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case sl_e: return 200;
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case sl_f: return 250;
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default: BOMB("Invalid value being converted to level - returning 1",return 1);
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}
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}
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class TRunningScenarioInfo
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{
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protected:
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//
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NLMISC::CHashKeyMD5 _ScenarioKey;
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//
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std::string _ScenarioTitle;
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//
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std::string _ScenarioDesc;
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//
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TSessionLevel _SessionLevel;
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//
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std::string _ScenarioAuthorName;
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//
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uint32 _SessionAnimatorCharId;
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//
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bool _DMLess;
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//
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std::string _MissionTag;
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public:
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//
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const NLMISC::CHashKeyMD5 &getScenarioKey() const
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{
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return _ScenarioKey;
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}
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NLMISC::CHashKeyMD5 &getScenarioKey()
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{
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return _ScenarioKey;
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}
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void setScenarioKey(const NLMISC::CHashKeyMD5 &value)
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{
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_ScenarioKey = value;
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}
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//
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const std::string &getScenarioTitle() const
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{
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return _ScenarioTitle;
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}
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std::string &getScenarioTitle()
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{
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return _ScenarioTitle;
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}
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void setScenarioTitle(const std::string &value)
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{
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_ScenarioTitle = value;
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}
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//
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const std::string &getScenarioDesc() const
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{
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return _ScenarioDesc;
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}
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std::string &getScenarioDesc()
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{
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return _ScenarioDesc;
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}
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void setScenarioDesc(const std::string &value)
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{
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_ScenarioDesc = value;
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}
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//
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TSessionLevel getSessionLevel() const
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{
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return _SessionLevel;
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}
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void setSessionLevel(TSessionLevel value)
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{
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_SessionLevel = value;
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}
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//
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const std::string &getScenarioAuthorName() const
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{
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return _ScenarioAuthorName;
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}
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std::string &getScenarioAuthorName()
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{
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return _ScenarioAuthorName;
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}
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void setScenarioAuthorName(const std::string &value)
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{
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_ScenarioAuthorName = value;
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}
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//
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uint32 getSessionAnimatorCharId() const
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{
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return _SessionAnimatorCharId;
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}
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void setSessionAnimatorCharId(uint32 value)
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{
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_SessionAnimatorCharId = value;
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}
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//
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bool getDMLess() const
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{
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return _DMLess;
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}
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void setDMLess(bool value)
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{
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_DMLess = value;
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}
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//
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const std::string &getMissionTag() const
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{
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return _MissionTag;
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}
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std::string &getMissionTag()
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{
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return _MissionTag;
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}
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void setMissionTag(const std::string &value)
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{
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_MissionTag = value;
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}
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bool operator == (const TRunningScenarioInfo &other) const
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{
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return _ScenarioKey == other._ScenarioKey
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&& _ScenarioTitle == other._ScenarioTitle
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&& _ScenarioDesc == other._ScenarioDesc
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&& _SessionLevel == other._SessionLevel
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&& _ScenarioAuthorName == other._ScenarioAuthorName
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&& _SessionAnimatorCharId == other._SessionAnimatorCharId
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&& _DMLess == other._DMLess
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&& _MissionTag == other._MissionTag;
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}
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// constructor
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TRunningScenarioInfo()
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{
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}
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void serial(NLMISC::IStream &s)
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{
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s.serial(_ScenarioKey);
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s.serial(_ScenarioTitle);
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s.serial(_ScenarioDesc);
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s.serial(_SessionLevel);
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s.serial(_ScenarioAuthorName);
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s.serial(_SessionAnimatorCharId);
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s.serial(_DMLess);
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s.serial(_MissionTag);
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}
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private:
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};
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struct TPioneerRight
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{
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enum TValues
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{
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Tester = 0,
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DM,
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/// the highest valid value in the enum
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last_enum_item = DM,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 2
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(Tester, 0));
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indexTable.insert(std::make_pair(DM, 1));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(Tester)
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NL_STRING_CONVERSION_TABLE_ENTRY(DM)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TPioneerRight()
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: _Value(invalid_val)
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{
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}
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TPioneerRight(TValues value)
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: _Value(value)
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{
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}
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TPioneerRight(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TPioneerRight &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TPioneerRight &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TPioneerRight &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TPioneerRight &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TPioneerRight &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TPioneerRight &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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};
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/////////////////////////////////////////////////////////////////
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|
// WARNING : this is a generated file, don't change it !
