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65 lines
2 KiB
CMake
65 lines
2 KiB
CMake
# - Find DirectX
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# Find the DirectX includes and libraries
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#
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# DXSDK_INCLUDE_DIR - where to find baseinterface.h
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# DXSDK_LIBRARIES - List of libraries when using 3DSMAX.
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# DXSDK_FOUND - True if MAX SDK found.
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IF(DXSDK_DIR)
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# Already in cache, be silent
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SET(DXSDK_FIND_QUIETLY TRUE)
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ENDIF(DXSDK_DIR)
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FIND_PATH(DXSDK_DIR
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"Include/dxsdkver.h"
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PATHS
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"$ENV{DXSDK_DIR}"
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)
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MACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
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FIND_LIBRARY(${MYLIBRARY}
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NAMES ${MYLIBRARYNAME}
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PATHS
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"${DXSDK_LIBRARY_DIR}"
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"$ENV{DXSDK_DIR}"
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"$ENV{DXSDK_DIR}/Lib"
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"$ENV{DXSDK_DIR}/Lib/x86"
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)
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ENDMACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
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IF(DXSDK_DIR)
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SET(DXSDK_INCLUDE_DIR "${DXSDK_DIR}/Include")
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IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(DXSDK_LIBRARY_DIR "${DXSDK_DIR}/Lib/x64")
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ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(DXSDK_LIBRARY_DIR "${DXSDK_DIR}/Lib/x86")
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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FIND_DXSDK_LIBRARY(DXSDK_GUID_LIBRARY dxguid)
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FIND_DXSDK_LIBRARY(DXSDK_DINPUT_LIBRARY dinput8)
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FIND_DXSDK_LIBRARY(DXSDK_DSOUND_LIBRARY dsound)
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FIND_DXSDK_LIBRARY(DXSDK_XAUDIO_LIBRARY x3daudio)
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FIND_DXSDK_LIBRARY(DXSDK_D3DX9_LIBRARY d3dx9)
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FIND_DXSDK_LIBRARY(DXSDK_D3D9_LIBRARY d3d9)
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#FIND_DXSDK_LIBRARY(DXSDK_MESH_LIBRARY mesh)
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#FIND_DXSDK_LIBRARY(DXSDK_MAXUTIL_LIBRARY maxutil)
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#FIND_DXSDK_LIBRARY(DXSDK_MAXSCRIPT_LIBRARY maxscrpt)
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#FIND_DXSDK_LIBRARY(DXSDK_PARAMBLK2_LIBRARY paramblk2)
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#FIND_DXSDK_LIBRARY(DXSDK_BMM_LIBRARY bmm)
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ENDIF(DXSDK_DIR)
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# Handle the QUIETLY and REQUIRED arguments and set DXSDK_FOUND to TRUE if
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# all listed variables are TRUE.
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(DIRECTXSDK DEFAULT_MSG DXSDK_DIR DXSDK_GUID_LIBRARY DXSDK_DINPUT_LIBRARY)
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MARK_AS_ADVANCED(DXSDK_INCLUDE_DIR
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DXSDK_GUID_LIBRARY
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DXSDK_DINPUT_LIBRARY
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DXSDK_DSOUND_LIBRARY
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DXSDK_XAUDIO_LIBRARY
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DXSDK_D3DX9_LIBRARY
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DXSDK_D3D9_LIBRARY)
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