[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://djo80ucamk643"] [ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/grass.gdshader" id="1_8py1k"] [ext_resource type="Texture2D" uid="uid://cgenco43aneod" path="res://addons/proton_scatter/demos/assets/textures/t_leaves_1.png" id="2_l2uea"] [sub_resource type="Gradient" id="Gradient_yy7fg"] offsets = PackedFloat32Array(0, 0.726872, 0.934272) colors = PackedColorArray(0.333333, 0.486275, 0.556863, 1, 0.496467, 0.55, 0.1485, 1, 0.898039, 0.670588, 0.0196078, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_rwvaq"] gradient = SubResource("Gradient_yy7fg") [sub_resource type="FastNoiseLite" id="FastNoiseLite_wpihy"] seed = 1 frequency = 0.002 [sub_resource type="NoiseTexture2D" id="NoiseTexture_tgrrr"] in_3d_space = true seamless = true seamless_blend_skirt = 0.65 noise = SubResource("FastNoiseLite_wpihy") [resource] render_priority = 0 shader = ExtResource("1_8py1k") shader_parameter/alpha_scissor_threshold = 0.5 shader_parameter/camera_bend_strength = 0.0 shader_parameter/grass_height = 1.0 shader_parameter/noise_scale = 12.0 shader_parameter/secondary_attenuation = 0.2 shader_parameter/secondary_color = Color(0, 0.305882, 0.211765, 1) shader_parameter/texture_albedo = ExtResource("2_l2uea") shader_parameter/texture_gradient = SubResource("GradientTexture1D_rwvaq") shader_parameter/texture_noise = SubResource("NoiseTexture_tgrrr") shader_parameter/transmission = Color(1, 0.975296, 0.943663, 1) shader_parameter/wind_direction = Vector2(1, -0.5) shader_parameter/wind_speed = 0.5 shader_parameter/wind_strength = 0.05