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|
/////////////////////////////////////////////////////////////////
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class CShareServerAnimationItfSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CShareServerAnimationItfSkel> TInterceptor;
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protected:
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CShareServerAnimationItfSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CShareServerAnimationItfSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CShareServerAnimationItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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void connectAnimationModePlay_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void askMissionItemsDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void askActPositionDescriptions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void askUserTriggerDescriptions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void onUserTriggerTriggered_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void onDssTarget_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CShareServerAnimationItfSkel>;
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public:
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/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
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// request the connection to play mode in an animation session
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virtual void connectAnimationModePlay(NLNET::IModuleProxy *sender) =0;
|
|
// A client Message to register mission item of a scenario
|
|
virtual void askMissionItemsDescription(NLNET::IModuleProxy *sender) =0;
|
|
// A client Message to update client Act Position Description
|
|
virtual void askActPositionDescriptions(NLNET::IModuleProxy *sender) =0;
|
|
// A client Message to update client User Trigger Description
|
|
virtual void askUserTriggerDescriptions(NLNET::IModuleProxy *sender) =0;
|
|
// client wants to trigger an user trigger
|
|
virtual void onUserTriggerTriggered(NLNET::IModuleProxy *sender, uint32 actId, uint32 triggerId) =0;
|
|
// client wants to execute a dm action on its target
|
|
virtual void onDssTarget(NLNET::IModuleProxy *sender, const std::vector<std::string> &args) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CShareServerAnimationItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CShareServerAnimationItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CShareServerAnimationItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
nlassert(proxy->getModuleClassName() == "ServerAnimationModule");
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CShareServerAnimationItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CShareServerAnimationItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// request the connection to play mode in an animation session
|
|
void connectAnimationModePlay(NLNET::IModule *sender);
|
|
// A client Message to register mission item of a scenario
|
|
void askMissionItemsDescription(NLNET::IModule *sender);
|
|
// A client Message to update client Act Position Description
|
|
void askActPositionDescriptions(NLNET::IModule *sender);
|
|
// A client Message to update client User Trigger Description
|
|
void askUserTriggerDescriptions(NLNET::IModule *sender);
|
|
// client wants to trigger an user trigger
|
|
void onUserTriggerTriggered(NLNET::IModule *sender, uint32 actId, uint32 triggerId);
|
|
// client wants to execute a dm action on its target
|
|
void onDssTarget(NLNET::IModule *sender, const std::vector<std::string> &args);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_connectAnimationModePlay(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_askMissionItemsDescription(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_askActPositionDescriptions(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_askUserTriggerDescriptions(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onUserTriggerTriggered(NLNET::CMessage &__message, uint32 actId, uint32 triggerId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onDssTarget(NLNET::CMessage &__message, const std::vector<std::string> &args);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CShareServerEditionItfSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CShareServerEditionItfSkel> TInterceptor;
|
|
protected:
|
|
CShareServerEditionItfSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CShareServerEditionItfSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CShareServerEditionItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void startingScenario_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void startScenario_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void advConnACK_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onUserComponentRegistered_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onUserComponentDownloading_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onScenarioUploadAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeSetAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeInsertAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeEraseAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeMoveAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onMapConnectionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onCharModeUpdateAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onTpPositionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void tpToEntryPoint_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void setStartingAct_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onScenarioRingAccessUpdated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void saveScenarioFile_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void loadScenarioFile_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void saveUserComponentFile_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void loadUserComponentFile_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void teleportOneCharacterToAnother_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void teleportWhileUploadingScenario_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgHead_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgBody_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgFoot_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void forwardToDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CShareServerEditionItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
virtual void startingScenario(NLNET::IModuleProxy *sender) =0;
|
|
// Request the start of a test scenario
|
|
virtual void startScenario(NLNET::IModuleProxy *sender, bool ok, const TScenarioHeaderSerializer &header, const CObjectSerializerServer &data, uint32 startingAct) =0;
|
|
// Client has received the ADV_CONN message
|
|
virtual void advConnACK(NLNET::IModuleProxy *sender) =0;
|
|
// The client announce to the server that he has registered a component.
|
|
virtual void onUserComponentRegistered(NLNET::IModuleProxy *sender, const NLMISC::CHashKeyMD5 &md5) =0;
|
|
// The client announce to the server that he need a componennt so the server must uploading it.
|
|
virtual void onUserComponentDownloading(NLNET::IModuleProxy *sender, const NLMISC::CHashKeyMD5 &md5) =0;
|
|
// Upload the high level scenario.
|
|
virtual void onScenarioUploadAsked(NLNET::IModuleProxy *sender, uint32 msgId, const CObjectSerializerServer &hlScenario, bool mustBrodcast) =0;
|
|
// The client request to set a node on a hl scenario.
|
|
virtual void onNodeSetAsked(NLNET::IModuleProxy *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerServer &value) =0;
|
|
// The client request to insert a node on a hl scenario.
|
|
virtual void onNodeInsertAsked(NLNET::IModuleProxy *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerServer &value) =0;
|
|
// The client request to erase a node on a hl scenario.
|
|
virtual void onNodeEraseAsked(NLNET::IModuleProxy *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position) =0;
|
|
// The client request to move a node on a hl scenario.
|
|
virtual void onNodeMoveAsked(NLNET::IModuleProxy *sender, uint32 msgId, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2) =0;
|
|
// Call by the client in order to download its current scenario (and tp).
|
|
virtual void onMapConnectionAsked(NLNET::IModuleProxy *sender, TSessionId scenarioId, bool updateHighLevel, bool mustTp, R2::TUserRole role) =0;
|
|
// Call by the client when he change its mode (Dm, Tester, Player)
|
|
virtual void onCharModeUpdateAsked(NLNET::IModuleProxy *sender, R2::TCharMode mode) =0;
|
|
// client wants to tp at a specific position (clicking in map)
|
|
virtual void onTpPositionAsked(NLNET::IModuleProxy *sender, float x, float y, float z) =0;
|
|
// Update the mode of the pioneer (DM/TEST).
