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580 lines
20 KiB
C++
580 lines
20 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#ifndef CHAT_UNIFIER_ITF
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#define CHAT_UNIFIER_ITF
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#include "nel/misc/types_nl.h"
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#include <memory>
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_message.h"
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#include "nel/net/module_gateway.h"
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#include "nel/misc/entity_id.h"
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namespace CHATUNI
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{
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// The player locator is not available, could'nt do the job
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// No IOS module for the addresse hosting shard
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// No character synchronizer to retreive sender name
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// The sender character is unknown
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// The addressee character is unknown
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// The addressee character is offline
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struct TFailInfo
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{
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enum TValues
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{
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fi_no_entity_locator,
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fi_no_ios_module,
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fi_no_char_sync,
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fi_sender_char_unknown,
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fi_dest_char_unknown,
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fi_char_offline,
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/// the highest valid value in the enum
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last_enum_item = fi_char_offline,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 6
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(fi_no_entity_locator, 0));
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indexTable.insert(std::make_pair(fi_no_ios_module, 1));
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indexTable.insert(std::make_pair(fi_no_char_sync, 2));
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indexTable.insert(std::make_pair(fi_sender_char_unknown, 3));
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indexTable.insert(std::make_pair(fi_dest_char_unknown, 4));
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indexTable.insert(std::make_pair(fi_char_offline, 5));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_no_entity_locator)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_no_ios_module)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_no_char_sync)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_sender_char_unknown)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_dest_char_unknown)
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NL_STRING_CONVERSION_TABLE_ENTRY(fi_char_offline)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TFailInfo()
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: _Value(invalid_val)
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{
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}
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TFailInfo(TValues value)
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: _Value(value)
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{
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}
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TFailInfo(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TFailInfo &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TFailInfo &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TFailInfo &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TFailInfo &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TFailInfo &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TFailInfo &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CChatUnifierSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CChatUnifierSkel> TInterceptor;
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protected:
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CChatUnifierSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CChatUnifierSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy *moduleProxy) {}
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void fwdOnModuleDown(NLNET::IModuleProxy *moduleProxy) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy *moduleProxy) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CChatUnifierSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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void sendFarTell_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CChatUnifierSkel>;
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public:
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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// IOS forward a tell message to the unifier
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// If IOS can't find the player localy, it forward
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// the tell to the unifier
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virtual void sendFarTell(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, bool havePrivilege, const ucstring &destName, const ucstring &text) =0;
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CChatUnifierProxy
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{
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/// Smart pointer on the module proxy
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NLNET::TModuleProxyPtr _ModuleProxy;
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
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NLNET::TModulePtr _LocalModule;
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// Direct pointer on the server implementation interface for collocated module
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CChatUnifierSkel *_LocalModuleSkel;
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public:
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CChatUnifierProxy(NLNET::IModuleProxy *proxy)
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{
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_ModuleProxy = proxy;
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// initialize collocated servant interface
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if (proxy->getModuleDistance() == 0)
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{
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_LocalModule = proxy->getLocalModule();
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nlassert(_LocalModule != NULL);
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CChatUnifierSkel::TInterceptor *interceptor = NULL;
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interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
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nlassert(interceptor != NULL);
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_LocalModuleSkel = interceptor->getParent();
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nlassert(_LocalModuleSkel != NULL);
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}
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else
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_LocalModuleSkel = 0;
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}
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virtual ~CChatUnifierProxy()
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{
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}
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NLNET::IModuleProxy *getModuleProxy()
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{
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return _ModuleProxy;
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}
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// IOS forward a tell message to the unifier
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// If IOS can't find the player localy, it forward
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// the tell to the unifier
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void sendFarTell(NLNET::IModule *sender, const NLMISC::CEntityId &senderCharId, bool havePrivilege, const ucstring &destName, const ucstring &text);
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// Message serializer. Return the message received in reference for easier integration
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static const NLNET::CMessage &buildMessageFor_sendFarTell(NLNET::CMessage &__message, const NLMISC::CEntityId &senderCharId, bool havePrivilege, const ucstring &destName, const ucstring &text);
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CChatUnifierClientSkel
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{
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public:
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/// the interceptor type
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typedef NLNET::CInterceptorForwarder < CChatUnifierClientSkel> TInterceptor;
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protected:
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CChatUnifierClientSkel()
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{
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// do early run time check for message table
