Changed: Removed extraneous spaces at the end of lines
This commit is contained in:
parent
e77815256f
commit
a545a8b091
1 changed files with 169 additions and 169 deletions
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@ -267,27 +267,27 @@ function game:onDrawNpcWebPage()
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local available
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if config.Local == 1 then
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available = (NicoMagicURL ~= "")
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else
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available = isDynStringAvailable(self.NpcWebPage.UrlTextId)
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else
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available = isDynStringAvailable(self.NpcWebPage.UrlTextId)
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end
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if(available) then
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if(available) then
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local ucUrl
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if config.Local == 1 then
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ucUrl = ucstring(NicoMagicURL) -- for test in local mode
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ucUrl = ucstring(NicoMagicURL) -- for test in local mode
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else
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ucUrl = getDynString(self.NpcWebPage.UrlTextId);
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end
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-- browse
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local uiStr= getUIId(getUICaller());
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-- if the url
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-- if the url
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local utf8Url = ucUrl:toUtf8()
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local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil
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local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil
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if isRing then
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getUI("ui:interface:npc_web_browser").active = false
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runAH(nil, "context_ring_sessions", "")
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return
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else
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local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil
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local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil
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if hideWindow then
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getUI("ui:interface:npc_web_browser").active = false
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end
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@ -336,14 +336,14 @@ function game:startNpcWebPage()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:closeNpcWebBrowserHeader()
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local ui = getUI('ui:interface:npc_web_browser');
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-- save size
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ui_npc_web_browser_h = ui.h;
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ui_npc_web_browser_w = ui.w;
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-- reduce window size
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ui.pop_min_h = 32;
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ui.h = 0;
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@ -351,7 +351,7 @@ function game:closeNpcWebBrowserHeader()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:openNpcWebBrowserHeader()
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local ui = getUI('ui:interface:npc_web_browser');
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ui.pop_min_h = 96;
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@ -360,7 +360,7 @@ function game:openNpcWebBrowserHeader()
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if (ui_npc_web_browser_h ~= nil) then
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ui.h = ui_npc_web_browser_h;
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end
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if (ui_npc_web_browser_w ~= nil) then
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ui.w = ui_npc_web_browser_w;
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end
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@ -538,7 +538,7 @@ function game:updateFameBar(path)
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uiMaxLimit.x = barX + barW * (fameMax + 100) / 200;
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-- init bar3d
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if (bar3dStart < bar3dLimit) then
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if (bar3dStart < bar3dLimit) then
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uiBar3d.x= bar3dStart;
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uiBar3d.w= bar3dLimit-bar3dStart;
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else
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@ -553,7 +553,7 @@ function game:updateFameBarTT(path)
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local fameMax = getDbProp(path .. ':THRESHOLD');
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local text = i18n.get('uittFameMaxPossible');
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text = findReplaceAll(text, '%famemax', tostring(fameMax));
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text = findReplaceAll(text, '%famemax', tostring(fameMax));
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setContextHelpText(text);
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end
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@ -564,12 +564,12 @@ function game:getPvpEffects()
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local i;
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local hasBonus = false;