|
|
virtual void tpToEntryPoint(NLNET::IModuleProxy *sender, uint32 actIndex) =0;
|
|
// Set the starting act of the scenario
|
|
virtual void setStartingAct(NLNET::IModuleProxy *sender, uint32 actIndex) =0;
|
|
// Update the the ring access of a scenario.
|
|
virtual void onScenarioRingAccessUpdated(NLNET::IModuleProxy *sender, bool ok, const std::string &ringAccess, const std::string &errMsg) =0;
|
|
// a message to validate a file waiting to be saved
|
|
virtual void saveScenarioFile(NLNET::IModuleProxy *sender, const std::string &md5, const R2::TScenarioHeaderSerializer &header) =0;
|
|
// a message to validate a file waiting to be loaded
|
|
virtual void loadScenarioFile(NLNET::IModuleProxy *sender, const std::string &md5, const std::string &signature) =0;
|
|
// a message to validate a user component file waiting to be saved
|
|
virtual void saveUserComponentFile(NLNET::IModuleProxy *sender, const std::string &md5, const R2::TScenarioHeaderSerializer &header) =0;
|
|
// a message to validate a user component file waiting to be loaded
|
|
virtual void loadUserComponentFile(NLNET::IModuleProxy *sender, const std::string &md5, const std::string &signature) =0;
|
|
// a message to ask the dss to teleport a character to another character
|
|
virtual void teleportOneCharacterToAnother(NLNET::IModuleProxy *sender, TSessionId sessionId, uint32 sourceId, uint32 destId) =0;
|
|
// teleport the player while uploading the scenario
|
|
virtual void teleportWhileUploadingScenario(NLNET::IModuleProxy *sender, const std::string &island, const std::string &entryPoint, const std::string &season) =0;
|
|
// send the header of a multi-part message
|
|
virtual void multiPartMsgHead(NLNET::IModuleProxy *sender, uint32 charId, const std::string &msgName, uint32 nbPacket, uint32 size) =0;
|
|
// send a part of a multi-part message
|
|
virtual void multiPartMsgBody(NLNET::IModuleProxy *sender, uint32 charId, uint32 partId, const std::vector<uint8> &data) =0;
|
|
// send the footer of a multi-part message
|
|
virtual void multiPartMsgFoot(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// simulate the forward of a message (to dss)
|
|
virtual void forwardToDss(NLNET::IModuleProxy *sender, uint32 charId, const NLNET::CMessage &msg) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CShareServerEditionItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CShareServerEditionItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CShareServerEditionItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
nlassert(proxy->getModuleClassName() == "ServerEditionModule");
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CShareServerEditionItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CShareServerEditionItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
void startingScenario(NLNET::IModule *sender);
|
|
// Request the start of a test scenario
|
|
void startScenario(NLNET::IModule *sender, bool ok, const TScenarioHeaderSerializer &header, const CObjectSerializerServer &data, uint32 startingAct);
|
|
// Client has received the ADV_CONN message
|
|
void advConnACK(NLNET::IModule *sender);
|
|
// The client announce to the server that he has registered a component.
|
|
void onUserComponentRegistered(NLNET::IModule *sender, const NLMISC::CHashKeyMD5 &md5);
|
|
// The client announce to the server that he need a componennt so the server must uploading it.
|
|
void onUserComponentDownloading(NLNET::IModule *sender, const NLMISC::CHashKeyMD5 &md5);
|
|
// Upload the high level scenario.
|
|
void onScenarioUploadAsked(NLNET::IModule *sender, uint32 msgId, const CObjectSerializerServer &hlScenario, bool mustBrodcast);
|
|
// The client request to set a node on a hl scenario.
|
|
void onNodeSetAsked(NLNET::IModule *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerServer &value);
|
|
// The client request to insert a node on a hl scenario.
|
|
void onNodeInsertAsked(NLNET::IModule *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerServer &value);
|
|
// The client request to erase a node on a hl scenario.
|
|
void onNodeEraseAsked(NLNET::IModule *sender, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position);
|
|
// The client request to move a node on a hl scenario.
|
|
void onNodeMoveAsked(NLNET::IModule *sender, uint32 msgId, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2);
|
|
// Call by the client in order to download its current scenario (and tp).
|
|
void onMapConnectionAsked(NLNET::IModule *sender, TSessionId scenarioId, bool updateHighLevel, bool mustTp, R2::TUserRole role);
|
|
// Call by the client when he change its mode (Dm, Tester, Player)
|
|
void onCharModeUpdateAsked(NLNET::IModule *sender, R2::TCharMode mode);
|
|
// client wants to tp at a specific position (clicking in map)
|
|
void onTpPositionAsked(NLNET::IModule *sender, float x, float y, float z);
|
|
// Update the mode of the pioneer (DM/TEST).
|
|
void tpToEntryPoint(NLNET::IModule *sender, uint32 actIndex);
|
|
// Set the starting act of the scenario
|
|
void setStartingAct(NLNET::IModule *sender, uint32 actIndex);
|
|
// Update the the ring access of a scenario.
