266 lines
8 KiB
Text
266 lines
8 KiB
Text
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<?xml version="1.0"?>
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<PARTICLE_WORKSPACE>
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<VERSION>0</VERSION>
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<NAME>
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<S>all cute</S>
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</NAME>
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<PS_LIST>
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<NUM_NODES>17</NUM_NODES>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_cur_cast_debilitating_end_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie03_end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_cur_cast_debilitating_end_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie03_end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_cur_cast_debilitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie03_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_cur_cast_debilitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie03_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_cur_cast_debilitating_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie03_loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_cur_cast_heal_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie02_end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_cur_cast_heal_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie02_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_cur_cast_heal_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie02_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_cur_cast_heal_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie02_loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_damaging_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie01_end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_damaging_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie01_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_damaging_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie01_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_damaging_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie01_loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_incapaciting_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie04_end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_cast_incapaciting_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie04_loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_incapacitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie04_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_cute_mag_off_incapacitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>tr_mo_cute_atk_magie04_init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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</PS_LIST>
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</PARTICLE_WORKSPACE>
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