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6fafa73fdc
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merge
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2022-02-16 22:27:46 +01:00 |
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yannk
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26640aee3f
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Correcting some typos - Changing infos for Godot 4 alpha2 version
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2022-02-16 13:39:36 +01:00 |
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yannk
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1b3a87ad15
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Correcting typos
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2022-02-16 13:34:56 +01:00 |
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38eff1491c
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update alpha 2
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2022-02-15 23:33:53 +01:00 |
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005493fbe7
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correct merge
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2022-02-15 23:32:00 +01:00 |
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yannk
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e2ab0c442b
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Adding first draft blocking for dispensaire 01 zone for milestone 01
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2022-02-15 23:22:23 +01:00 |
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472e975138
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update swim and select theme
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2022-02-15 23:21:57 +01:00 |
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yannk
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cc483aaf10
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Reorganizing folders and maps
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2022-02-15 23:20:47 +01:00 |
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2c54b63c0e
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Merge branch 'main' into aleajactaest
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2022-02-15 21:44:05 +01:00 |
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e5c01d4215
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move directory
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2022-02-15 21:41:14 +01:00 |
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yannk
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3dfcfd65ff
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Trying to solve the white material moutain bug
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2022-02-15 17:37:28 +01:00 |
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yannk
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b23f73088c
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Adding a tree model
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2022-02-15 17:15:35 +01:00 |
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yannk
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0f3eee24ef
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Adding other types of microvegetation to check the mix/deployment
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2022-02-15 17:13:43 +01:00 |
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yannk
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ae0a4e0654
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Correcting white material for mountain
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2022-02-15 17:12:15 +01:00 |
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yannk
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93278262d9
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Adding simple Multimesh microvegetation for tests
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2022-02-15 15:41:07 +01:00 |
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yannk
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da22d36003
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First test with ground shading
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2022-02-15 00:50:11 +01:00 |
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yannk
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7a0fa13bf7
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Creation of 2 placeholder UI themes - related to #16
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2022-02-13 18:31:08 +01:00 |
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1b44ccd206
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configure control, but not activate
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2022-02-12 23:15:01 +01:00 |
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9277d4f5c9
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Merge branch 'main' into aleajactaest
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2022-02-12 20:46:17 +01:00 |
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e9a17934e7
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#5 - adding menu language & quit
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2022-02-12 20:45:44 +01:00 |
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yannk
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e2a169b309
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Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2
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2022-02-12 19:09:41 +01:00 |
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b937f2bcdf
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correct collision fro floor
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2022-02-12 17:55:35 +01:00 |
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56afc07d83
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update to use Godot_v4.0-alpha2
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2022-02-12 14:16:26 +01:00 |
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a271baa8ee
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#3 - add small collisions handling
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2022-02-12 02:02:52 +01:00 |
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f39c3d1ff6
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manage smal step
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2022-02-09 23:37:11 +01:00 |
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3a737f0888
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Merge branch 'main' into aleajactaest
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2022-02-06 23:43:23 +01:00 |
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804a11d1ca
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update camera usage on fps
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2022-02-06 23:41:32 +01:00 |
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yannk
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adc0925df2
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Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it
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2022-02-06 23:36:58 +01:00 |
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4a05c059fd
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Merge branch 'main' into aleajactaest
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2022-02-06 23:16:53 +01:00 |
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yannk
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c05644fb98
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Adding quick boat dummy to check water vehicles
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2022-02-06 16:38:45 +01:00 |
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4abc38c26a
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update with new animation fly
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2022-02-06 16:02:02 +01:00 |
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yannk
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63c5b1f286
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Adding dummy panel different from panel
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2022-02-06 15:02:24 +01:00 |
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bbdad2716b
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update action between walk and swim
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2022-02-06 14:38:44 +01:00 |
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yannk
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efa65e57ca
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Adding dummy In-Game information panel
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2022-02-06 14:32:04 +01:00 |
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yannk
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bb8366ebb8
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Moving scene elements to sub-scenes
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2022-02-06 14:10:26 +01:00 |
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Zatalyz
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e812eecc7c
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Update README.md : had infos for test easily.
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2022-02-06 12:24:04 +01:00 |
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yannk
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ba2bd328c5
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Adding placeholder animations for fly and fly_idle
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2022-02-06 10:57:31 +01:00 |
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yannk
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93c6ac4ce0
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Fixing height position during swim animations
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2022-02-06 10:35:06 +01:00 |
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058b965329
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update swim animation
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2022-02-06 01:55:11 +01:00 |
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68b701bb83
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adding script water-zone
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2022-02-06 01:51:53 +01:00 |
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6a3e4f21f3
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update fly and adding swim
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2022-02-06 01:49:25 +01:00 |
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yannk
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17118e0f45
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Tweaking head during swim to let character breathe a bit more
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2022-02-05 22:51:20 +01:00 |
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yannk
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c228ada418
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Adding CHAR_swim_slow and CHAR_swim_idle animations
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2022-02-05 21:18:52 +01:00 |
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dce7602fb6
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adding fly
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2022-02-05 19:59:03 +01:00 |
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yannk
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4714617c0e
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Testing markers usages
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2022-02-05 17:48:37 +01:00 |
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25d20d11f8
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move waypoint
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2022-02-05 14:24:16 +01:00 |
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fc9ec4eab7
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adding waypoint
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2022-02-05 14:15:04 +01:00 |
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8a25994210
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update script start-khanat-client.sh to e/force download/uncompress, and disable uncompress if target exist
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2022-02-05 14:14:17 +01:00 |
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0aa8caa4b2
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adding automove with option to disable if forward/backward/automove is pressed
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2022-02-05 02:06:50 +01:00 |
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2899e4b521
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adding animation sit if press 'x', simplify zoom code
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2022-02-05 01:59:43 +01:00 |
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