|
|
void onScenarioRingAccessUpdated(NLNET::IModule *sender, bool ok, const std::string &ringAccess, const std::string &errMsg);
|
|
// a message to validate a file waiting to be saved
|
|
void saveScenarioFile(NLNET::IModule *sender, const std::string &md5, const R2::TScenarioHeaderSerializer &header);
|
|
// a message to validate a file waiting to be loaded
|
|
void loadScenarioFile(NLNET::IModule *sender, const std::string &md5, const std::string &signature);
|
|
// a message to validate a user component file waiting to be saved
|
|
void saveUserComponentFile(NLNET::IModule *sender, const std::string &md5, const R2::TScenarioHeaderSerializer &header);
|
|
// a message to validate a user component file waiting to be loaded
|
|
void loadUserComponentFile(NLNET::IModule *sender, const std::string &md5, const std::string &signature);
|
|
// a message to ask the dss to teleport a character to another character
|
|
void teleportOneCharacterToAnother(NLNET::IModule *sender, TSessionId sessionId, uint32 sourceId, uint32 destId);
|
|
// teleport the player while uploading the scenario
|
|
void teleportWhileUploadingScenario(NLNET::IModule *sender, const std::string &island, const std::string &entryPoint, const std::string &season);
|
|
// send the header of a multi-part message
|
|
void multiPartMsgHead(NLNET::IModule *sender, uint32 charId, const std::string &msgName, uint32 nbPacket, uint32 size);
|
|
// send a part of a multi-part message
|
|
void multiPartMsgBody(NLNET::IModule *sender, uint32 charId, uint32 partId, const std::vector<uint8> &data);
|
|
// send the footer of a multi-part message
|
|
void multiPartMsgFoot(NLNET::IModule *sender, uint32 charId);
|
|
// simulate the forward of a message (to dss)
|
|
void forwardToDss(NLNET::IModule *sender, uint32 charId, const NLNET::CMessage &msg);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_startingScenario(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_startScenario(NLNET::CMessage &__message, bool ok, const TScenarioHeaderSerializer &header, const CObjectSerializerServer &data, uint32 startingAct);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_advConnACK(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onUserComponentRegistered(NLNET::CMessage &__message, const NLMISC::CHashKeyMD5 &md5);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onUserComponentDownloading(NLNET::CMessage &__message, const NLMISC::CHashKeyMD5 &md5);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onScenarioUploadAsked(NLNET::CMessage &__message, uint32 msgId, const CObjectSerializerServer &hlScenario, bool mustBrodcast);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeSetAsked(NLNET::CMessage &__message, uint32 msgId, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerServer &value);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeInsertAsked(NLNET::CMessage &__message, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerServer &value);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeEraseAsked(NLNET::CMessage &__message, uint32 msgId, const std::string &instanceId, const std::string &attrName, sint32 position);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeMoveAsked(NLNET::CMessage &__message, uint32 msgId, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onMapConnectionAsked(NLNET::CMessage &__message, TSessionId scenarioId, bool updateHighLevel, bool mustTp, R2::TUserRole role);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onCharModeUpdateAsked(NLNET::CMessage &__message, R2::TCharMode mode);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onTpPositionAsked(NLNET::CMessage &__message, float x, float y, float z);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_tpToEntryPoint(NLNET::CMessage &__message, uint32 actIndex);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_setStartingAct(NLNET::CMessage &__message, uint32 actIndex);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onScenarioRingAccessUpdated(NLNET::CMessage &__message, bool ok, const std::string &ringAccess, const std::string &errMsg);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_saveScenarioFile(NLNET::CMessage &__message, const std::string &md5, const R2::TScenarioHeaderSerializer &header);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_loadScenarioFile(NLNET::CMessage &__message, const std::string &md5, const std::string &signature);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_saveUserComponentFile(NLNET::CMessage &__message, const std::string &md5, const R2::TScenarioHeaderSerializer &header);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_loadUserComponentFile(NLNET::CMessage &__message, const std::string &md5, const std::string &signature);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_teleportOneCharacterToAnother(NLNET::CMessage &__message, TSessionId sessionId, uint32 sourceId, uint32 destId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_teleportWhileUploadingScenario(NLNET::CMessage &__message, const std::string &island, const std::string &entryPoint, const std::string &season);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgHead(NLNET::CMessage &__message, uint32 charId, const std::string &msgName, uint32 nbPacket, uint32 size);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgBody(NLNET::CMessage &__message, uint32 charId, uint32 partId, const std::vector<uint8> &data);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgFoot(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_forwardToDss(NLNET::CMessage &__message, uint32 charId, const NLNET::CMessage &msg);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CShareClientEditionItfSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CShareClientEditionItfSkel> TInterceptor;
|
|
protected:
|
|
CShareClientEditionItfSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CShareClientEditionItfSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CShareClientEditionItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void startingScenario_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void startScenario_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onUserComponentRegistered_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onUserComponentUploading_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onScenarioUploaded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeSet_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeInserted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeErased_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onNodeMoved_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onQuotaUpdated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onCharModeUpdated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onTestModeDisconnected_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onTpPositionSimulated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onKicked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onDisconnected_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void scheduleStartAct_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onAnimationModePlayConnected_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateScenarioHeader_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateMissionItemsDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateActPositionDescriptions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateUserTriggerDescriptions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onCurrentActIndexUpdated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateTalkingAsList_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateIncarningList_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void systemMsg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void onRingAccessUpdated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void saveScenarioFileAccepted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void loadScenarioFileAccepted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void saveUserComponentFileAccepted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void loadUserComponentFileAccepted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgHead_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgBody_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void multiPartMsgFoot_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void ackMsg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CShareClientEditionItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
// The start of a test has been requested
|
|
virtual void startingScenario(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// A Scenario has started
|
|
virtual void startScenario(NLNET::IModuleProxy *sender, bool ok, uint32 startingAct, const std::string &errorMsg) =0;
|
|
// A User component has been registered
|
|
virtual void onUserComponentRegistered(NLNET::IModuleProxy *sender, const NLMISC::CHashKeyMD5 &md5) =0;
|
|
// Request the upload of a component
|
|
virtual void onUserComponentUploading(NLNET::IModuleProxy *sender, const NLMISC::CHashKeyMD5 &md5) =0;
|
|
// The client request to upload an hl ata.
