59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __SERVICE_DEPENDENCIES__
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#define __SERVICE_DEPENDENCIES__
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class CServiceEvent
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{
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public:
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enum TType
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{
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SERVICE_UP = 0,
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SERVICE_DOWN
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};
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class CHandler
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{
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public:
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virtual ~CHandler() { }
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virtual void serviceEvent(CServiceEvent const& info) = 0;
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};
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public:
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CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType);
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virtual ~CServiceEvent() { }
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NLNET::TServiceId getServiceId() const { return _serviceId; }
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std::string const& getServiceName() const { return _serviceName; }
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TType const& getEventType() const { return _eventType; }
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private:
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NLNET::TServiceId const _serviceId;
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std::string const _serviceName;
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TType const _eventType;
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};
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inline
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CServiceEvent::CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType)
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: _serviceId(serviceId),
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_serviceName(serviceName),
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_eventType(eventType)
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{
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}
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#endif
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