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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef COMMON_H
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#define COMMON_H
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#if defined(_MSC_VER) && defined(_DEBUG)
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#define _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#undef realloc
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#undef free
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#endif
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#include <QtCore/QtCore>
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#include <QtGui/QtGui>
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0))
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#define USE_QT5
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#endif
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#ifdef USE_QT5
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#include <QtWidgets/QtWidgets>
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#include <QtConcurrent/QtConcurrent>
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#endif
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#include <string>
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#include <nel/misc/types_nl.h>
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#include <nel/3d/tile_bank.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/file.h>
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#include <nel/misc/app_context.h>
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#include <nel/misc/bitmap.h>
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#endif
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