|
|
virtual void onScenarioUploaded(NLNET::IModuleProxy *sender, const R2::CObjectSerializerClient &hlScenario) =0;
|
|
// The client request to set a node on a hl scenario.
|
|
virtual void onNodeSet(NLNET::IModuleProxy *sender, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerClient &value) =0;
|
|
// The ServerEditionMode inserts a node on a hl scenario.
|
|
virtual void onNodeInserted(NLNET::IModuleProxy *sender, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerClient &value) =0;
|
|
// The ServerEditionMode erases a node on a hl scenario.
|
|
virtual void onNodeErased(NLNET::IModuleProxy *sender, const std::string &instanceId, const std::string &attrName, sint32 position) =0;
|
|
// The ServerEditionMode a move node on a hl scenario.
|
|
virtual void onNodeMoved(NLNET::IModuleProxy *sender, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2) =0;
|
|
// Updates the client quota
|
|
virtual void onQuotaUpdated(NLNET::IModuleProxy *sender, uint32 maxNpcs, uint32 maxStaticObjects) =0;
|
|
// Updates the client Mode (tester, dm, editor, player) be the speed
|
|
virtual void onCharModeUpdated(NLNET::IModuleProxy *sender, R2::TCharMode mode) =0;
|
|
// Indicates to the client that an animation has stop (animation, play, test)
|
|
virtual void onTestModeDisconnected(NLNET::IModuleProxy *sender, TSessionId sessionId, uint32 lastActIndex, R2::TScenarioSessionType animationType) =0;
|
|
// A DSS Message to make a local client tp (because egs can not do it)/
|
|
virtual void onTpPositionSimulated(NLNET::IModuleProxy *sender, TSessionId sessionId, uint64 characterId64, sint32 x, sint32 y, sint32 z, uint8 scenarioSeason) =0;
|
|
// A DSS Message to indicates that the client will be disconnect in secondes./
|
|
virtual void onKicked(NLNET::IModuleProxy *sender, uint32 timeBeforeDisconnection, bool mustKick) =0;
|
|
// A DSS Message to make to disconnect the client./
|
|
virtual void onDisconnected(NLNET::IModuleProxy *sender) =0;
|
|
// Tell to the client that an act begin in nbSeconds
|
|
virtual void scheduleStartAct(NLNET::IModuleProxy *sender, uint32 errorId, uint32 actId, uint32 nbSeconds) =0;
|
|
// Tell to the client that he is connected in play mode in an animation session
|
|
virtual void onAnimationModePlayConnected(NLNET::IModuleProxy *sender) =0;
|
|
// A DSS Message to update the scenario Header
|
|
virtual void updateScenarioHeader(NLNET::IModuleProxy *sender, const R2::TScenarioHeaderSerializer &scenarioHeader) =0;
|
|
// A DSS Message to update discription mission item of a scenario
|
|
virtual void updateMissionItemsDescription(NLNET::IModuleProxy *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem) =0;
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
virtual void updateActPositionDescriptions(NLNET::IModuleProxy *sender, const R2::TActPositionDescriptions &actPositionDescriptions) =0;
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
virtual void updateUserTriggerDescriptions(NLNET::IModuleProxy *sender, const R2::TUserTriggerDescriptions &userTriggerDescriptions) =0;
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
virtual void onCurrentActIndexUpdated(NLNET::IModuleProxy *sender, uint32 actIndex) =0;
|
|
// Update the Talking as list.
|
|
virtual void updateTalkingAsList(NLNET::IModuleProxy *sender, const std::vector<uint32> &botsId) =0;
|
|
// Update the Incarning list.