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getMessageHandlers();
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}
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virtual ~CChatUnifierClientSkel()
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{
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}
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void init(NLNET::IModule *module)
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{
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_Interceptor.init(this, module);
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}
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// unused interceptors
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std::string fwdBuildModuleManifest() const { return std::string(); }
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void fwdOnModuleUp(NLNET::IModuleProxy *moduleProxy) {}
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void fwdOnModuleDown(NLNET::IModuleProxy *moduleProxy) {}
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void fwdOnModuleSecurityChange(NLNET::IModuleProxy *moduleProxy) {}
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// process module message interceptor
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bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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private:
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typedef void (CChatUnifierClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
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typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
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const TMessageHandlerMap &getMessageHandlers() const;
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void recvFarTellFail_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void recvFarTell_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void farGuildChat_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void farGuildChat2_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void farGuildChat2Ex_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void universeBroadcast_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void dynChanBroadcast_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void recvBroadcastMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CChatUnifierClientSkel>;
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public:
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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// SU send a far tell failure to IOS. This mean that the player is offline or unknow
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virtual void recvFarTellFail(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, const ucstring &destName, TFailInfo failInfo) =0;
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// SU send a far tell to the IOS hosting the addresse character
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virtual void recvFarTell(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, const ucstring &senderName, bool havePrivilege, const ucstring &destName, const ucstring &text) =0;
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// IOS forward a guild chat message to the IOS
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virtual void farGuildChat(NLNET::IModuleProxy *sender, const ucstring &senderName, uint32 guildId, const ucstring &text) =0;
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// IOS forward a guild chat message to the IOS
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virtual void farGuildChat2(NLNET::IModuleProxy *sender, const ucstring &senderName, uint32 guildId, const ucstring &phraseName) =0;
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// IOS forward a guild chat message to the IOS
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virtual void farGuildChat2Ex(NLNET::IModuleProxy *sender, const ucstring &senderName, uint32 guildId, uint32 phraseId) =0;
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// IOS forward a univers chat message to the IOSs
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virtual void universeBroadcast(NLNET::IModuleProxy *sender, const ucstring &senderName, uint32 senderHomeSession, const ucstring &text) =0;
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// IOS forward a dyn chat chat message to the IOSs
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virtual void dynChanBroadcast(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &chanId, const ucstring &senderName, const ucstring &text) =0;
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// SU send a broadcast message to the IOS
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virtual void recvBroadcastMessage(NLNET::IModuleProxy *sender, const ucstring &message) =0;
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class CChatUnifierClientProxy
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{
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/// Smart pointer on the module proxy
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NLNET::TModuleProxyPtr _ModuleProxy;
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
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NLNET::TModulePtr _LocalModule;
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// Direct pointer on the server implementation interface for collocated module
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CChatUnifierClientSkel *_LocalModuleSkel;
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public:
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CChatUnifierClientProxy(NLNET::IModuleProxy *proxy)
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{
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_ModuleProxy = proxy;
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// initialize collocated servant interface
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if (proxy->getModuleDistance() == 0)
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{
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_LocalModule = proxy->getLocalModule();
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nlassert(_LocalModule != NULL);
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CChatUnifierClientSkel::TInterceptor *interceptor = NULL;
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interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
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nlassert(interceptor != NULL);
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_LocalModuleSkel = interceptor->getParent();
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nlassert(_LocalModuleSkel != NULL);
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}
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else
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_LocalModuleSkel = 0;
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}
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virtual ~CChatUnifierClientProxy()
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{
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}
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NLNET::IModuleProxy *getModuleProxy()
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{
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return _ModuleProxy;
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}
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// SU send a far tell failure to IOS. This mean that the player is offline or unknow
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void recvFarTellFail(NLNET::IModule *sender, const NLMISC::CEntityId &senderCharId, const ucstring &destName, TFailInfo failInfo);
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// SU send a far tell to the IOS hosting the addresse character
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void recvFarTell(NLNET::IModule *sender, const NLMISC::CEntityId &senderCharId, const ucstring &senderName, bool havePrivilege, const ucstring &destName, const ucstring &text);
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// IOS forward a guild chat message to the IOS
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void farGuildChat(NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, const ucstring &text);
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// IOS forward a guild chat message to the IOS
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void farGuildChat2(NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, const ucstring &phraseName);
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// IOS forward a guild chat message to the IOS
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void farGuildChat2Ex(NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, uint32 phraseId);
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// IOS forward a univers chat message to the IOSs
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void universeBroadcast(NLNET::IModule *sender, const ucstring &senderName, uint32 senderHomeSession, const ucstring &text);
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// IOS forward a dyn chat chat message to the IOSs
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void dynChanBroadcast(NLNET::IModule *sender, const NLMISC::CEntityId &chanId, const ucstring &senderName, const ucstring &text);
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// SU send a broadcast message to the IOS
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void recvBroadcastMessage(NLNET::IModule *sender, const ucstring &message);
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// IOS forward a guild chat message to the IOS
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// This is the broadcast version of the method.
