@tool # Stuff not exposed by Godot for making .import files const COMPRESS_LOSSLESS = 0 const COMPRESS_LOSSY = 1 const COMPRESS_VRAM_COMPRESSED = 2 const COMPRESS_VRAM_UNCOMPRESSED = 3 const COMPRESS_BASIS_UNIVERSAL = 4 const ROUGHNESS_DETECT = 0 const ROUGHNESS_DISABLED = 1 # Godot internally subtracts 2 to magically obtain a `Image.RoughnessChannel` enum # (also not exposed) const ROUGHNESS_RED = 2 const ROUGHNESS_GREEN = 3 const ROUGHNESS_BLUE = 4 const ROUGHNESS_ALPHA = 5 const ROUGHNESS_GRAY = 6