|
|
virtual void updateIncarningList(NLNET::IModuleProxy *sender, const std::vector<uint32> &botsId) =0;
|
|
// A message that will be printed an client
|
|
virtual void systemMsg(NLNET::IModuleProxy *sender, const std::string &msgType, const std::string &who, const std::string &msg) =0;
|
|
// Update the ring access of the client
|
|
virtual void onRingAccessUpdated(NLNET::IModuleProxy *sender, const std::string &ringAccess) =0;
|
|
// a message to validate a file waiting to be saved
|
|
virtual void saveScenarioFileAccepted(NLNET::IModuleProxy *sender, const std::string &md5, const std::string &signature, bool isAccepted) =0;
|
|
// a message to validate a file waiting to be loaded
|
|
virtual void loadScenarioFileAccepted(NLNET::IModuleProxy *sender, const std::string &md5, bool ok) =0;
|
|
// a message to validate a user component file waiting to be saved
|
|
virtual void saveUserComponentFileAccepted(NLNET::IModuleProxy *sender, const std::string &md5, const std::string &signature, bool isAccepted) =0;
|
|
// a message to validate a user component file waiting to be loaded
|
|
virtual void loadUserComponentFileAccepted(NLNET::IModuleProxy *sender, const std::string &md5, bool ok) =0;
|
|
// send the header of a multi-part message
|
|
virtual void multiPartMsgHead(NLNET::IModuleProxy *sender, const std::string &msgName, uint32 nbPacket, uint32 size) =0;
|
|
// send a part of a multi-part message
|
|
virtual void multiPartMsgBody(NLNET::IModuleProxy *sender, uint32 partId, uint32 packetSize) =0;
|
|
// send the footer of a multi-part message
|
|
virtual void multiPartMsgFoot(NLNET::IModuleProxy *sender) =0;
|
|
// send an ack messag to the client
|
|
virtual void ackMsg(NLNET::IModuleProxy *sender, uint32 msgId, bool ok) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CShareClientEditionItfProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CShareClientEditionItfSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CShareClientEditionItfProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
nlassert(proxy->getModuleClassName() == "ClientEditionModule");
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CShareClientEditionItfSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CShareClientEditionItfProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// The start of a test has been requested
|
|
void startingScenario(NLNET::IModule *sender, uint32 charId);
|
|
// A Scenario has started
|
|
void startScenario(NLNET::IModule *sender, bool ok, uint32 startingAct, const std::string &errorMsg);
|
|
// A User component has been registered
|
|
void onUserComponentRegistered(NLNET::IModule *sender, const NLMISC::CHashKeyMD5 &md5);
|
|
// Request the upload of a component
|
|
void onUserComponentUploading(NLNET::IModule *sender, const NLMISC::CHashKeyMD5 &md5);
|
|
// The client request to upload an hl ata.
|
|
void onScenarioUploaded(NLNET::IModule *sender, const R2::CObjectSerializerClient &hlScenario);
|
|
// The client request to set a node on a hl scenario.
|
|
void onNodeSet(NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerClient &value);
|
|
// The ServerEditionMode inserts a node on a hl scenario.
|
|
void onNodeInserted(NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerClient &value);
|
|
// The ServerEditionMode erases a node on a hl scenario.
|
|
void onNodeErased(NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, sint32 position);
|
|
// The ServerEditionMode a move node on a hl scenario.
|
|
void onNodeMoved(NLNET::IModule *sender, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2);
|
|
// Updates the client quota
|
|
void onQuotaUpdated(NLNET::IModule *sender, uint32 maxNpcs, uint32 maxStaticObjects);
|
|
// Updates the client Mode (tester, dm, editor, player) be the speed
|
|
void onCharModeUpdated(NLNET::IModule *sender, R2::TCharMode mode);
|
|
// Indicates to the client that an animation has stop (animation, play, test)
|
|
void onTestModeDisconnected(NLNET::IModule *sender, TSessionId sessionId, uint32 lastActIndex, R2::TScenarioSessionType animationType);
|
|
// A DSS Message to make a local client tp (because egs can not do it)/
|
|
void onTpPositionSimulated(NLNET::IModule *sender, TSessionId sessionId, uint64 characterId64, sint32 x, sint32 y, sint32 z, uint8 scenarioSeason);
|
|
// A DSS Message to indicates that the client will be disconnect in secondes./
|
|
void onKicked(NLNET::IModule *sender, uint32 timeBeforeDisconnection, bool mustKick);
|
|
// A DSS Message to make to disconnect the client./
|
|
void onDisconnected(NLNET::IModule *sender);
|
|
// Tell to the client that an act begin in nbSeconds
|
|
void scheduleStartAct(NLNET::IModule *sender, uint32 errorId, uint32 actId, uint32 nbSeconds);
|
|
// Tell to the client that he is connected in play mode in an animation session
|
|
void onAnimationModePlayConnected(NLNET::IModule *sender);
|
|
// A DSS Message to update the scenario Header
|
|
void updateScenarioHeader(NLNET::IModule *sender, const R2::TScenarioHeaderSerializer &scenarioHeader);
|
|
// A DSS Message to update discription mission item of a scenario
|
|
void updateMissionItemsDescription(NLNET::IModule *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
void updateActPositionDescriptions(NLNET::IModule *sender, const R2::TActPositionDescriptions &actPositionDescriptions);
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
void updateUserTriggerDescriptions(NLNET::IModule *sender, const R2::TUserTriggerDescriptions &userTriggerDescriptions);
|
|
// A DSS Message to update the discription of acts (name and positions)
|
|
void onCurrentActIndexUpdated(NLNET::IModule *sender, uint32 actIndex);
|
|
// Update the Talking as list.
|
|
void updateTalkingAsList(NLNET::IModule *sender, const std::vector<uint32> &botsId);
|
|
// Update the Incarning list.
