87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BITMAP_BASE_H
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#define NL_BITMAP_BASE_H
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/////////////
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// Include //
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/////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/rgba.h"
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// 3D Interface.
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#include "nel/3d/u_driver.h"
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///////////
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// Using //
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///////////
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using NLMISC::CRGBA;
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/**
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* <Class description>
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CBitmapBase
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{
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protected:
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uint _TextureId;
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NL3D::UTextureFile * _Texture;
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CRGBA _RGBA;
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public:
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/// Constructor
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CBitmapBase();
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CBitmapBase(uint texture, const CRGBA &rgba);
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/// Set the texture.
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void texture(uint texture);
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/// get the texture.
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uint textureId() const;
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/// Set the rgba.
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void rgba(const CRGBA &rgba);
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/// get the rgba.
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const CRGBA &rgba() const;
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/// set the mode of the bitmap, either tiled (true) or stretched (false)
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inline void tiled(bool tiled = true) { _Tiled = tiled; }
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private:
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inline void init(uint texture, const CRGBA &rgba);
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// variables used to store internal datas
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protected:
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/// bool indicating if the bitmap is to be displayed tiled or stretched (default = false = stretched)
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bool _Tiled;
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mutable std::string _TexturePath;
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mutable uint32 _TextureWidth;
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mutable uint32 _TextureHeight;
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};
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#endif // NL_BITMAP_BASE_H
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/* End of bitmap_base.h */
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