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template < class ProxyIterator >
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static void broadcast_farGuildChat(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, const ucstring &text)
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{
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NLNET::CMessage message;
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// create the message to send to multiple dest
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buildMessageFor_farGuildChat(message , senderName, guildId, text);
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for (; first != last; ++first)
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{
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NLNET::IModuleProxy *proxy = *first;
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proxy->sendModuleMessage(sender, message);
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}
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}
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// IOS forward a guild chat message to the IOS
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// This is the broadcast version of the method.
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template < class ProxyIterator >
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static void broadcast_farGuildChat2(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, const ucstring &phraseName)
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{
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NLNET::CMessage message;
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// create the message to send to multiple dest
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buildMessageFor_farGuildChat2(message , senderName, guildId, phraseName);
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for (; first != last; ++first)
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{
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NLNET::IModuleProxy *proxy = *first;
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proxy->sendModuleMessage(sender, message);
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}
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}
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// IOS forward a guild chat message to the IOS
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// This is the broadcast version of the method.
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template < class ProxyIterator >
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static void broadcast_farGuildChat2Ex(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const ucstring &senderName, uint32 guildId, uint32 phraseId)
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{
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NLNET::CMessage message;
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// create the message to send to multiple dest
|
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buildMessageFor_farGuildChat2Ex(message , senderName, guildId, phraseId);
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for (; first != last; ++first)
|
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{
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NLNET::IModuleProxy *proxy = *first;
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proxy->sendModuleMessage(sender, message);
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}
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}
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// IOS forward a univers chat message to the IOSs
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// This is the broadcast version of the method.
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template < class ProxyIterator >
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static void broadcast_universeBroadcast(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const ucstring &senderName, uint32 senderHomeSession, const ucstring &text)
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|
{
|
|
NLNET::CMessage message;
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|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_universeBroadcast(message , senderName, senderHomeSession, text);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
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|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// IOS forward a dyn chat chat message to the IOSs
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_dynChanBroadcast(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const NLMISC::CEntityId &chanId, const ucstring &senderName, const ucstring &text)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_dynChanBroadcast(message , chanId, senderName, text);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_recvFarTellFail(NLNET::CMessage &__message, const NLMISC::CEntityId &senderCharId, const ucstring &destName, TFailInfo failInfo);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_recvFarTell(NLNET::CMessage &__message, const NLMISC::CEntityId &senderCharId, const ucstring &senderName, bool havePrivilege, const ucstring &destName, const ucstring &text);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_farGuildChat(NLNET::CMessage &__message, const ucstring &senderName, uint32 guildId, const ucstring &text);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_farGuildChat2(NLNET::CMessage &__message, const ucstring &senderName, uint32 guildId, const ucstring &phraseName);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_farGuildChat2Ex(NLNET::CMessage &__message, const ucstring &senderName, uint32 guildId, uint32 phraseId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_universeBroadcast(NLNET::CMessage &__message, const ucstring &senderName, uint32 senderHomeSession, const ucstring &text);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_dynChanBroadcast(NLNET::CMessage &__message, const NLMISC::CEntityId &chanId, const ucstring &senderName, const ucstring &text);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_recvBroadcastMessage(NLNET::CMessage &__message, const ucstring &message);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|