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local hasMalus = false;
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local text = ''
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local textBonus = '';
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local textMalus = '';
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local fmt;
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-- check every malus and bonus
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for i=0, n do
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local path = formatUI('SERVER:PVP_EFFECTS:#1', i);
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@ -611,7 +611,7 @@ function game:getPvpEffects()
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end
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------------------------------------------------------------------------------------------------------------
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function game:getFactionName(id)
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function game:getFactionName(id)
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if (id == self.TPVPClan.Kami) then
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return i18n.get('uiFameKami');
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elseif (id == self.TPVPClan.Karavan) then
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@ -636,10 +636,10 @@ function game:getAllegiancePoints()
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local civPoints = getDbProp(path .. ':CIV_POINTS');
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local cult = getDbProp(path .. ':CULT');
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local cultPoints = getDbProp(path .. ':CULT_POINTS');
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local text;
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local uiGroup= getUICaller();
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-- civ allegiance
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if (civ == self.TPVPClan.None or civ == self.TPVPClan.Neutral) then
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text = i18n.get('uiPvpFameNoCivAllegiance');
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@ -647,9 +647,9 @@ function game:getAllegiancePoints()
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text = i18n.get('uiPvpFameAllegiancePoints');
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text = findReplaceAll(text, '%faction', self:getFactionName(civ));
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text = findReplaceAll(text, '%points', tostring(civPoints));
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end
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end
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uiGroup.civ_allegiance_pts.uc_hardtext_format = text;
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-- cult allegiance
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if (cult == self.TPVPClan.None or cult == self.TPVPClan.Neutral) then
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text = i18n.get('uiPvpFameNoCultAllegiance');
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@ -698,11 +698,11 @@ function game:fameAllegianceTooltipCultGuild()
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:tooltipDeltaValue(base, max)
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-- Calculate delta
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local val = max - base;
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local text;
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if (val == 0) then
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text = concatUCString('@{FFFF}', tostring(max));
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@ -729,37 +729,37 @@ function game:tooltipDeltaValue(base, max)
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text = concatUCString(text, ')');
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end
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end
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return text;
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:tooltipScore(dbBase, dbMax, ttFormat)
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-- Get DB values
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local base = getDbProp(dbBase);
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local max = getDbProp(dbMax);
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-- Tooltip text
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local fmt = i18n.get(ttFormat);
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local text = self:tooltipDeltaValue(base, max);
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fmt = findReplaceAll(fmt, "%n", text );
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-- Set tooltip
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setContextHelpText(fmt);
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end
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------------------------------------------------------------------------------------------------------------
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--
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--
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function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod)
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-- Defender level
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local defLvl= getDbProp(formatUI(dbLvl));
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defLvl = math.max(0, defLvl);
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-- Attacker level
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local attLvl = getBaseSkillValueMaxChildren(getSkillIdFromName('SF'));
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-- Get DB values
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local base = getDbProp(dbBase);
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local max = getDbProp(dbMax);
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@ -774,7 +774,7 @@ function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod)
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fmt = findReplaceAll(fmt, "%n", text );
