ile-de-test/addons/proton_scatter/demos/assets/materials/m_bush.tres

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2023-10-05 18:02:23 +00:00
[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://bn3fr3m3glrnp"]
[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/grass.gdshader" id="1_peshr"]
[ext_resource type="Texture2D" uid="uid://b2a6ylo2enm4g" path="res://addons/proton_scatter/demos/assets/textures/t_bush.png" id="2_mbhvd"]
[sub_resource type="Gradient" id="Gradient_122hb"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(0.179688, 0.0759602, 0.0183228, 1, 0.386532, 0.390625, 0.0230687, 1, 1, 0.693237, 0.0687054, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0bw2"]
gradient = SubResource("Gradient_122hb")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_eeqpx"]
seed = 1
frequency = 0.002
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7l0n1"]
in_3d_space = true
seamless = true
seamless_blend_skirt = 0.65
noise = SubResource("FastNoiseLite_eeqpx")
[resource]
render_priority = 0
shader = ExtResource("1_peshr")
shader_parameter/alpha_scissor_threshold = 0.25
shader_parameter/transmission = Color(0.619608, 0.541176, 0.101961, 1)
shader_parameter/secondary_color = Color(0, 0, 0, 1)
shader_parameter/secondary_attenuation = 0.2
shader_parameter/grass_height = 0.829
shader_parameter/wind_direction = Vector2(1, -0.5)
shader_parameter/wind_speed = 0.5
shader_parameter/wind_strength = 0.15
shader_parameter/noise_scale = 6.0
shader_parameter/texture_albedo = ExtResource("2_mbhvd")
shader_parameter/texture_gradient = SubResource("GradientTexture1D_i0bw2")
shader_parameter/texture_noise = SubResource("NoiseTexture2D_7l0n1")