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382 lines
12 KiB
C++
382 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CLIENT_CHAT_MANAGER_H
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#define CLIENT_CHAT_MANAGER_H
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// misc
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#include "nel/misc/types_nl.h"
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// game share
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//#include "game_share/chat_static_database.h"
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#include "game_share/chat_group.h"
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#include "game_share/dyn_chat.h"
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// std
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#include <map>
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#include <string>
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//#define OLD_STRING_SYSTEM
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/**
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* CDynamicStringInfos
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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#ifdef OLD_STRING_SYSTEM
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struct CDynamicStringInfos
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{
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/// string
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ucstring Str;
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/// index in the infos buffer, same as the index in the client dynamic string known buffer
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uint32 Index;
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/// true if the string has a Huffman code
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bool IsHuffman;
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/// true if we received the association
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bool Associated;
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/// Constructor
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CDynamicStringInfos() : Associated(false), Index(0xffffffff), IsHuffman(true), Str("???") { }
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};
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#endif
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/**
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* CChatDynamicDatabase
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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#ifdef OLD_STRING_SYSTEM
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class CChatDynamicDatabase
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{
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public :
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/// Add a string to dynamic base( used by client, add the string with its code )
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/// \param index the index of the string
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/// \param str the string
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/// \param huffCode the Huffman code(may be empty)
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/// \return the index of the string
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uint32 add( uint32 index, ucstring& str, std::vector<bool>& huffCode );
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/// Get the string from its Huffman code
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/// \param str will be filled with the string
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/// \param bms contains the Huffman code
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void decodeString( ucstring& str, NLMISC::CBitMemStream& bms );
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/// Get infos on the dynamic string
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CDynamicStringInfos * getDynamicStringInfos( uint32 index );
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/// Destructor
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~CChatDynamicDatabase();
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private :
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/// Provides a Huffman tree to get huffman code of a string
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/ CHuffman _Huffman;
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/// Dynamic base
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std::map< uint32, CDynamicStringInfos *> _Data;
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/// Map to find index from the string (only for uncoded strings)
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std::map< ucstring, uint32> _StringToIndex;
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};
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#endif
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// ***************************************************************************
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/**
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* CClientChatManager
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CClientChatManager
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{
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public:
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class IChatDisplayer
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{
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public:
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/**
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* \param mode in which channel should this message goes
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* \param dynChatId is valid only if mode==dyn_chat. This the Id of channel (not the index in DB!)
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*/
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virtual void displayChat(TDataSetIndex compressedSenderIndex, const ucstring &ucstr, const ucstring &rawMessage, CChatGroup::TGroupType mode, NLMISC::CEntityId dynChatId, ucstring &senderName, uint bubbleTimer=0) =0;
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/**
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* display a player tell message
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*/
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virtual void displayTell(/*TDataSetIndex senderIndex, */const ucstring &ucstr, const ucstring &senderName) =0;
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/**
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* Clear a channel.
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* \param dynChatDbIndex is valid only if mode==dyn_chat. Contrary to displayChat, this is the Db Index (0..MaxDynChanPerPlayer)
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*/
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virtual void clearChannel(CChatGroup::TGroupType mode, uint32 dynChatDbIndex) =0;
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};
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public :
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CClientChatManager();
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/**
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* Init the manager. Init the static database
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*/
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void init( const std::string& staticDBFileName );
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// InGame init/release. call init after init of database
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void initInGame();
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void releaseInGame();
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/**
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* Return a reference on the static database
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*/
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// CChatStaticDatabase& getStaticDB() { return _StaticDB; }
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/**
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* Return a reference on the dynamic database
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*/
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// #ifdef OLD_STRING_SYSTEM
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// CChatDynamicDatabase& getDynamicDB() { return _DynamicDB; }
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// #endif
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/**
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* Transmit a chat message to the last target group (see setChatMode)
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* \param str is the chat content (truncated to 255 char max)
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* \param isChatTeam special case for Chat TEAM
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*/
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void chat( const ucstring& str, bool isChatTeam = false );
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/**
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* Transmit a chat message to the receiver
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* \param receiver is the name of the listening char (truncated to 255 char max)
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* \param str is the chat content (truncated to 255 char max)
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*/
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void tell( const std::string& receiver, const ucstring& str );
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/** Get the last name of the people with which a 'tell' has been done, then move that name at the start of the list
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*/
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const ucstring *cycleLastTell();
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/** Set the max number of name in the tell list
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*/
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void setTellListSize(uint numPeople);
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/**
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* Add or remove a character from the ignore list
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* \param filter is the filter id
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*/
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void filter( uint8 filter );
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/**
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* Change the chat mode
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* \param mode is the chat mode( say/shout/group/clade )
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* \param dynChannelId the dynamic channel id (if group==dyn_chat).
