khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/tryker/civil01/tr_civil01_gilet.item

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XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="armor"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Chest"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_civil01_gilet.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_civil01_gilet.shape"/>
<ATOM Name="icon" Value="AR_gilet.tga"/>
<ATOM Name="icon background" Value="BK_tryker.tga"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:18:00 2002 (mauduit) .3d.shape = TR_HOM_civil01_gilet.shape
Tue Jul 09 14:12:30 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_gilet.shape
Tue Jul 09 14:12:30 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:30 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:30 2002 (mauduit) formName Resized = Chest
Tue Jul 09 14:17:08 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Mon Jul 15 14:10:57 2002 (mauduit) .3d.color = UserColor
Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon = AR_gilet.tga
Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon background = BK_tryker.tga</LOG>
</FORM>