87 lines
2 KiB
C++
87 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/gui/lua_manager.h"
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#include "nel/gui/lua_helper.h"
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namespace NLGUI
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{
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bool CLuaManager::debugLua = false;
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bool CLuaManager::editorMode = false;
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CLuaManager* CLuaManager::instance = NULL;
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CLuaManager::CLuaManager()
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{
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luaState = new NLGUI::CLuaState( debugLua );
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}
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CLuaManager::~CLuaManager()
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{
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if (luaState)
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{
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delete luaState;
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luaState = NULL;
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}
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}
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void CLuaManager::releaseInstance()
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{
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if (instance)
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{
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delete instance;
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instance = NULL;
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}
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}
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bool CLuaManager::executeLuaScript( const std::string &luaScript, bool smallScript )
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{
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if( editorMode )
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return true;
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try
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{
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if( smallScript )
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luaState->executeSmallScript( luaScript );
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else
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luaState->executeScript( luaScript );
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}
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catch( const ELuaError &e )
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{
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nlwarning( e.luaWhat().c_str() );
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return false;
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}
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return true;
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}
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void CLuaManager::ResetLuaState()
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{
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if (luaState) delete luaState;
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luaState = new CLuaState( debugLua );
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}
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void CLuaManager::forceGarbageCollect()
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{
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nlinfo("Collecting Garbaged LUA variables");
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luaState->setGCThreshold( 0 );
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nlinfo( NLMISC::toString( "Memory Used : %d Kb", luaState->getGCCount() ).c_str() );
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}
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}
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