16 lines
No EOL
434 B
Text
16 lines
No EOL
434 B
Text
shader_type canvas_item;
|
|
|
|
uniform float size = 512.0;
|
|
uniform sampler2D input_texture : hint_default_black;
|
|
uniform float offset = 0.1;
|
|
uniform float cutoff = 0.9;
|
|
|
|
void fragment() {
|
|
float combine = 0.0;
|
|
for(int i = 0; i < 10; i++) {
|
|
|
|
float value = clamp((texture(input_texture, UV - vec2(0.0, (offset / size) * float(i))).r - cutoff) / 0.0001, 0.0, 1.0);
|
|
combine = max(combine, value);
|
|
}
|
|
COLOR = vec4(vec3(combine), 1.0);
|
|
} |