17 lines
No EOL
491 B
Text
17 lines
No EOL
491 B
Text
shader_type canvas_item;
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uniform float size = 512.0;
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uniform sampler2D distance_texture;
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uniform sampler2D color_texture : hint_default_white;
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uniform float fill = 1.0;
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vec2 pack_4x8_to_2x16(vec4 s) {
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return s.rg + s.ba/256.0;
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}
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void fragment() {
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//vec3 dist = texture(distance_texture, UV).rgb;
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vec3 dist = vec3( pack_4x8_to_2x16(texture(distance_texture, UV)), UV.y);
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COLOR = vec4(texture(color_texture, dist.yz).rgb * mix(dist.x, 1.0, fill), 1.0);
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//COLOR = vec4(dist.xxx, 1.0);
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} |