khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_feet.item

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XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="feet" Value="Feet"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="light"/>
<ARRAY Name="protection type">
<ATOM Name="slashing" Value="Slashing"/>
</ARRAY>
<ATOM Name="protection" Value="light"/>
<ATOM Name="max protection" Value="light"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:53 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Feet
Tue Jul 30 17:49:32 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = feet
Tue Jul 30 17:55:03 2002 (receveur) .armor.max protection = light
Mon Aug 05 16:57:54 2002 (receveur) formName Pasted = </LOG>
</FORM>