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123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_UNIX_EVENT_EMITTER_H
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#define NL_UNIX_EVENT_EMITTER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/event_emitter.h"
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#include "nel/misc/events.h"
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#include "nel/misc/game_device_events.h"
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#include "nel/3d/driver.h"
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#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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#include <X11/Xlib.h>
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namespace NLMISC {
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/**
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* CEventEmitter UNIX implementation
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2000
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*/
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class CUnixEventEmitter : public IEventEmitter
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{
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public:
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/// Constructor
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CUnixEventEmitter();
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virtual ~CUnixEventEmitter();
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/**
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* initialize CUnixEventEmitter
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*/
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void init(Display *dpy, Window win, NL3D::IDriver *driver = NULL);
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/**
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* sends all events to server
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* (should call CEventServer method postEvent() )
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*/
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virtual void submitEvents(CEventServer & server, bool allWindows);
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/**
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* enable or disable mouse raw mode
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*/
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virtual void emulateMouseRawMode(bool emulate);
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/**
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* process input-related events (mouse and keyboard)
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*/
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bool processMessage(XEvent &event, CEventServer *server = NULL);
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/**
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* Copy a string to system clipboard.
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*/
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virtual bool copyTextToClipboard(const ucstring &text);
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/*
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* Paste a string from system clipboard.
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*/
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virtual bool pasteTextFromClipboard(ucstring &text);
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void createIM();
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void closeIM();
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private:
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// Private internal server message
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class CUnixEventServer : CEventServer
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{
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friend class CUnixEventEmitter;
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public:
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void setServer (CEventServer *server)
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{
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_Server=server;
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}
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private:
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virtual bool pumpEvent(CEvent* event)
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{
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CEventServer::pumpEvent(event);
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_Server->postEvent (event);
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return false;
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}
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private:
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CEventServer *_Server;
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};
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Display* _dpy;
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Window _win;
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std::map<TKey, bool> _PressedKeys;
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XIM _im;
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XIC _ic;
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bool _emulateRawMode;
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NL3D::IDriver* _driver;
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CUnixEventServer _InternalServer;
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ucstring _CopiedString;
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bool _SelectionOwned;
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};
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} // NLMISC
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#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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#endif // NL_UNIX_EVENT_EMITTER_H
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/* End of unix_event_emitter.h */
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