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72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_FACTION_WAR_MANAGER_H
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#define CL_FACTION_WAR_MANAGER_H
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/////////////
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// INCLUDE //
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/////////////
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#include "nel/misc/types_nl.h"
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#include "game_share/pvp_clan.h"
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///////////
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// CLASS //
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///////////
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/**
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* All active faction wars
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2005
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*/
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class CFactionWarManager
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{
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public:
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/// singleton init
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static void init();
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/// singleton release
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static void release();
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/// instance accessor
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static CFactionWarManager * getInstance();
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/// add a faction war
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void addFactionWar(PVP_CLAN::CFactionWar fw);
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/// stop a faction war
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void stopFactionWar(PVP_CLAN::CFactionWar fw);
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/// true if there's a conflict between the two factions
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bool areFactionsInWar(PVP_CLAN::TPVPClan clan1, PVP_CLAN::TPVPClan clan2);
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private:
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/// ctor
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CFactionWarManager(){}
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/// dtor
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~CFactionWarManager();
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/// unique instance
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static CFactionWarManager * _Instance;
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/// faction wars
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std::vector< PVP_CLAN::CFactionWar > _FactionWarOccurs;
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};
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#endif // CL_FACTION_WAR_MANAGER_H
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/* End of faction_war_manager.h */
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