khanat-code-old/code/nel/include/nel/3d/animated_lightmap.h

107 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ANIMATED_LIGHTMAP_H
#define NL_ANIMATED_LIGHTMAP_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/3d/animatable.h"
#include "nel/3d/track.h"
#include <map>
namespace NL3D
{
// ***************************************************************************
/**
* An animated lightmap
* \author Matthieu Besson
* \author Nevrax France
* \date 2001
*/
class CAnimatedLightmap : public IAnimatable
{
public:
/// \name ctor / setup.
// @{
/** Constructor.
*/
CAnimatedLightmap (uint lightmapGroup);
virtual ~CAnimatedLightmap() {}
// @}
/// \name Herited from IAnimatable
// @{
/// Added values.
enum TAnimValues
{
OwnerBit= IAnimatable::AnimValueLast,
FactorValue,
AnimValueLast
};
/// From IAnimatable
virtual IAnimatedValue* getValue (uint valueId);
/// From IAnimatable
virtual const char *getValueName (uint valueId) const;
/// From IAnimatable.
virtual ITrack* getDefaultTrack (uint valueId);
/// From IAnimatable.
virtual void registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix);
// @}
void setName( const std::string &s ) { _Name = s; }
std::string getName() const { return _Name; }
// Update the group color with the scene
void updateGroupColors (class NL3D::CScene &scene);
NLMISC::CRGBA getFactor (uint group) const
{
if (group < _GroupColor.size ())
return _GroupColor[group];
else
return _Factor.Value;
}
// ********************
private:
std::string _Name;
// AnimValues.
CAnimatedValueRGBA _Factor;
CTrackDefaultRGBA _DefaultFactor;
std::vector<NLMISC::CRGBA> _GroupColor;
};
} // NL3D
#endif // NL_ANIMATED_LIGHTMAP_H
/* End of animated_lightmap.h */