mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-02 00:06:00 +00:00
208 lines
5.5 KiB
C++
208 lines
5.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_LOAD_BALANCING_TRAV_H
|
|
#define NL_LOAD_BALANCING_TRAV_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/matrix.h"
|
|
#include "nel/misc/plane.h"
|
|
#include "nel/3d/trav_scene.h"
|
|
#include "nel/misc/value_smoother.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
using NLMISC::CVector;
|
|
using NLMISC::CPlane;
|
|
using NLMISC::CMatrix;
|
|
|
|
|
|
class CClipTrav;
|
|
class CLoadBalancingTrav;
|
|
class CTransform;
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* A LoadBalancing Group. Models are owned by a group.
|
|
* Groups are created in CLoadBalancingTrav.
|
|
*
|
|
* \sa CScene CLoadBalancingTrav
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CLoadBalancingGroup
|
|
{
|
|
public:
|
|
// see CScene.
|
|
enum TPolygonBalancingMode {PolygonBalancingOff=0, PolygonBalancingOn, PolygonBalancingClamp, CountPolygonBalancing };
|
|
|
|
public:
|
|
// Name of the group.
|
|
std::string Name;
|
|
|
|
public:
|
|
CLoadBalancingGroup();
|
|
|
|
void setNbFaceWanted(uint nFaces) {_NbFaceWanted= nFaces;}
|
|
uint getNbFaceWanted() const {return _NbFaceWanted;}
|
|
|
|
float getNbFaceAsked () const {return _NbFacePass0;}
|
|
|
|
public:
|
|
// ONLY FOR MODEL TRAVERSING.
|
|
void addNbFacesPass0(float v) {_NbFacePass0+= v;}
|
|
|
|
/// Compute the number of face to be rendered for thismodel, according to the number of faces he want to draw
|
|
float computeModelNbFace(float faceIn) {return faceIn * _FaceRatio;}
|
|
|
|
private:
|
|
friend class CLoadBalancingTrav;
|
|
|
|
// DefaultGroup means LoadBalancing disabled.
|
|
bool _DefaultGroup;
|
|
|
|
// The number of faces count in Pass0.
|
|
float _NbFacePass0;
|
|
|
|
// The number of face the user want
|
|
uint _NbFaceWanted;
|
|
|
|
// use this ratio into Pass 1 to reduce faces.
|
|
float _FaceRatio;
|
|
|
|
// To smooth the faceRatio
|
|
NLMISC::CValueSmoother _ValueSmoother;
|
|
// Balancing Mode
|
|
TPolygonBalancingMode _PrecPolygonBalancingMode;
|
|
|
|
// as it sounds..
|
|
void computeRatioAndSmooth(TPolygonBalancingMode polMode);
|
|
};
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* The LoadBalancing traversal. It needs a camera setup (see CTravCameraScene).
|
|
*
|
|
* NB: see CScene for 3d conventions (orthonormal basis...)
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CLoadBalancingTrav : public CTravCameraScene
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CLoadBalancingTrav();
|
|
|
|
|
|
/// \name ITrav/ITravScene Implementation.
|
|
//@{
|
|
void traverse();
|
|
//@}
|
|
|
|
|
|
/// \name LoadBalancing mgt.
|
|
//@{
|
|
|
|
// The PolygonBalancingMode
|
|
typedef CLoadBalancingGroup::TPolygonBalancingMode TPolygonBalancingMode;
|
|
TPolygonBalancingMode PolygonBalancingMode;
|
|
|
|
|
|
/** Set the number of faces wanted for a LoadBlancingGroup.
|
|
* The Group is created if did not exist.
|
|
*/
|
|
void setGroupNbFaceWanted(const std::string &group, uint nFaces);
|
|
|
|
/** Get the number of faces wanted for a LoadBlancingGroup.
|
|
* The Group is created if did not exist.
|
|
*/
|
|
uint getGroupNbFaceWanted(const std::string &group);
|
|
|
|
|
|
/** Get the last face count asked from the instances before reduction. only for the given group
|
|
* return 0 if the Group does not exist.
|
|
*/
|
|
float getGroupNbFaceAsked (const std::string &group) const;
|
|
|
|
/// Get the last face count asked from the instances before reduction. Sum of all groups
|
|
float getNbFaceAsked () const;
|
|
|
|
//@}
|
|
|
|
|
|
public:
|
|
// ONLY FOR MODEL TRAVERSING.
|
|
uint getLoadPass() {return _LoadPass;}
|
|
|
|
CLoadBalancingGroup *getDefaultGroup() {return _DefaultGroup;}
|
|
|
|
// Get a group by name, create if needed.
|
|
CLoadBalancingGroup *getOrCreateGroup(const std::string &group);
|
|
|
|
|
|
// For clipTrav. cleared at beginning of CClipTrav::traverse
|
|
void clearVisibleList();
|
|
|
|
// For ClipTrav only. NB: list is cleared at begining of traverse().
|
|
void addVisibleModel(CTransform *model)
|
|
{
|
|
_VisibleList[_CurrentNumVisibleModels]= model;
|
|
_CurrentNumVisibleModels++;
|
|
}
|
|
|
|
// for createModel().
|
|
void reserveVisibleList(uint numModels);
|
|
|
|
// **************
|
|
private:
|
|
// Pass: 0 (compute faceCount from all models) or 1 (setup wanted faceCount).
|
|
uint _LoadPass;
|
|
|
|
// The sum of all Pass0 groups.
|
|
float _SumNbFacePass0;
|
|
|
|
// The loadBalancing balance only visible objects.
|
|
void traverseVisibilityList();
|
|
|
|
|
|
// The groups.
|
|
CLoadBalancingGroup *_DefaultGroup;
|
|
typedef std::map<std::string, CLoadBalancingGroup> TGroupMap;
|
|
typedef TGroupMap::iterator ItGroupMap;
|
|
TGroupMap _GroupMap;
|
|
|
|
// traverse list of model visible and useful to loadBalance.
|
|
std::vector<CTransform*> _VisibleList;
|
|
uint32 _CurrentNumVisibleModels;
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_LOAD_BALANCING_TRAV_H
|
|
|
|
/* End of load_balancing_trav.h */
|