86 lines
4.6 KiB
Text
86 lines
4.6 KiB
Text
[gd_scene load_steps=24 format=2]
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[ext_resource path="res://addons/zylann.hterrain/hterrain.gd" type="Script" id=1]
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[ext_resource path="res://addons/zylann.hterrain/hterrain_texture_set.gd" type="Script" id=2]
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[ext_resource path="res://assets/landscape/data/aa_zone/data.hterrain" type="Resource" id=3]
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[ext_resource path="res://assets/landscape/imported_textures/slot0_albedo_bump.packed_tex" type="Texture" id=4]
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[ext_resource path="res://assets/landscape/imported_textures/slot2_albedo_bump.packed_tex" type="Texture" id=5]
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[ext_resource path="res://assets/landscape/imported_textures/slot1_albedo_bump.packed_tex" type="Texture" id=6]
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[ext_resource path="res://assets/landscape/imported_textures/slot3_albedo_bump.packed_tex" type="Texture" id=7]
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[ext_resource path="res://assets/landscape/imported_textures/slot1_normal_roughness.packed_tex" type="Texture" id=8]
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[ext_resource path="res://assets/landscape/imported_textures/slot2_normal_roughness.packed_tex" type="Texture" id=9]
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[ext_resource path="res://assets/landscape/imported_textures/slot3_normal_roughness.packed_tex" type="Texture" id=10]
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[ext_resource path="res://assets/landscape/imported_textures/slot0_normal_roughness.packed_tex" type="Texture" id=11]
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[ext_resource path="res://assets/landscape/data/aa/data.hterrain" type="Resource" id=12]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot1_normal_roughness.packed_tex" type="Texture" id=13]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot2_normal_roughness.packed_tex" type="Texture" id=14]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot0_albedo_bump.packed_tex" type="Texture" id=15]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot2_albedo_bump.packed_tex" type="Texture" id=16]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot3_albedo_bump.packed_tex" type="Texture" id=17]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot1_albedo_bump.packed_tex" type="Texture" id=18]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot3_normal_roughness.packed_tex" type="Texture" id=19]
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[ext_resource path="res://assets/landscape/imported_textures/aa_zone_slot0_normal_roughness.packed_tex" type="Texture" id=20]
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[sub_resource type="Environment" id=2]
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ambient_light_color = Color( 1, 1, 1, 1 )
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[sub_resource type="Resource" id=3]
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script = ExtResource( 2 )
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mode = 0
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textures = [ [ ExtResource( 4 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 7 ) ], [ ExtResource( 11 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ) ] ]
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[sub_resource type="Resource" id=4]
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script = ExtResource( 2 )
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mode = 0
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textures = [ [ ExtResource( 15 ), ExtResource( 18 ), ExtResource( 16 ), ExtResource( 17 ) ], [ ExtResource( 20 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 19 ) ] ]
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[node name="aa_zone" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -64, 0, -64 )
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[node name="world_environment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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[node name="directional_light" type="DirectionalLight" parent="."]
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transform = Transform( 0.600044, -0.445864, -0.664193, 0.358619, -0.592248, 0.72155, -0.71508, -0.671154, -0.195479, 0, 20.3141, 3.8147e-06 )
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shadow_enabled = true
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[node name="HTerrain" type="Spatial" parent="."]
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visible = false
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script = ExtResource( 1 )
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_terrain_data = ExtResource( 3 )
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chunk_size = 32
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collision_enabled = true
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collision_layer = 1
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collision_mask = 1
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shader_type = "Classic4"
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custom_shader = null
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custom_globalmap_shader = null
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texture_set = SubResource( 3 )
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render_layers = 1
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shader_params/u_ground_uv_scale_per_texture = Plane( 0.5, 0.5, 0.5, 0.5 )
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shader_params/u_depth_blending = true
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shader_params/u_triplanar = false
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shader_params/u_tile_reduction = Plane( 0, 0, 0, 0 )
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shader_params/u_globalmap_blend_start = null
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shader_params/u_globalmap_blend_distance = null
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shader_params/u_colormap_opacity_per_texture = Plane( 1, 1, 1, 1 )
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[node name="HTerrain_2" type="Spatial" parent="."]
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script = ExtResource( 1 )
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_terrain_data = ExtResource( 12 )
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chunk_size = 32
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collision_enabled = true
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collision_layer = 1
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collision_mask = 1
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shader_type = "Classic4"
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custom_shader = null
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custom_globalmap_shader = null
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texture_set = SubResource( 4 )
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render_layers = 1
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shader_params/u_ground_uv_scale_per_texture = Plane( 0.5, 0.5, 0.5, 0.5 )
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shader_params/u_depth_blending = true
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shader_params/u_triplanar = false
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shader_params/u_tile_reduction = Plane( 1, 1, 1, 1 )
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shader_params/u_globalmap_blend_start = null
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shader_params/u_globalmap_blend_distance = null
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shader_params/u_colormap_opacity_per_texture = Plane( 1, 1, 1, 1 )
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