mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-02 00:06:00 +00:00
190 lines
5.3 KiB
C++
190 lines
5.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_TEXTURE_GROUPED_H
|
|
#define NL_TEXTURE_GROUPED_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/3d/texture.h"
|
|
#include "nel/misc/uv.h"
|
|
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
using NLMISC::CSmartPtr;
|
|
using NLMISC::CUV;
|
|
|
|
/**
|
|
* This kind texture is used for grouping several other textures. Each texture must have the same size.
|
|
* The textures are copied into one single surface, so animation can be performed only by UV shifting (if there's no wrapping).
|
|
* This is useful when objects sorting (by texture) is too complex or cost too much time (particles for examples...)
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CTextureGrouped : public ITexture
|
|
{
|
|
public:
|
|
|
|
/// default ctor. by default, there are no texture present
|
|
CTextureGrouped();
|
|
|
|
/// copy ctor
|
|
CTextureGrouped(const CTextureGrouped &src);
|
|
|
|
|
|
/// = operator
|
|
CTextureGrouped &operator=(const CTextureGrouped &src);
|
|
|
|
/** Check if all the textures in a tab have the same size and the same pixel format
|
|
* \param textureTab : pointer to a texture list*
|
|
* \param nbTex the number of textures in the list (>0)
|
|
* \see setTextures()
|
|
*/
|
|
bool areValid(CSmartPtr<ITexture> *textureTab, uint nbTex);
|
|
|
|
/** This set the textures to be used. They all must have the same size.
|
|
* An assertion is thrown otherwise.
|
|
* WARNING : if you touch one of the textures in the tab later, you may need to touch this one if it changed
|
|
* \param checkValid check that textures are valid
|
|
* \param textureTab : pointer to a texture list
|
|
* \param nbTex the number of textures in the list (>0)
|
|
* \see haveValidSizes()
|
|
*/
|
|
void setTextures(CSmartPtr<ITexture> *textureTab, uint nbTex, bool checkValid = true);
|
|
|
|
|
|
/// Retrieve the number of textures grouped in this one
|
|
uint32 getNbTextures(void) const { return _NbTex; }
|
|
|
|
|
|
/** Retrieve pointers to the textures.
|
|
* \param textureTab a tab containing enough space for the pointers
|
|
* \see getNbTextures()
|
|
*/
|
|
|
|
void getTextures(CSmartPtr<ITexture> *textureTab) const;
|
|
|
|
// get a texture in the list
|
|
CSmartPtr<ITexture> getTexture(uint32 index) { return _Textures[index]; }
|
|
|
|
/** Get the U-delta and V delta in the groupedTexture for one unit texture (they all have the same size).
|
|
* return (0, 0) if no textures have been set
|
|
*/
|
|
const CUV &getUVDelta(void) const
|
|
{
|
|
return _DeltaUV;
|
|
}
|
|
|
|
/// Get the origin UV for one texture. Its index is the same than in the tab that was sent to setTextures()
|
|
const CUV &getUV(uint32 index) const
|
|
{
|
|
return _TexUVs[index].uv0;
|
|
}
|
|
|
|
|
|
/**
|
|
* sharing system.
|
|
*/
|
|
virtual bool supportSharing() const;
|
|
virtual std::string getShareName() const;
|
|
|
|
|
|
/**
|
|
* Generate the texture.
|
|
*/
|
|
void doGenerate(bool async = false);
|
|
|
|
/// serialization
|
|
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
|
|
|
|
/// a group of 4 uvs
|
|
struct TFourUV
|
|
{
|
|
CUV uv0, uv1, uv2, uv3;
|
|
};
|
|
|
|
// a list of uv's
|
|
typedef std::vector< TFourUV > TFourUVList;
|
|
|
|
// Get a tab of 4 UVs for a texture in the group : 0 = top-left, 1 = top-right, 2 = bottom-right, 3 = bottom-left
|
|
const TFourUV &getUVQuad(uint texIndex)
|
|
{
|
|
if (texIndex < _NbTex)
|
|
{
|
|
return _TexUVs[texIndex];
|
|
}
|
|
else
|
|
{
|
|
if (sint(texIndex) > 0)
|
|
{
|
|
return _TexUVs[texIndex % _NbTex];
|
|
}
|
|
else
|
|
{
|
|
return _TexUVs[_NbTex - 1 - (~texIndex % _NbTex)];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
virtual void release();
|
|
|
|
|
|
NLMISC_DECLARE_CLASS(CTextureGrouped);
|
|
|
|
protected:
|
|
uint32 _NbTex; // for caching
|
|
|
|
/// pointers to the original textures
|
|
typedef std::vector< CSmartPtr<ITexture> > TTexList;
|
|
TTexList _Textures;
|
|
|
|
/// uv delta for one texture in the group
|
|
CUV _DeltaUV;
|
|
|
|
/// the UVs for each texture in the group
|
|
TFourUVList _TexUVs;
|
|
|
|
|
|
// cache sub bitmap size for each texture to avoid reloading of texture after each serial
|
|
static std::map<std::string, uint> _NameToSize;
|
|
|
|
// Copy this class attributes from src; Used by the = operator and the copy ctor
|
|
void duplicate(const CTextureGrouped &src);
|
|
|
|
// make textures as a group of dummy. This is used when textures formet are incompatible
|
|
void makeDummies(CSmartPtr<ITexture> *textureTab, uint nbTex);
|
|
|
|
// display a warning to tell that a set of grouped textures are incompatibles
|
|
void displayIncompatibleTextureWarning(CSmartPtr<ITexture> *textureTab, uint nbTex);
|
|
|
|
// generate uvs for each sub-texture
|
|
void forceGenUVs();
|
|
void genUVs(uint subBitmapHeight);
|
|
};
|
|
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_TEXTURE_GROUPED_H
|
|
|
|
/* End of texture_grouped.h */
|