645 lines
18 KiB
Text
645 lines
18 KiB
Text
# Microsoft Developer Studio Project File - Name="nel_patch_edit" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=nel_patch_edit - Win32 DebugFast
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE "nel_patch_edit - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "nel_patch_edit - Win32 Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
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# ADD CPP /nologo /G6 /MD /W3 /GR /GX /Zi /O2 /I "..\..\..\..\..\..\code\nel\include" /I "..\..\..\..\..\..\code\nel\src" /D "_WINDOWS" /D "NL_RELEASE_DEBUG" /D "WIN32" /D "NDEBUG" /Yu"stdafx.h" /FD /c
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# Name "nel_patch_edit - Win32 Release"
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# Name "nel_patch_edit - Win32 Debug"
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# Name "nel_patch_edit - Win32 Hybrid"
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# Name "nel_patch_edit - Win32 ReleaseDebug"
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# Name "nel_patch_edit - Win32 DebugFast"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\mods.def
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# End Source File
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# Begin Source File
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SOURCE=.\mods.rc
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# End Source File
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# Begin Source File
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SOURCE=.\NP.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EditPatchData.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EditPatchMod.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_editpops.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_AddPatches.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Attach.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Bevel.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Del.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Detach.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Extrude.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_File.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_GUI.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Hide.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Hook.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Material.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Remember.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Selection.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Subdivide.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Surface.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPM_Tess.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_EPVertMapper.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_GUI_Bind.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_Main.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_mods.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_PatchPointTab.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_PatchRestore.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_PatchSelRestore.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_PatchVertexDelta.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_PickPatchAttach.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_Record.cpp
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# ADD CPP /Yu"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\NP_Rollup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\stdafx.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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SOURCE=.\EDITPAT.H
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# End Source File
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# Begin Source File
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SOURCE=.\MODS.H
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# End Source File
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# Begin Source File
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SOURCE=.\modsres.h
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SOURCE=.\NP_GUI_Paint_fill.h
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SOURCE=.\NP_GUI_Paint_tileset.h
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SOURCE=.\NP_GUI_Paint_to_nel.h
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SOURCE=.\NP_GUI_Paint_ui.h
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SOURCE=.\NP_GUI_Paint_undo.h
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SOURCE=.\NP_GUI_Paint_vcolor.h
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SOURCE=..\..\..\..\code\nel\include\nel\3d\quad_tree.h
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SOURCE=.\stdafx.h
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\addvertc.cur
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SOURCE=.\icon2.ico
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SOURCE=.\icon3.ico
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SOURCE=.\magnify.cur
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SOURCE=.\mask_boo.bmp
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SOURCE=.\mask_fac.bmp
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SOURCE=.\mask_unw.bmp
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SOURCE=.\move_x.cur
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SOURCE=.\move_y.cur
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SOURCE=.\trimmask.bmp
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SOURCE=.\unwrap_option.bmp
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SOURCE=.\unwrapto.bmp
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SOURCE=.\vchamfer.cur
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SOURCE=.\vertconn.cur
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SOURCE=.\vinsert.cur
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SOURCE=.\weld.cur
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SOURCE=.\keys.cfg
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SOURCE=.\user_guide.txt
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# End Target
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# End Project
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