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fmt = findReplaceAll(fmt, "%l", tostring(attLvl));
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fmt = findReplaceAll(fmt, "%p", textChance);
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-- Set tooltip
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setContextHelpText(fmt);
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end
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@ -786,7 +786,7 @@ end
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---------------------------------- RING STATS ---------------------------------------------------
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-------------------------------------------------------------------------------------------------------------
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RingPlayerInfo =
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RingPlayerInfo =
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{
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WaitingInfo = false,
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LastRefreshTime = 0,
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@ -810,7 +810,7 @@ end
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--
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function RingPlayerInfo:initRingStatPlayer()
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setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()")
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setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()")
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end
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--------------------------------------------------------------------------------------------------------------
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@ -819,16 +819,16 @@ function RingPlayerInfo:onRingRatingPlayerDraw()
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local timeInSec = nltime.getLocalTime() / 1000
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if self.WaitingInfo then
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if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
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if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
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self.WaitingInfo = false
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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else
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else
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if not self.InfoReceived then
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--debugInfo("No received info")
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end
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end
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else
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if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
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if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
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self:refresh()
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else
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--debugInfo("pas de refresh")
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@ -844,7 +844,7 @@ function RingPlayerInfo:updatePendingRefresh()
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if self.PendingRefresh then
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local currTime = nltime.getLocalTime() / 1000
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if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then
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if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then
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self.LastRefreshQuerryTime = currTime
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self.PendingRefresh = false
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game.getRingStats()
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@ -924,10 +924,10 @@ end
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--
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function RingPlayerInfo:refresh()
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self.PendingRefresh = true
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self.PendingRefresh = true
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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self.WaitingInfo = true
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end
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end
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--------------------------------------------------------------------------------------------------------------
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--
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@ -937,7 +937,7 @@ function RingPlayerInfo:tooltipEcosystemPoints(rp, maxRp, ttFormat)
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local fmt = i18n.get(ttFormat);
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fmt = findReplaceAll(fmt, "%n", rp );
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fmt = findReplaceAll(fmt, "%p", maxRp );
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-- Set tooltip
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return fmt;
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end
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@ -954,8 +954,8 @@ function RingPlayerInfo:updateRRPSLevel(dbVal, tooltip)
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local ui= getUICaller();
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local uiText= ui.val;
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-- set the text
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uiText.uc_hardtext= tostring(val)
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-- set the text
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uiText.uc_hardtext= tostring(val)
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self:tooltipRRPs(dbVal, tooltip)
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end
