2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_TEXT_H
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#define CL_TEXT_H
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//////////////
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// Includes //
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//////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/ucstring.h"
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#include "nel/misc/rgba.h"
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// 3D Interface.
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#include "nel/3d/u_text_context.h"
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// Client.
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#include "control.h"
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#include "pen.h"
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///////////
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// Using //
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///////////
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using NLMISC::CRGBA;
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using NL3D::UTextContext;
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/**
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* Class to manage a Text.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CText : public CControl, public CPen
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{
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private:
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/// Initialize the button (1 function called for all constructors -> easier).
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inline void init(const ucstring &text);
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protected:
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/// Text to display.
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ucstring _Text;
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/// The text HotSpot (in the text library).
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UTextContext::THotSpot _TextHotSpot;
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/// index of the computed String associated to this text control
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uint32 _Index;
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/// info on the computed String associated to this text control
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UTextContext::CStringInfo _Info;
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/// Calculate the Display X, Y, Width, Height.
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virtual void calculateDisplay();
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/// Calculate the display position of the control in relation to the position of the control (Hot Spot).
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virtual void calculateHS();
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public:
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/// Constructor
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CText(uint id = 0);
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CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, const CPen &pen);
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CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, uint32 fontSize, CRGBA color, bool shadow);
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/// Display the Bitmap.
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virtual void display();
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/// Get the Text.
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ucstring text();
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/// Set the Text.
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void text(ucstring txt);
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// replace the methods of CPen class (the CComputedString needs to be recomputed when we change color or size or shadow)
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/// Set the font size.
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void fontSize(uint32 fs);
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/// Set the pen color.
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void color(CRGBA color);
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/// Set the shadow state.
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void shadow(bool s);
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};
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#endif // CL_TEXT_H
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/* End of text.h */
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