35 lines
1.1 KiB
Text
35 lines
1.1 KiB
Text
|
shader_type canvas_item;
|
||
|
render_mode blend_disabled;
|
||
|
|
||
|
#include "res://addons/zylann.hterrain/shaders/include/heightmap.gdshaderinc"
|
||
|
|
||
|
uniform sampler2D u_src_texture;
|
||
|
uniform vec4 u_src_rect;
|
||
|
uniform float u_opacity = 1.0;
|
||
|
uniform float u_factor = 1.0;
|
||
|
|
||
|
vec2 get_src_uv(vec2 screen_uv) {
|
||
|
vec2 uv = u_src_rect.xy + screen_uv * u_src_rect.zw;
|
||
|
return uv;
|
||
|
}
|
||
|
|
||
|
float get_height(sampler2D heightmap, vec2 uv) {
|
||
|
return sample_heightmap(heightmap, uv);
|
||
|
}
|
||
|
|
||
|
void fragment() {
|
||
|
float brush_value = u_factor * u_opacity * texture(TEXTURE, UV).r;
|
||
|
|
||
|
vec2 src_pixel_size = 1.0 / vec2(textureSize(u_src_texture, 0));
|
||
|
vec2 src_uv = get_src_uv(SCREEN_UV);
|
||
|
vec2 offset = src_pixel_size;
|
||
|
float src_nx = get_height(u_src_texture, src_uv - vec2(offset.x, 0.0));
|
||
|
float src_px = get_height(u_src_texture, src_uv + vec2(offset.x, 0.0));
|
||
|
float src_ny = get_height(u_src_texture, src_uv - vec2(0.0, offset.y));
|
||
|
float src_py = get_height(u_src_texture, src_uv + vec2(0.0, offset.y));
|
||
|
float src_h = get_height(u_src_texture, src_uv);
|
||
|
float dst_h = (src_h + src_nx + src_px + src_ny + src_py) * 0.2;
|
||
|
float h = mix(src_h, dst_h, brush_value);
|
||
|
COLOR = encode_height_to_viewport(h);
|
||
|
}
|