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@ -970,7 +970,7 @@ function RingPlayerInfo:tooltipRRPs(dbBase, ttFormat)
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local fmt = i18n.get(ttFormat);
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local text = tostring(val)
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fmt = findReplaceAll(fmt, "%n", text );
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-- Set tooltip
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setContextHelpText(fmt);
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end
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@ -1013,7 +1013,7 @@ end
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--------------------------------------------------------------------------------------------------------------
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--
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function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText)
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local org = getDbProp(path.."1:VALUE")
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getUICaller()[uiOrgText].uc_hardtext = i18n.get('uiOrganization_' .. org)
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@ -1022,7 +1022,7 @@ function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText)
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local points = getDbProp(path.."3:VALUE")
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getUICaller()[uiPointsText].uc_hardtext= points
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end
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------------------------------------------------------------------------------------------------------------
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@ -1033,10 +1033,10 @@ end
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--------------------------------------------------------------------------------------------------------------
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function game:popMissionList()
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local menu = getUI("ui:interface:mission_cb_menu")
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function game:popMissionList()
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local menu = getUI("ui:interface:mission_cb_menu")
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enableModalWindow(getUICaller(), "ui:interface:mission_cb_menu")
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self:updateMissionMenuSize()
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self:updateMissionMenuSize()
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end
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@ -1053,12 +1053,12 @@ function game:getMissionDbPath(missionIndex)
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return "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - numMissions)
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else
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return "SERVER:MISSIONS:" .. tostring(missionIndex)
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end
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end
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end
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--------------------------------------------------------------------------------------------------------------
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function game:getCurrMissionIndex()
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local result = getDbProp("UI:SAVE:MISSION_SELECTED")
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function game:getCurrMissionIndex()
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local result = getDbProp("UI:SAVE:MISSION_SELECTED")
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return result
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end
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@ -1071,10 +1071,10 @@ end
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function game:updateCurrMissionComboBox()
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local numMissions = tonumber(getDefine("ipj_nb_mission"))
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local missionFound = false
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local cb = getUI("ui:interface:info_player_journal:content:mission_combo")
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local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
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local cb = getUI("ui:interface:info_player_journal:content:mission_combo")
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local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
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for i = 0, numMissions - 1 do
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if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0
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if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0
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or getDbProp("SERVER:GROUP:MISSIONS:" .. i .. ":TITLE") ~= 0 then
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missionFound = true
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break
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@ -1095,20 +1095,20 @@ function game:updateCurrMissionComboBox()
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missionList.no_available_mission.active = false
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cb.arrow.active = true
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cb.select.active = true
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local currMission = self:getCurrMissionIndex()
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local currMission = self:getCurrMissionIndex()
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local dbPath = self:getMissionDbPath(currMission)
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--
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local selected = (currMission ~= -1)
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local dbPath = self:getMissionDbPath(currMission)
