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47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/base_types.h"
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#ifndef SAB_ENTITY_BASE_H
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#define SAB_ENTITY_BASE_H
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class ISabrinaActor;
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class CEntityBase
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{
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public:
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CEntityBase(): _Target(NULL), _EntityRowId(0) {}
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virtual ISabrinaActor* getSabrinaActor() =0;
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NLMISC::CSheetId getSheetId() const { return NLMISC::CSheetId(); }
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const NLMISC::CEntityId getId() const { return NLMISC::CEntityId(); }
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TDataSetRow getEntityRowId() const { return TDataSetRow::createFromRawIndex(_EntityRowId); }
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void setEntityRowId(uint32 i) { _EntityRowId=i; }
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CEntityBase* getTarget() const { return _Target; }
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void setTarget(CEntityBase* t) { _Target=t; }
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private:
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CEntityBase* _Target;
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uint32 _EntityRowId;
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};
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#endif
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