Changed: #877 World editor crashes on launch ...
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1 changed files with 4 additions and 4 deletions
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@ -280,8 +280,8 @@ struct TSetLastFolder
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vector<string> folders;
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vector<string> folders;
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str = CPath::standardizePath(str, false);
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str = CPath::standardizePath(str, false);
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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explode(str, "/", folders, true);
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explode(str, std::string("/"), folders, true);
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#else // NL_OS_WINDOW
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#else // NL_OS_WINDOW
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NLMISC::splitString(str, "/", folders);
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NLMISC::splitString(str, "/", folders);
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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if (!folders.empty())
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if (!folders.empty())
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@ -367,13 +367,13 @@ int main()
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CConfigFile::CVar &filters = cf.getVar("Filters");
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CConfigFile::CVar &filters = cf.getVar("Filters");
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// store the filters
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// store the filters
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for (int i=0; i<filters.size(); ++i)
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for (uint i=0; i<filters.size(); ++i)
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{
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{
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Filters.push_back(filters.asString(i));
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Filters.push_back(filters.asString(i));
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}
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}
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// add the search paths
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// add the search paths
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for (int i=0; i<paths.size(); ++i)
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for (uint i=0; i<paths.size(); ++i)
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{
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{
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CPath::addSearchPath(paths.asString(i), true, false);
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CPath::addSearchPath(paths.asString(i), true, false);
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}
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}
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