64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_ECOSYSTEM_H
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#define RY_ECOSYSTEM_H
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#include "nel/misc/types_nl.h"
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namespace ECOSYSTEM
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{
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// Please do not change the ordering of these (otherwise change arrays [ECOSYSTEM::NUM_ECOSYSTEM])
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enum EECosystem
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{
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common_ecosystem = 0,
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desert,
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forest,
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lacustre,
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jungle,
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goo,
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primary_root,
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unknown,
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NUM_ECOSYSTEM = unknown
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};
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/**
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* get the right ecosystem enum from the input string (case-unsensitive comparison)
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* \param str the input string
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* \return the EECosystem associated to this string (UNDEFINED if the string cannot be interpreted)
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*/
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EECosystem stringToEcosystem(const std::string &str);
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/**
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* get the ecosystem type as a string
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* \param cat the EECosystem cat
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* \return the string associated to this EECosystem
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*/
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const std::string & toString (EECosystem e);
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}; // namespace ECOSYSTEM
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// Currently, ecotypes are mapped to ecosystems
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typedef ECOSYSTEM::EECosystem TEcotype;
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#endif // RY_ECOSYSTEM_H
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/* End of ecosystem.h */
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