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--
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local selected = (currMission ~= -1)
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if selected then
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cb.mission_title.textid_dblink = dbPath .. ":TITLE"
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selected = (tile ~= 0)
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end
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end
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cb.mission_ico.active = selected
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cb.mission_title.active = selected
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cb.no_selected_mission.active = not selected
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missionList.no_selected_mission.active = not selected
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if selected then
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if selected then
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if getDbProp(dbPath .. ":FINISHED") == 0 then
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cb.mission_ico.texture = runExpr("getMissionSmallIcon(" .. tostring(getDbProp(dbPath .. ":ICON") .. ")"))
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elseif getDbProp(dbPath .. ":FINISHED") == 1 then
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@ -1116,17 +1116,17 @@ function game:updateCurrMissionComboBox()
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else
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cb.mission_ico.texture = "Small_Task_Failed.tga"
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end
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end
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end
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end
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--------------------------------------------------------------------------------------------------------------
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function game:onMissionSelected(index)
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function game:onMissionSelected(index)
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disableModalWindow()
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self:updateCurrMissionComboBox()
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end
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--------------------------------------------------------------------------------------------------------------
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function game:onGroupMissionSelected(index)
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function game:onGroupMissionSelected(index)
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disableModalWindow()
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self:updateCurrMissionComboBox()
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end
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@ -1138,33 +1138,33 @@ function game:onMissionDBIndexChanged()
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-- if selection was made from the list, update the other list
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if missionIndex >= self:getGroupMissionFirstIndex() then
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local groupMissionIndex = missionIndex - self:getGroupMissionFirstIndex()
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getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
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getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
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getUI("ui:interface:mission_cb_menu:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
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else
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getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true
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getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true
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getUI("ui:interface:mission_cb_menu:mission_list:b_title" .. tostring(missionIndex)).pushed = true
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end
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end
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--------------------------------------------------------------------------------------------------------------
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function game:onMissionTitleChanged(index)
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function game:onMissionTitleChanged(index)
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-- if title is not nil then a new mission has been added -> if db initilization is over, then selected this new mission
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if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then
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if game.InGameDbInitialized or config.Local then
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if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then
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if game.InGameDbInitialized or config.Local then
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self:setCurrentMission(index)
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end
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else
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else
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self:updateCurrMissionComboBox()
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self:updateMissionMenuSize()
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end
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end
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--------------------------------------------------------------------------------------------------------------
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function game:onGroupMissionTitleChanged(index)
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if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then
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if game.InGameDbInitialized or config.Local then