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* Not the db index! Use getDynamicChannelIdFromDbIndex() if you got a dbIndex
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*/
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void setChatMode(CChatGroup::TGroupType group, TChanID dynamicChannelId=NLMISC::CEntityId::Unknown);
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/// Reset the chat mode to force the client to resend it. Used during far TP.
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void resetChatMode();
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/**
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* update chat mode button
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*/
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void updateChatModeAndButton(uint mode);
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/**
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* Get the string for a tell. display now if ready or delay in flushBuffer()
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*/
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void processTellString(NLMISC::CBitMemStream& bms, IChatDisplayer &chatDisplayer);
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/**
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* Get the string for a far tell. display now if ready or delay in flushBuffer()
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*/
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void processFarTellString(NLMISC::CBitMemStream& bms, IChatDisplayer &chatDisplayer);
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/**
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* Extract and decode the chat string from the stream. display now if ready or delay in flushBuffer()
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*/
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void processChatString( NLMISC::CBitMemStream& bms, IChatDisplayer &chatDisplayer);
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/**
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* Extract and decode the chat string from the stream. display now if ready or delay in flushBuffer()
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* Difference with processTellString() is that processTellString2() receive a DynamicString for the message
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*/
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void processTellString2(NLMISC::CBitMemStream& bms, IChatDisplayer &chatDisplayer);
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/**
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* Extract and decode the chat string from the stream. display now if ready or delay in flushBuffer()
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* Difference with processChatString() is that processChatString2() receive a DynamicString for the message
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*/
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void processChatString2(NLMISC::CBitMemStream& bms, IChatDisplayer &chatDisplayer);
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/**
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* Extract and decode the chat string from the stream.
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* the stream here is only a iunt32 for the id of the dynamic string
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* \param type where do you want this string to go (dyn_chat is not allowed)
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*/
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void processChatStringWithNoSender( NLMISC::CBitMemStream& bms, CChatGroup::TGroupType type, IChatDisplayer &chatDisplayer);
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/**
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* Process any waiting string
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*/
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void flushBuffer(IChatDisplayer &chatDisplayer);
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/**
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* Extract and decode the chat string from a vector a uint64
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* \param args vector of argument
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* \param str string with parameter values at end
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* \param result decoded string
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* \return true if the string is finalize, false if some param are missing from network
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*/
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bool getString( ucstring &result, std::vector<uint64>& args, const ucstring& strbase );
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// build a sentence to be displayed in the chat (e.g add "you say", "you shout", "[user name] says" or "[user name] shout")
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static void buildChatSentence(TDataSetIndex compressedSenderIndex, const ucstring &sender, const ucstring &msg, CChatGroup::TGroupType type, ucstring &result);
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// build a sentence to be displayed in the tell
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static void buildTellSentence(const ucstring &sender, const ucstring &msg, ucstring &result);
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/// \name Dynamic Chat channel mgt
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// @{
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// Use info from DB SERVER:DYN_CHAT. return 0 if fails
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TChanID getDynamicChannelIdFromDbIndex(uint32 dbIndex);
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// Use info from DB SERVER:DYN_CHAT. return -1 if fails
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sint32 getDynamicChannelDbIndexFromId(TChanID channelId);
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// return true if channel exist (getDynamicChannelDbIndexFromId>=0 && <MaxDynChan)
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bool isDynamicChannelExist(TChanID channelId);
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// get the name id from the db index
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uint32 getDynamicChannelNameFromDbIndex(uint32 dbIndex);
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// @}
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private :
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uint8 _ChatMode;
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/// static database
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// CChatStaticDatabase _StaticDB;
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/// dynamic database
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// #ifdef OLD_STRING_SYSTEM
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// CChatDynamicDatabase _DynamicDB;
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// #endif
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// List of messages that wait for String to complete.
