mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-03 00:34:48 +00:00
122 lines
3 KiB
C++
122 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_RAW_SKINNED_H
|
|
#define NL_RAW_SKINNED_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "nel/misc/uv.h"
|
|
#include "nel/misc/object_vector.h"
|
|
#include "nel/3d/mesh.h"
|
|
#include "nel/3d/mrm_mesh.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
using NLMISC::CVector;
|
|
using NLMISC::CUV;
|
|
|
|
|
|
/// Vertices influenced by 1 matrix only.
|
|
class CRawVertexNormalSkinned1
|
|
{
|
|
public:
|
|
// The id of the matrix to use.
|
|
uint32 MatrixId[1];
|
|
CVector Vertex;
|
|
CVector Normal;
|
|
CUV UV;
|
|
};
|
|
|
|
/// Vertices influenced by 2 matrix only.
|
|
class CRawVertexNormalSkinned2
|
|
{
|
|
public:
|
|
// The id of the matrix to use.
|
|
uint32 MatrixId[2];
|
|
float Weights[2];
|
|
CVector Vertex;
|
|
CVector Normal;
|
|
CUV UV;
|
|
};
|
|
|
|
/// Vertices influenced by 3 matrix only.
|
|
class CRawVertexNormalSkinned3
|
|
{
|
|
public:
|
|
uint32 MatrixId[3];
|
|
float Weights[3];
|
|
CVector Vertex;
|
|
CVector Normal;
|
|
CUV UV;
|
|
};
|
|
|
|
/// Vertices influenced by 4 matrix only.
|
|
class CRawVertexNormalSkinned4
|
|
{
|
|
public:
|
|
uint32 MatrixId[4];
|
|
float Weights[4];
|
|
CVector Vertex;
|
|
CVector Normal;
|
|
CUV UV;
|
|
};
|
|
|
|
/// The array per lod.
|
|
class CRawSkinnedNormalCache
|
|
{
|
|
public:
|
|
// The vertices influenced by 1 matrix.
|
|
NLMISC::CObjectVector<CRawVertexNormalSkinned1, false> Vertices1;
|
|
// The vertices influenced by 2 matrix.
|
|
NLMISC::CObjectVector<CRawVertexNormalSkinned2, false> Vertices2;
|
|
// The vertices influenced by 3 matrix.
|
|
NLMISC::CObjectVector<CRawVertexNormalSkinned3, false> Vertices3;
|
|
// The vertices influenced by 4 matrix.
|
|
NLMISC::CObjectVector<CRawVertexNormalSkinned4, false> Vertices4;
|
|
|
|
// For Each array, set the max number of vertices to copy in VBSoft (not VBHard directly)
|
|
uint32 SoftVertices[4];
|
|
uint32 HardVertices[4];
|
|
// Total Of SoftVertices
|
|
uint32 TotalSoftVertices;
|
|
uint32 TotalHardVertices;
|
|
|
|
// The RawSkin Geomorphs.
|
|
std::vector<CMRMWedgeGeom> Geomorphs;
|
|
// The Raw Primitives.
|
|
std::vector<CIndexBuffer> RdrPass;
|
|
|
|
/// What RawSkin lod this cache represent. -1 if NULL
|
|
sint LodId;
|
|
/// To see if same Data than in the CMeshMRMSkinnedGeom
|
|
uint MeshDataId;
|
|
|
|
// free up the memory
|
|
void clearArrays();
|
|
};
|
|
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_RAW_SKINNED_H
|
|
|
|
/* End of raw_skinned.h */
|