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function game:onGroupMissionTitleChanged(index)
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if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then
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if game.InGameDbInitialized or config.Local then
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self:setCurrentMission(index + 15)
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end
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else
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else
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self:updateCurrMissionComboBox()
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self:updateMissionMenuSize()
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end
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@ -1174,21 +1174,21 @@ end
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function game:updateMissionMenuSize()
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local parentCB = getUI("ui:interface:info_player_journal:content:mission_combo")
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local menu = getUI("ui:interface:mission_cb_menu")
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if not menu.active then return end
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if not menu.active then return end
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local maxNumMissions = 2 * self:getGroupMissionFirstIndex()
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local missionCount = 0
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local missionCount = 0
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for k = 0, maxNumMissions - 1 do
|
||||
if getDbProp(self:getMissionDbPath(k) .. ":TITLE") ~= 0 then
|
||||
missionCount = missionCount + 1
|
||||
missionCount = missionCount + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
menu.h = 8 + missionCount * 18
|
||||
menu.y = 0
|
||||
menu:updateCoords()
|
||||
local y = parentCB.y_real - menu.h_real - 1
|
||||
if y < 0 then
|
||||
y = parentCB.y_real + parentCB.h_real + 1
|
||||
end
|
||||
end
|
||||
local scrW
|
||||
local scrH
|
||||
scrW, scrH = getWindowSize()
|
||||
|
@ -1197,7 +1197,7 @@ function game:updateMissionMenuSize()
|
|||
end
|
||||
menu.w = parentCB.w_real
|
||||
menu.y = y
|
||||
menu.x = parentCB.x_real
|
||||
menu.x = parentCB.x_real
|
||||
menu.h = 8 + missionCount * 18
|
||||
menu:invalidateCoords()
|
||||
end
|
||||
|
@ -1205,7 +1205,7 @@ end
|
|||
--------------------------------------------------------------------------------------------------------------
|
||||
--function game:updateMissionDescCloseButton(index)
|
||||
-- local dbPath = self:getMissionDbPath(index)
|
||||
-- if index == self:getCurrMissionIndex() then
|
||||
-- if index == self:getCurrMissionIndex() then
|
||||
-- local closeText = getUI("ui:interface:info_player_journal:content:desc:close")
|
||||
-- local button = getUI("ui:interface:info_player_journal:content:desc:uppart:over_icon")
|
||||
-- local finished = getDbProp(dbPath .. ":FINISHED")
|
||||
|
@ -1224,29 +1224,29 @@ end
|
|||
--end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:onMissionFinished(index)
|
||||
self:updateCurrMissionComboBox()
|
||||
function game:onMissionFinished(index)
|
||||
self:updateCurrMissionComboBox()
|
||||
--self:updateMissionDescCloseButton(index)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:onGroupMissionFinished(index)
|
||||
function game:onGroupMissionFinished(index)
|
||||
self:updateCurrMissionComboBox()
|
||||
--self:updateMissionDescCloseButton(index + game:getGroupMissionFirstIndex())
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:expandMissionList()
|
||||
local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
|
||||
function game:expandMissionList()
|
||||
local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
|
||||
missionCB.active = not missionCB.active
|
||||
self:updateMissionWindowLayout()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:updateMissionWindowLayout()
|
||||
function game:updateMissionWindowLayout()
|
||||
if not isInRingMode() then
|
||||
local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
|
||||
local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
|
||||
local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
|
||||
local fake = getUI("ui:interface:info_player_journal:content:fake")
|
||||
local sepBis = getUI("ui:interface:info_player_journal:content:separator_bis")
|
||||
local desc = getUI("ui:interface:info_player_journal:content:desc")
|
||||
|
@ -1254,18 +1254,18 @@ function game:updateMissionWindowLayout()
|
|||
local popMinH
|
||||
local win = getUI("ui:interface:info_player_journal")
|
||||
|
||||
if missionCB.active then
|
||||
sepBis.active = false
|
||||
if missionCB.active then
|
||||
sepBis.active = false
|
||||
missionList.active = false
|
||||
fake.sizeref=""
|
||||
fake.y = -32
|
||||
fake.h = 0
|
||||
expanded = 0
|
||||
expanded = 0
|
||||
desc.max_sizeref ="wh"
|
||||
desc.max_h= -42
|
||||
win.pop_min_h = 152 - win.content_y_offset
|
||||
else
|
||||
sepBis.active = true
|
||||
else
|
||||
sepBis.active = true
|
||||
missionList.active = true
|
||||
fake.sizeref="wh5"
|
||||
fake.y = -8
|
||||
|
@ -1274,23 +1274,23 @@ function game:updateMissionWindowLayout()
|
|||
desc.max_sizeref ="wh5"
|
||||
desc.max_h=16
|
||||
win.pop_min_h = 152 - win.content_y_offset
|
||||
end
|
||||
end
|
||||
|
||||
local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
|
||||
local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
|
||||
fixedEntry:updateCoords()
|
||||
desc.max_h = desc.max_h - fixedEntry.h
|
||||
|
||||
setDbProp("UI:SAVE:EXPAND_MISSION_LIST", expanded)
|
||||
getUI("ui:interface:info_player_journal"):invalidateCoords()
|
||||
getUI("ui:interface:info_player_journal"):invalidateCoords()
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:onMissionJournalOpened()
|
||||
function game:onMissionJournalOpened()
|
||||
local missionDesc = getUI("ui:interface:info_player_journal:content:desc")
|
||||
missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1
|
||||
missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1
|
||||
|
||||
local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST")
