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https://port.numenaute.org/aleajactaest/khanat-client.git
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58 lines
1.7 KiB
GDScript3
58 lines
1.7 KiB
GDScript3
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extends Spatial
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var player_speed = 1.0
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var player_rotation_speed = 0.1
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var heightmap = null
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#func _ready():
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#
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# self.heightmap = Image.new()
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# self.heightmap.load( "res://assets/decors/terrains/dunes_heightmap.png" )
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#
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func _input( event ):
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var movment = Vector3( 0.0, 0.0, 0.0 )
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var rotation = Vector3( 0.0, 0.0, 0.0 )
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if event.is_action( "move_forward" ):
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movment.z += self.player_speed
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elif event.is_action( "move_backward" ):
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movment.z -= self.player_speed
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elif event.is_action( "move_left" ):
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movment.x += self.player_speed
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elif event.is_action( "move_right" ):
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movment.x -= self.player_speed
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if event.is_action( "turn_left" ):
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rotation.y += self.player_rotation_speed
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elif event.is_action( "turn_right" ):
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rotation.y -= self.player_rotation_speed
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$creatures/player.turn( rotation )
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$creatures/player.move( movment )
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func _process( delta ):
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pass
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# if self.heightmap:
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# self.heightmap.lock()
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# print( $creatures/player.translation )
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# print( $creatures/player/model.translation )
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# print( $creatures/player/model/ra.translation )
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# var pixel = self.heightmap.get_pixel( $creatures/player/model/ra.translation.x*2048.0, $creatures/player/model/ra.translation.z*2048.0 )
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# var pixel = self.heightmap.get_pixel( 512, 512 )
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# self.heightmap.unlock()
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# print ( pixel )
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# var movment = Vector3( 0.0, 0.0, 0.0 )
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# $creatures/player/model/ra.translation.y = pixel.r*10.0
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# movment.y = pixel.r - $creatures/player/model/ra.translation.y
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#
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# $creatures/player.move( movment )
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# print( movment )
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func load_player( filename ):
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$creatures/player.load_creature( filename )
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