|
|
void updateIncarningList(NLNET::IModule *sender, const std::vector<uint32> &botsId);
|
|
// A message that will be printed an client
|
|
void systemMsg(NLNET::IModule *sender, const std::string &msgType, const std::string &who, const std::string &msg);
|
|
// Update the ring access of the client
|
|
void onRingAccessUpdated(NLNET::IModule *sender, const std::string &ringAccess);
|
|
// a message to validate a file waiting to be saved
|
|
void saveScenarioFileAccepted(NLNET::IModule *sender, const std::string &md5, const std::string &signature, bool isAccepted);
|
|
// a message to validate a file waiting to be loaded
|
|
void loadScenarioFileAccepted(NLNET::IModule *sender, const std::string &md5, bool ok);
|
|
// a message to validate a user component file waiting to be saved
|
|
void saveUserComponentFileAccepted(NLNET::IModule *sender, const std::string &md5, const std::string &signature, bool isAccepted);
|
|
// a message to validate a user component file waiting to be loaded
|
|
void loadUserComponentFileAccepted(NLNET::IModule *sender, const std::string &md5, bool ok);
|
|
// send the header of a multi-part message
|
|
void multiPartMsgHead(NLNET::IModule *sender, const std::string &msgName, uint32 nbPacket, uint32 size);
|
|
// send a part of a multi-part message
|
|
void multiPartMsgBody(NLNET::IModule *sender, uint32 partId, uint32 packetSize);
|
|
// send the footer of a multi-part message
|
|
void multiPartMsgFoot(NLNET::IModule *sender);
|
|
// send an ack messag to the client
|
|
void ackMsg(NLNET::IModule *sender, uint32 msgId, bool ok);
|
|
// The start of a test has been requested
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_startingScenario(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, uint32 charId)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_startingScenario(message , charId);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// A Scenario has started
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_startScenario(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, bool ok, uint32 startingAct, const std::string &errorMsg)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_startScenario(message , ok, startingAct, errorMsg);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// A User component has been registered
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onUserComponentRegistered(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const NLMISC::CHashKeyMD5 &md5)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onUserComponentRegistered(message , md5);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The client request to upload an hl ata.
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onScenarioUploaded(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const R2::CObjectSerializerClient &hlScenario)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onScenarioUploaded(message , hlScenario);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The client request to set a node on a hl scenario.
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onNodeSet(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerClient &value)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onNodeSet(message , instanceId, attrName, value);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The ServerEditionMode inserts a node on a hl scenario.
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onNodeInserted(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerClient &value)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onNodeInserted(message , instanceId, attrName, position, key, value);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The ServerEditionMode erases a node on a hl scenario.
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onNodeErased(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::string &instanceId, const std::string &attrName, sint32 position)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onNodeErased(message , instanceId, attrName, position);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The ServerEditionMode a move node on a hl scenario.
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onNodeMoved(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onNodeMoved(message , instanceId1, attrName1, position1, instanceId2, attrName2, position2);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// Indicates to the client that an animation has stop (animation, play, test)
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onTestModeDisconnected(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, TSessionId sessionId, uint32 lastActIndex, R2::TScenarioSessionType animationType)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onTestModeDisconnected(message , sessionId, lastActIndex, animationType);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// Tell to the client that an act begin in nbSeconds
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_scheduleStartAct(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, uint32 errorId, uint32 actId, uint32 nbSeconds)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_scheduleStartAct(message , errorId, actId, nbSeconds);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// Tell to the client that he is connected in play mode in an animation session
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_onAnimationModePlayConnected(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_onAnimationModePlayConnected(message );
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// A message that will be printed an client
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_systemMsg(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::string &msgType, const std::string &who, const std::string &msg)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_systemMsg(message , msgType, who, msg);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_startingScenario(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_startScenario(NLNET::CMessage &__message, bool ok, uint32 startingAct, const std::string &errorMsg);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onUserComponentRegistered(NLNET::CMessage &__message, const NLMISC::CHashKeyMD5 &md5);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onUserComponentUploading(NLNET::CMessage &__message, const NLMISC::CHashKeyMD5 &md5);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onScenarioUploaded(NLNET::CMessage &__message, const R2::CObjectSerializerClient &hlScenario);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeSet(NLNET::CMessage &__message, const std::string &instanceId, const std::string &attrName, const R2::CObjectSerializerClient &value);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeInserted(NLNET::CMessage &__message, const std::string &instanceId, const std::string &attrName, sint32 position, const std::string &key, const R2::CObjectSerializerClient &value);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeErased(NLNET::CMessage &__message, const std::string &instanceId, const std::string &attrName, sint32 position);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onNodeMoved(NLNET::CMessage &__message, const std::string &instanceId1, const std::string &attrName1, sint32 position1, const std::string &instanceId2, const std::string &attrName2, sint32 position2);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onQuotaUpdated(NLNET::CMessage &__message, uint32 maxNpcs, uint32 maxStaticObjects);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onCharModeUpdated(NLNET::CMessage &__message, R2::TCharMode mode);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onTestModeDisconnected(NLNET::CMessage &__message, TSessionId sessionId, uint32 lastActIndex, R2::TScenarioSessionType animationType);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onTpPositionSimulated(NLNET::CMessage &__message, TSessionId sessionId, uint64 characterId64, sint32 x, sint32 y, sint32 z, uint8 