|
||||
local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST")
|
||||
self:updateMissionJournalMode()
|
||||
|
||||
if not isInRingMode() then
|
||||
|
@ -1304,9 +1304,9 @@ function game:onMissionJournalOpened()
|
|||
|
||||
self:updateMissionJournalHeader()
|
||||
self:updateMissionWindowLayout()
|
||||
self:updateMissionJournalFixedEntry()
|
||||
self:updateMissionJournalFixedEntry()
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
@ -1315,12 +1315,12 @@ function game:updateMissionJournalHeader()
|
|||
local win = getUI("ui:interface:info_player_journal")
|
||||
local headerActive = getDbProp("UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE") ~= 0
|
||||
win.header_active = headerActive
|
||||
win.right_button_enabled = headerActive
|
||||
win.right_button_enabled = headerActive
|
||||
if headerActive then
|
||||
win.uc_title_opened = i18n.get("uiJournalTitle")
|
||||
win.uc_title_opened = i18n.get("uiJournalTitle")
|
||||
win.content_y_offset = 0
|
||||
else
|
||||
win.uc_title_opened = ucstring("")
|
||||
win.uc_title_opened = ucstring("")
|
||||
win.content_y_offset = win.header_opened.h_real + 3
|
||||
end
|
||||
end
|
||||
|
@ -1329,13 +1329,13 @@ end
|
|||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:updateMissionJournalFixedEntry()
|
||||
-- update fixed entry text
|
||||
|
||||
local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry")
|
||||
|
||||
local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry")
|
||||
local fixedEntryMain = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
|
||||
|
||||
|
||||
fixedEntryRing.active = game.InGameDbInitialized and isInRingMode()
|
||||
fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode()
|
||||
|
||||
fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode()
|
||||
|
||||
|
||||
|
||||
local id = "uiFixedMissionEntry"
|
||||
|
@ -1346,22 +1346,22 @@ function game:updateMissionJournalFixedEntry()
|
|||
end
|
||||
if isPlayerFreeTrial() then
|
||||
id = id .. "_Trial"
|
||||
end
|
||||
end
|
||||
else
|
||||
if isInRingMode() then
|
||||
id = id .. "_R2"
|
||||
else
|
||||
if isInRingMode() then
|
||||
id = id .. "_R2"
|
||||
else
|
||||
id = id .. "_Mainland_" .. getUserRace()
|
||||
end
|
||||
end
|
||||
end
|
||||
fixedEntryMain.uc_hardtext = i18n.get(id)
|
||||
fixedEntryRing.uc_hardtext = i18n.get(id)
|
||||
|
||||
|
||||
self:updateMissionWindowLayout()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:setCurrentMission(index)
|
||||
function game:setCurrentMission(index)
|
||||
mw = getMissionWindow()
|
||||
mw.active = game.InGameDbInitialized
|
||||
if index < self:getGroupMissionFirstIndex() then
|
||||
|
@ -1372,7 +1372,7 @@ function game:setCurrentMission(index)
|
|||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:onMissionComboWheelUp()
|
||||
function game:onMissionComboWheelUp()
|
||||
local currMissionIndex = self:getCurrMissionIndex()
|
||||
while currMissionIndex > 0 do
|
||||
currMissionIndex = currMissionIndex - 1
|
||||
|
@ -1384,7 +1384,7 @@ function game:onMissionComboWheelUp()
|
|||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:onMissionComboWheelDown()
|
||||
function game:onMissionComboWheelDown()
|
||||
local currMissionIndex = self:getCurrMissionIndex()
|
||||
local maxNumMission = 2 * self:getGroupMissionFirstIndex()
|
||||
while currMissionIndex < (maxNumMission - 1) do
|
||||
|
@ -1399,37 +1399,37 @@ end
|
|||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
function game:toggleMissionJournalCaption()
|
||||
local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
|
||||
function game:toggleMissionJournalCaption()
|
||||
local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
|
||||
setDbProp(dbPath, 1 - getDbProp(dbPath))
|
||||
local win = getUI("ui:interface:info_player_journal")
|
||||
local win = getUI("ui:interface:info_player_journal")
|
||||
self:updateMissionJournalHeader()
|
||||
self:updateMissionWindowLayout()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
-- handler called by C++ to tell that the main loop is about to begin
|
||||
function game:onMainLoopBegin()
|
||||
game.InGameDbInitialized = false
|
||||
function game:onMainLoopBegin()
|
||||
game.InGameDbInitialized = false
|
||||
game.PrevSessionMission = getDbProp("UI:VARIABLES:MISSION_SELECTED_PREV_SESSION")
|
||||
|
||||
|
||||
debugInfo("onMainLoopBegin()")
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
-- handler called by C++ to tell that all initial value have been set in the db
|
||||
function game:onInGameDbInitialized()
|
||||
function game:onInGameDbInitialized()
|
||||
game.InGameDbInitialized = true
|
||||
-- if the journal is opened, force an update for the fixed entry text
|
||||
-- if the journal is opened, force an update for the fixed entry text
|
||||
-- (says if we're in start island, paying account ...) need DB flags like
|
||||
-- IS_NEWBIE & IS_TRIAL to be received
|
||||
game:updateMissionJournalFixedEntry()
|
||||
-- If a mission was previously selected, restore it
|
||||
game:updateMissionJournalFixedEntry()
|
||||
-- If a mission was previously selected, restore it
|
||||
if game.PrevSessionMission ~= -1 then
|
||||
self:setCurrentMission(game.PrevSessionMission)
|
||||
self:setCurrentMission(game.PrevSessionMission)
|
||||
end
|
||||
|
||||
|
||||
game:setInfoPlayerCharacterRace()
|
||||
end
|
||||
|
||||
|
@ -1437,7 +1437,7 @@ function game:onWebIgReady()
|
|||
-- Call init webig
|
||||
getUI("ui:interface:web_transactions:content:html"):browse("home")
|
||||
getUI("ui:interface:webig:content:html"):browse("home")
|
||||
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
|
@ -1464,7 +1464,7 @@ end
|
|||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
-- ring journal on / off
|
||||
function game:setMissionJournalRingMode(isRing)
|
||||
function game:setMissionJournalRingMode(isRing)
|
||||
local journal = getUI("ui:interface:info_player_journal")
|
||||
if isRing then
|
||||
journal.content.expand_mission_list.active = false
|
||||
|
@ -1480,7 +1480,7 @@ function game:setMissionJournalRingMode(isRing)
|
|||
journal.no_available_missions.active = true
|
||||
else
|
||||
journal.content.expand_mission_list.active = true
|
||||
journal.no_available_missions.active = false;
|
||||
journal.no_available_missions.active = false;
