Fixed: Ingame UI restored wrongly if window resized in char select mode
--HG-- branch : develop
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1 changed files with 10 additions and 0 deletions
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@ -1241,6 +1241,16 @@ TInterfaceState globalMenu()
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// Restore video mode
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// Restore video mode
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if (ClientCfg.SelectCharacter == -1)
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if (ClientCfg.SelectCharacter == -1)
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{
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{
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if (ClientCfg.Windowed)
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{
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// if used changed window resolution in char select
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// if we don't update ClientCfg, then UI from icfg is restored wrong
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uint32 width, height;
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Driver->getWindowSize(width, height);
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ClientCfg.Width = width;
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ClientCfg.Height = height;
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}
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connectionRestoreVideoMode ();
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connectionRestoreVideoMode ();
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}
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}
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