Rename scripts

This commit is contained in:
kaetemi 2014-02-20 01:31:09 +01:00
parent e8770db674
commit 27da0870b2
12 changed files with 60 additions and 114 deletions

View file

@ -175,6 +175,10 @@ if not args.noconf:
PatchmanCfgDefaultDirectory
except NameError:
PatchmanCfgDefaultDirectory = "S:/notes/patchman_cfg/default"
try:
PatchmanBridgeServerDirectory
except NameError:
PatchmanBridgeServerDirectory = "W:/bridge_server"
try:
MaxAvailable
except NameError:
@ -204,41 +208,42 @@ if not args.noconf:
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/")
ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/")
ShardInstallDirectory = askVar(log, "Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/")
WorldEditInstallDirectory = askVar(log, "World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
TranslationDirectory = askVar(log, "Translation Directory", TranslationDirectory).replace("\\", "/")
LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
LinuxServiceExecutableDirectory = askVar(log, "Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/")
LinuxClientExecutableDirectory = askVar(log, "Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/")
PatchmanCfgAdminDirectory = askVar(log, "Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/")
PatchmanCfgDefaultDirectory = askVar(log, "Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/")
ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/")
ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/")
ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/")
WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/")
TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/")
LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/")
LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/")
PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/")
PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/")
PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
@ -323,6 +328,7 @@ if not args.noconf:
sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n")
sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n")
sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n")
sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")

View file

@ -4,8 +4,10 @@ title Ryzom Core: 2_build.py
2_build.py
title Ryzom Core: 3_install.py
3_install.py
title Ryzom Core: 5_client_dev.py
5_client_dev.py
title Ryzom Core: 8_shard_data.py
8_shard_data.py
title Ryzom Core: a1_worldedit_data.py
a1_worldedit_data.py
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py
b2_shard_data.py
title Ryzom Core: Ready

View file

@ -1,6 +1,6 @@
#!/usr/bin/python
#
# \file 5_client_dev.py
# \file b1_client_dev.py
# \brief Install to client dev
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)

View file

@ -1,6 +1,6 @@
#!/usr/bin/python
#
# \file 8_shard_data.py
# \file b2_shard_data.py
# \brief Install shard data
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)

View file

@ -1,6 +1,6 @@
#!/usr/bin/python
#
# \file 6_client_patch.py
# \file d1_client_patch.py
# \brief Install to client patch
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)

View file

@ -1,6 +1,6 @@
#!/usr/bin/python
#
# \file 7_client_install.py
# \file d2_client_install.py
# \brief Install to client install
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)

View file

@ -1,7 +1,7 @@
title Ryzom Core: 3_install.py (EXECUTABLES)
3_install.py -ipj common/gamedev common/exedll common/cfg
title Ryzom Core: 5_client_dev.py (EXECUTABLES)
5_client_dev.py
title Ryzom Core: 8_shard_data.py (EXECUTABLES)
8_shard_data.py
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py
b2_shard_data.py
title Ryzom Core: Ready

View file

@ -1,31 +0,0 @@
#!/usr/bin/python
#
# \file export_build_install.py
# \brief Run all processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all processes
#
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http:#www.gnu.org/licenses/>.
#
import shutil, subprocess
subprocess.call([ "python", "3_install.py" ])
subprocess.call([ "python", "5_client_dev.py" ])

View file

@ -1,31 +0,0 @@
#!/usr/bin/python
#
# \file export_build_install.py
# \brief Run all processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all processes
#
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http:#www.gnu.org/licenses/>.
#
import shutil, subprocess
subprocess.call([ "python", "3_install.py" ])
subprocess.call([ "python", "8_shard_data.py" ])

View file

@ -4,6 +4,6 @@ title Ryzom Core: 2_build.py (INTERFACE)
2_build.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame
title Ryzom Core: 3_install.py (INTERFACE)
3_install.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame
title Ryzom Core: 5_client_dev.py (INTERFACE)
5_client_dev.py
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: Ready

View file

@ -4,8 +4,8 @@ title Ryzom Core: 2_build.py (LEVELDESIGN)
2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language
title Ryzom Core: 3_install.py (LEVELDESIGN)
3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language
title Ryzom Core: 5_client_dev.py (LEVELDESIGN)
5_client_dev.py
title Ryzom Core: 8_shard_data.py (LEVELDESIGN)
8_shard_data.py
title Ryzom Core: b1_client_dev.py (LEVELDESIGN)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (LEVELDESIGN)
b2_shard_data.py
title Ryzom Core: Ready