scenarioSeason);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onKicked(NLNET::CMessage &__message, uint32 timeBeforeDisconnection, bool mustKick);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onDisconnected(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_scheduleStartAct(NLNET::CMessage &__message, uint32 errorId, uint32 actId, uint32 nbSeconds);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onAnimationModePlayConnected(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateScenarioHeader(NLNET::CMessage &__message, const R2::TScenarioHeaderSerializer &scenarioHeader);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateMissionItemsDescription(NLNET::CMessage &__message, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateActPositionDescriptions(NLNET::CMessage &__message, const R2::TActPositionDescriptions &actPositionDescriptions);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateUserTriggerDescriptions(NLNET::CMessage &__message, const R2::TUserTriggerDescriptions &userTriggerDescriptions);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onCurrentActIndexUpdated(NLNET::CMessage &__message, uint32 actIndex);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateTalkingAsList(NLNET::CMessage &__message, const std::vector<uint32> &botsId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateIncarningList(NLNET::CMessage &__message, const std::vector<uint32> &botsId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_systemMsg(NLNET::CMessage &__message, const std::string &msgType, const std::string &who, const std::string &msg);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_onRingAccessUpdated(NLNET::CMessage &__message, const std::string &ringAccess);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_saveScenarioFileAccepted(NLNET::CMessage &__message, const std::string &md5, const std::string &signature, bool isAccepted);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_loadScenarioFileAccepted(NLNET::CMessage &__message, const std::string &md5, bool ok);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_saveUserComponentFileAccepted(NLNET::CMessage &__message, const std::string &md5, const std::string &signature, bool isAccepted);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_loadUserComponentFileAccepted(NLNET::CMessage &__message, const std::string &md5, bool ok);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgHead(NLNET::CMessage &__message, const std::string &msgName, uint32 nbPacket, uint32 size);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgBody(NLNET::CMessage &__message, uint32 partId, uint32 packetSize);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_multiPartMsgFoot(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_ackMsg(NLNET::CMessage &__message, uint32 msgId, bool ok);
|
|
|
|
|
|
|
|
|
|
};
|
|
// Describe an user item in a ring session
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class TCharMappedInfo
|
|
{
|
|
protected:
|
|
//
|
|
NLMISC::CSheetId _ItemSheet;
|
|
//
|
|
ucstring _Name;
|
|
public:
|
|
//
|
|
const NLMISC::CSheetId &getItemSheet() const
|
|
{
|
|
return _ItemSheet;
|
|
}
|
|
|
|
NLMISC::CSheetId &getItemSheet()
|
|
{
|
|
return _ItemSheet;
|
|
}
|
|
|
|
|
|
void setItemSheet(const NLMISC::CSheetId &value)
|
|
{
|
|
|
|
|
|
_ItemSheet = value;
|
|
|
|
|
|
}
|
|
//
|
|
const ucstring &getName() const
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
ucstring &getName()
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
|
|
void setName(const ucstring &value)
|
|
{
|
|
|
|
|
|
_Name = value;
|
|
|
|
|
|
}
|
|
|
|
bool operator == (const TCharMappedInfo &other) const
|
|
{
|
|
return _ItemSheet == other._ItemSheet
|
|
&& _Name == other._Name;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TCharMappedInfo()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_ItemSheet);
|
|
s.serial(_Name);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CIOSRingItfSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CIOSRingItfSkel> TInterceptor;
|
|
protected:
|
|
CIOSRingItfSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CIOSRingItfSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CIOSRingItfSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void storeItemNamesForAIInstance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CIOSRingItfSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
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// DSS send a list of ring names user item with a AI instance
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virtual void storeItemNamesForAIInstance(NLNET::IModuleProxy *sender, uint32 aiInstance, const std::vector < TCharMappedInfo > &itemInfos) =0;
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CIOSRingItfProxy
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{
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/// Smart pointer on the module proxy
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NLNET::TModuleProxyPtr _ModuleProxy;
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
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NLNET::TModulePtr _LocalModule;
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// Direct pointer on the server implementation interface for collocated module
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CIOSRingItfSkel *_LocalModuleSkel;
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public:
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CIOSRingItfProxy(NLNET::IModuleProxy *proxy)
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{
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_ModuleProxy = proxy;
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// initialize collocated servant interface
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if (proxy->getModuleDistance() == 0)
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{
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_LocalModule = proxy->getLocalModule();
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nlassert(_LocalModule != NULL);
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CIOSRingItfSkel::TInterceptor *interceptor = NULL;
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interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
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nlassert(interceptor != NULL);
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_LocalModuleSkel = interceptor->getParent();
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nlassert(_LocalModuleSkel != NULL);
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}
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else
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_LocalModuleSkel = 0;
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}
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virtual ~CIOSRingItfProxy()
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{
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}
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NLNET::IModuleProxy *getModuleProxy()
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{
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return _ModuleProxy;
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}
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// DSS send a list of ring names user item with a AI instance
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void storeItemNamesForAIInstance(NLNET::IModule *sender, uint32 aiInstance, const std::vector < TCharMappedInfo > &itemInfos);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_storeItemNamesForAIInstance(NLNET::CMessage &__message, uint32 aiInstance, const std::vector < TCharMappedInfo > &itemInfos);
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};
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}
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#endif
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