ile-de-test/addons/zylann.hterrain/tools/texture_editor/display_color.gdshader
2023-10-05 20:02:23 +02:00

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shader_type canvas_item;
void fragment() {
// TODO Have an option to "undo" sRGB, for funzies?
vec4 col = texture(TEXTURE, UV);
COLOR = vec4(col.rgb, 1.0);
}