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struct CChatMsgNode
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{
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TDataSetIndex CompressedIndex;
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uint32 SenderNameId;
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uint8 ChatMode;
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NLMISC::CEntityId DynChatChanID;
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// For Chat and Tell messages
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ucstring Content;
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// For Chat2 and Tell2 messages
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uint32 PhraseId;
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// Use PhraseId or Content?
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bool UsePhraseId;
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// displayTell() or displayChat()
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bool DisplayAsTell;
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CChatMsgNode(const CChatMsg &chatMsg, bool displayAsTell)
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{
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CompressedIndex= chatMsg.CompressedIndex;
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SenderNameId= chatMsg.SenderNameId;
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ChatMode= chatMsg.ChatMode;
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DynChatChanID= chatMsg.DynChatChanID;
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Content= chatMsg.Content;
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PhraseId= 0;
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UsePhraseId= false;
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DisplayAsTell= displayAsTell;
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}
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CChatMsgNode(const CChatMsg2 &chatMsg, bool displayAsTell)
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{
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CompressedIndex= chatMsg.CompressedIndex;
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SenderNameId= chatMsg.SenderNameId;
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ChatMode= chatMsg.ChatMode;
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DynChatChanID= NLMISC::CEntityId::Unknown;
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PhraseId= chatMsg.PhraseId;
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UsePhraseId= true;
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DisplayAsTell= displayAsTell;
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}
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};
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std::list<CChatMsgNode> _ChatBuffer;
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// peoples
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std::list<ucstring> _TellPeople; // the last people on which tells ha been done
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uint _NumTellPeople;
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uint _MaxNumTellPeople;
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/// \name Dynamic Chat channel mgt
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// @{
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TChanID _ChatDynamicChannelId;
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class CCDBNodeLeaf *_DynamicChannelNameLeaf[CChatGroup::MaxDynChanPerPlayer];
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class CCDBNodeLeaf *_DynamicChannelIdLeaf[CChatGroup::MaxDynChanPerPlayer];
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// Id cached. If different from precedent, then the channel must be flushed
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enum {DynamicChannelEmptyId=-1};
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uint32 _DynamicChannelIdCache[CChatGroup::MaxDynChanPerPlayer];
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void updateDynamicChatChannels(IChatDisplayer &chatDisplayer);
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// @}
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private :
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/**
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* Extract and decode the chat string from the stream
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* \param bms the bit mem stream
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* \param str string with parameter values at end (str will change after)
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* \return decoded string (str)
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*/
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ucstring getString( NLMISC::CBitMemStream& bms, ucstring& str );
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};
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/** This class enable you to store a static string + arg and evaluate it every frame.
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All args could perhaps not be translated because all dynamic string are not received right now.
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So you can call getString() every time to
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*/
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#ifdef OLD_STRING_SYSTEM
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class CNetworkString
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{
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ucstring StaticString;
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public:
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std::vector<uint64> Args;
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bool getString (ucstring &result, CClientChatManager *mng);
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void setString (const ucstring &staticStringId, CClientChatManager *mng);
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};
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#endif
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#endif // CLIENT_CHAT_MANAGER_H
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/* End of client_chat_manager.h */
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