test Godot 4.2 beta
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18 changed files with 42 additions and 74 deletions
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source_md5="00a829a1a6525327667989f332784055"
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dest_md5="8a7f668c54f0891eed615adac7866ba7"
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source_md5="3ed7d2e8eb8bc525b8c1677ca88ccd71"
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dest_md5="6ba4ceeaa365c2ed49384521d721c516"
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dest_md5="7b8b8d5ef31e90e25366d140e8ae949a"
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source_md5="37e5a334b990996dc5fe4f7c071f0894"
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dest_md5="eed87dea242e52b68f81accb3a37e3f2"
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source_md5="06db590e6466e4740567d6c788cd46ad"
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dest_md5="cc7ad3cf3677d6b99ad065f617f78688"
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source_md5="e361aed20540bd1199a0033cb9383276"
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dest_md5="c2b895c6d4f387133a5a15647fb0f366"
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dest_md5="dac54ec6ea17107eebe5a20b93ee667f"
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@ -7,7 +7,7 @@ const HEIGHT_SHADER_PATH = "res://addons/waterways/shaders/system_renders/system
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const FLOW_SHADER_PATH = "res://addons/waterways/shaders/system_renders/system_flow.gdshader"
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const ALPHA_SHADER_PATH = "res://addons/waterways/shaders/system_renders/alpha.gdshader"
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const RiverManager = preload("./river_manager.gd")
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var renderer = SubViewport
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var _camera: Camera3D
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var _container: Node3D
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extends Node3D
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const RiverManager = preload("./river_manager.gd")
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const SystemMapRenderer = preload("./system_map_renderer.gd")
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const FilterRenderer = preload("./filter_renderer.gd")
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const SystemMapRenderer = preload("./system_map_renderer.tscn")
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const FilterRenderer = preload("./filter_renderer.tscn")
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var system_map : ImageTexture = null: set = set_system_map
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var system_bake_resolution := 2
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@ -113,7 +113,7 @@ func generate_system_maps() -> void:
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var river_aabb = river.get_transformed_aabb()
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_system_aabb = _system_aabb.merge(river_aabb)
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var renderer: SystemMapRenderer = SystemMapRenderer.instantiate()
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var renderer = SystemMapRenderer
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add_child(renderer)
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var resolution := pow(2, system_bake_resolution + 7)
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var flow_map: ImageTexture = await renderer.grab_flow(rivers, _system_aabb, resolution)
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@ -122,7 +122,7 @@ func generate_system_maps() -> void:
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remove_child(renderer)
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var filter_renderer: FilterRenderer = FilterRenderer.instantiate()
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var filter_renderer = FilterRenderer.instantiate()
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add_child(filter_renderer)
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self.system_map = await filter_renderer.apply_combine(flow_map, flow_map, height_map) as ImageTexture
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@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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Before Width: | Height: | Size: 157 KiB After Width: | Height: | Size: 157 KiB |
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@ -15,6 +15,10 @@ run/main_scene="res://scenes/interface/page_login.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/proton_scatter/plugin.cfg", "res://addons/waterways/plugin.cfg", "res://addons/zylann.hterrain/plugin.cfg")
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[input]
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ui_left={
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