2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MUSIC_PLAYER_H
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#define NL_MUSIC_PLAYER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "dbctrl_sheet.h"
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#include "group_container.h"
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// ***************************************************************************
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/*
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Music player manager.
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This class handle the music player playlist actions.
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*/
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class CMusicPlayer
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{
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public:
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CMusicPlayer ();
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/* Play list commands */
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class CSongs
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{
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public:
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std::string Filename;
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std::string Title;
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};
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void playSongs (const std::vector<CSongs> &songs);
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void play (); // Play the song at current position, if playing, restart. If paused, resume.
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void pause ();
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void stop ();
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void previous ();
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void next ();
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/* Update the playlist. Call it in the main loop */
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void update ();
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private:
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// The playlist
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uint _CurrentSong; // If (!_Songs.empty()) must always be <_Songs.size()
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std::vector<CSongs> _Songs;
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// State
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enum TState { Stopped, Playing, Paused } _State;
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};
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extern CMusicPlayer MusicPlayer;
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// ***************************************************************************
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#endif // NL_MUSIC_PLAYER_H
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/* End of music_player.h */
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