Commit graph

2197 commits

Author SHA1 Message Date
kaetemi
b9b58bd7dc Add particle system path fixing script 2014-09-18 14:10:03 +02:00
kaetemi
3731f28892 Backed out incomplete changes to GL driver 2014-09-18 11:31:19 +02:00
kaetemi
62d567afca Add cartographer 2014-09-14 16:37:24 +02:00
kaetemi
21d283edb0 Add pz process 2014-09-14 15:02:44 +02:00
kaetemi
302c478af6 Merge with develop 2014-09-12 15:19:12 +02:00
kaetemi
a62c795fac ryzomcore/v0.10.0 2014-09-12 10:57:31 +02:00
kaetemi
5ac1d8f03b Add data_common to executables_dev batch 2014-09-12 10:50:19 +02:00
kaetemi
b34c7cf12a When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
60205f51e8 Merged default. 2014-09-10 20:18:00 +02:00
kaetemi
0d40dbc177 Add script for installing worldedit data 2014-09-10 16:38:19 +02:00
kaetemi
bdd7cc9b90 Nice try 2014-09-10 16:00:13 +02:00
dfighter1985
15f6ed3c37 Merged default. 2014-09-05 22:28:11 +02:00
dfighter1985
ca910cf17a Added support for manipulating atoms. 2014-09-05 20:28:43 +02:00
kervala
ad5cc68107 Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
a875e66696 Implemented add and remove buttons. 2014-09-02 19:26:02 +02:00
dfighter1985
2292fc96c4 Apply changes. 2014-09-02 14:54:07 +02:00
kervala
5e8c5d2102 Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
891e0d1bd7 Fixed: Use ...ARBPROC declarations for ARB_occlusion_query (to fix a conflict with official OpenGL headers under Mac OS X) 2014-08-27 11:19:20 +02:00
kervala
05be67e263 Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
119c931738 Link group_wheel.cpp, ref #176 2014-08-25 14:56:29 +02:00
kaetemi
0f236b800f Merge with default 2014-08-19 15:43:49 +02:00
dfighter1985
e59fb841bc Merged default. 2014-08-19 00:33:03 +02:00
kaetemi
a119349a7e Crashfix in case pacs_prim are exported into .ig 2014-08-18 20:23:27 +02:00
kaetemi
98fadea8bf Fix shape lightmap optimize 2014-08-17 19:40:43 +02:00
kaetemi
0fdba79819 Crashfix in case pacs_prim are exported into .ig 2014-08-17 19:37:20 +02:00
kaetemi
45db7f57eb Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:48:51 +02:00
kaetemi
ef9a0d8184 Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:41:09 +02:00
kaetemi
6e4a14740c Crashfix in case pacs_prim are exported into .ig 2014-08-17 16:22:56 +02:00
kervala
d2419ff74e Merge 2014-08-17 16:08:25 +02:00
kervala
74a30afcc4 Changed #172 XML floating point serialization not using neutral culture 2014-08-17 16:05:51 +02:00
kaetemi
85cd41355d Additional fix #172 set _Locale to NULL after release 2014-08-17 16:02:51 +02:00
kaetemi
7c328658fb Fix continent path bug 2014-08-17 15:58:42 +02:00
kervala
4f4a3469d3 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
0baeffd1a1 Merge with default 2014-08-16 15:05:32 +02:00
kaetemi
4d4a885f7a Maxscript selection clear fix 2014-08-16 14:51:29 +02:00
kaetemi
2cd74c193f Zone light exporter adjust 2014-08-16 14:51:29 +02:00
kaetemi
f731d220d7 Project client loading screens into 3D space for HMD 2014-08-07 18:49:05 +02:00
kaetemi
b31f939f9e Non-functional direct to rift 2014-08-07 05:09:11 +02:00
kaetemi
338b9b8a7f GL: Fix switch from different resolution fullscreen to borderless display 2014-08-07 04:45:14 +02:00
kaetemi
60c4e36fec Clean handling of display mode switching in client 2014-08-07 04:36:51 +02:00
kaetemi
c2d39e8bdf GL: Handle borderless fullscreen to specified monitor internally 2014-08-07 04:18:17 +02:00
kaetemi
7bd9216a6f Specify monitor when changing display mode 2014-08-07 01:04:58 +02:00
dfighter1985
04095561cb Merge default 2014-08-07 00:03:09 +02:00
kaetemi
7db83ce7da Process some scene traversals only once when rendering in stereo 2014-08-06 14:36:09 +02:00
kaetemi
758e87e115 OVR: Chroma factor 2014-08-05 20:14:58 +02:00
kaetemi
0c7bc1240f OVR: Fix for debug devices 2014-08-05 04:03:27 +02:00
kaetemi
031f1cdcbd OVR: Convert texture coordinates and setup rendering material 2014-08-05 03:54:19 +02:00
kaetemi
c9762fbef5 3D: Ensure correct fog handling for effects 2014-08-05 02:58:55 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
kaetemi
19209b8028 OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00