|
||||
journal.content.active = true;
|
||||
--journal.content.mission_list.active = true;
|
||||
journal.content.sv.active = true;
|
||||
|
@ -1494,8 +1494,8 @@ end
|
|||
--------------------------------------------------------------------------------------------------------------
|
||||
-- update mission journal depending on wether we're in the ring or not
|
||||
function game:updateMissionJournalMode()
|
||||
--local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test'
|
||||
game:setMissionJournalRingMode(isInRingMode())
|
||||
--local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test'
|
||||
game:setMissionJournalRingMode(isInRingMode())
|
||||
end
|
||||
|
||||
|
||||
|
@ -1521,22 +1521,22 @@ function game:onNewMissionStepAdded(stepIndex)
|
|||
end
|
||||
|
||||
-- debugInfo("New Step")
|
||||
if missionIndex < 15 then
|
||||
if missionIndex < 15 then
|
||||
dbPath = "SERVER:MISSIONS:" .. tostring(missionIndex) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT"
|
||||
else
|
||||
else
|
||||
dbPath = "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - 15) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT"
|
||||
end
|
||||
end
|
||||
local stringID = getDbProp(dbPath)
|
||||
if stringID ~= 0 then
|
||||
-- debugInfo(tostring(stringID))
|
||||
table.insert(remainingMissionTextIDs, stringID)
|
||||
setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()")
|
||||
else
|
||||
setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()")
|
||||
else
|
||||
end
|
||||
end
|
||||
|
||||
function game:ensureLastMissionStepVisibility0()
|
||||
|
||||
|
||||
local missing = false
|
||||
for k, v in pairs(remainingMissionTextIDs) do
|
||||
if not isDynStringAvailable(v) then
|
||||
|
@ -1545,54 +1545,54 @@ function game:ensureLastMissionStepVisibility0()
|
|||
end
|
||||
end
|
||||
local missionWnd = getMissionWindow()
|
||||
if not missing then
|
||||
if not missing then
|
||||
remainingMissionTextIDs = {}
|
||||
-- delay real update to newt frame
|
||||
setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()")
|
||||
-- delay real update to newt frame
|
||||
setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()")
|
||||
else
|
||||
-- for debug : dump the list of remaining "dyn string"
|
||||
-- for debug : dump the list of remaining "dyn string"
|
||||
--local stringList = "{"
|
||||
--for k, v in remainingMissionTextIDs do
|
||||
-- if not isDynStringAvailable(v) then
|
||||
-- if not isDynStringAvailable(v) then
|
||||
-- stringList = stringList .. " " .. tostring(v)
|
||||
-- end
|
||||
--end
|
||||
--stringList = stringList .. "}"
|
||||
--stringList = stringList .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
function game:ensureLastMissionStepVisibility1()
|
||||
function game:ensureLastMissionStepVisibility1()
|
||||
local missionWnd = getMissionWindow()
|
||||
local scrollBar = missionWnd:find("sv_desc")
|
||||
--scrollBar.trackPos = 20000 -- move upward
|
||||
local scrollBar = missionWnd:find("sv_desc")
|
||||
--scrollBar.trackPos = 20000 -- move upward
|
||||
--scrollBar:updateCoords()
|
||||
--setOnDraw(missionWnd, "")
|
||||
local descWnd = missionWnd:find("desc")
|
||||
--setOnDraw(missionWnd, "")
|
||||
local descWnd = missionWnd:find("desc")
|
||||
local maxNumSteps = getDefine("ipj_nb_goal")
|
||||
local topStep
|
||||
for stepIndex = 0, maxNumSteps -1 do
|
||||
for stepIndex = 0, maxNumSteps -1 do
|
||||
local currStep = descWnd["step" .. tostring(stepIndex)]
|
||||
if currStep.active then
|
||||
topStep = currStep
|
||||
end
|
||||
end
|
||||
-- debugInfo("Found step : " .. topStep.hardtext)
|
||||
if topStep == nil then
|
||||
if topStep == nil then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
scrollBar:ensureVisible(topStep, "M", "M")
|
||||
|
||||
|
||||
--local wantedY = topStep.h_real / 2 - (descWnd.y_real - topStep.y_real)
|
||||
--local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real
|
||||
--local offsetY = wantedY - descWnd.max_h_real / 2
|
||||
--if offsetY < 0 then offsetY = 0 end
|
||||
--local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real
|
||||
--local offsetY = wantedY - descWnd.max_h_real / 2
|
||||
--if offsetY < 0 then offsetY = 0 end
|
||||
--descWnd.ofsy = offsetY
|
||||
--descWnd:invalidateCoords()
|
||||
--descWnd:updateCoords()
|
||||
|
||||
setOnDraw(missionWnd, "")
|
||||
|
||||
setOnDraw(missionWnd, "")
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------
|
||||
|
@ -1606,9 +1606,9 @@ end
|
|||
|
||||
function game:addRpJob(jobtype, id, value, rpjobs)
|
||||
local base_path = "ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id..":rpjob_"..jobtype.."_infos_"..id
|
||||
|
||||
|
||||
local group = getUI("ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id)
|
||||
|
||||
|
||||
if (value == nil) then
|
||||
group.active = false
|
||||
else
|
||||
|
@ -1618,16 +1618,16 @@ function game:addRpJob(jobtype, id, value, rpjobs)
|
|||
group.active = false
|
||||
else
|
||||
group.active = true
|
||||
|
||||
|
||||
local echelon_value = rpjobs[sitem][1]
|
||||
local quantity = rpjobs[sitem][2]
|
||||
|
||||
|
||||
local maxlevel = (echelon_value*6)-30
|
||||
|
||||
|
||||
if (quantity > maxlevel) then
|
||||
quantity = maxlevel
|
||||
end
|
||||
|
||||
|
||||
local base = getUI(base_path..":t")
|
||||
base.hardtext = i18n.get(name):toUtf8()
|
||||
local ui = getUI(base_path..":icon")
|
||||
|
@ -1657,7 +1657,7 @@ function game:getRPJobs()
|
|||
rpjobs_elementary = {}
|
||||
rpjobs_roleplay = {}
|
||||
rpjobs = {}
|
||||
|
||||
|
||||
for i = 0, 499, 1 do
|
||||
local sheet = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":SHEET")
|
||||
if (sheet ~= 0) then
|
||||
|
@ -1665,7 +1665,7 @@ function game:getRPJobs()
|
|||
if (string.sub(name, 0, 6) == "rpjob_") then
|
||||
local quality = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUALITY")
|
||||
local quantity = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUANTITY")
|
||||
|
||||
|
||||
if (name == "rpjob_advanced.sitem") then
|
||||
table.insert(rpjobs_advanced, quality)
|
||||
else
|
||||
|
@ -1688,7 +1688,7 @@ function game:getRPJobs()
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for id=1,2,1 do
|
||||
game:addRpJob("advanced", id, rpjobs_advanced[id], rpjobs)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue