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183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TEXTURE_MEM_H
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#define NL_TEXTURE_MEM_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/texture.h"
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#include <string>
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namespace NL3D
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{
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// ****************************************************************************
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/**
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* CTextureMem
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*/
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class CTextureMem : public ITexture
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{
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uint8 *_Data;
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uint32 _Length;
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bool _Delete;
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bool _IsFile;
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bool _AllowDegradation; // the default is false
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std::string _ShareName;
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NLMISC::CBitmap::TType _TexType;
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/// keep size for textures that aren't from a file
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uint _TexWidth, _TexHeight;
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public:
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/**
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* Default constructor
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*/
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CTextureMem() : _Data(NULL),
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_Delete(false),
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_AllowDegradation(false),
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_TexType(CBitmap::RGBA)
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{
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}
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/**
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* Destructor
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*/
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virtual ~CTextureMem()
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{
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if (_Data && _Delete)
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delete [] _Data;
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}
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/**
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* constructor
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* \param data Pointer of the file.
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* \param length length, in bytes, of the datas.
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* \param _delete Is true if the class must delete the pointer.
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* \param isFile is true if the data must be interpreted as a texture file. Otherwise, it is interpreted
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* as the raw datas of the texture, so the format and size of the texture must also have been set to match
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* the raw datas
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* \param width used only if isFile is set to false
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* \param height used only if isFile is set to false
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* \param texType relevant only when isFile is set to false. Gives the format to expand the texture to when it is generated.
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*/
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CTextureMem(uint8 *data, uint32 length, bool _delete, bool isFile = true, uint width = 0, uint height = 0, CBitmap::TType texType = CBitmap::RGBA)
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{
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_AllowDegradation=false;
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_Data=NULL;
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_Delete=false;
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setPointer(data, length, _delete, isFile, width, height, texType);
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}
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/**
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* Set the pointer of the mem file containing the texture.
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* \param data Pointer of the file.
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* \param length length, in bytes, of the datas.
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* \param isFile is true if the data must be interpreted as a texture file. Otherwise, it is interpreted
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* as the raw datas of the texture, so the format and size of the texture must also have been set to match
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* the raw datas
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* \param _delete Is true if the class must delete the pointer.
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* \param texType relevant only when isFile is set to false. Gives the format to expand the texture to when it is generated.
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*/
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void setPointer(uint8 *data, uint32 length, bool _delete, bool isFile = true, uint width = 0, uint height = 0, CBitmap::TType texType = CBitmap::RGBA)
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{
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if (_Data&&_Delete)
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delete [] _Data;
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_Touched=true;
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_Data=data;
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_Length=length;
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_Delete=_delete;
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_IsFile = isFile;
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_TexWidth = width;
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_TexHeight = height;
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_TexType = texType;
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}
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/**
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* Get the Pointer of the memory file containing the texture.
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*/
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uint8* getPointer() const { return _Data; }
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/**
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* Get length of the memory file containing the texture
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*/
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uint32 getLength() const { return _Length; }
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/**
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* Return true if the class handle the delete of the pointer.
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*/
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bool isDeletable() const { return _Delete; }
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/**
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* Generate the texture
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*/
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void doGenerate(bool async = false);
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/// inherited from ITexture.
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virtual bool supportSharing() const
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{
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return !_ShareName.empty();
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}
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/// inherited from ITexture.
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virtual std::string getShareName() const
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{
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nlassert(!_ShareName.empty());
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return _ShareName;
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}
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/// Make this texture sharable by assigning it a share name. An empty share name means it is not sharable, which is the default.
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void setShareName(const std::string &shareName)
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{
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_ShareName = shareName;
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}
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/// texture file may allow the driver to degrade (default is true).
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virtual bool allowDegradation() const { return _AllowDegradation; }
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/// Change the degradation mode. NB: this does not touch() the ITexture...
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void setAllowDegradation(bool allow);
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/// Todo: serialize a mem texture.
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virtual void serial(NLMISC::IStream &/* f */) throw(NLMISC::EStream) {nlstop;}
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NLMISC_DECLARE_CLASS(CTextureMem);
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/** This create a white square texture of 1x1
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* It can be used to force the activation of a texture stage with no texture.
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*/
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static ITexture *Create1x1WhiteTex();
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// get width of RAM image
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uint32 getImageWidth() const;
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// get height of RAM image
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uint32 getImageHeight() const;
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};
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} // NL3D
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#endif // NL_TEXTURE_MEM_H
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/* End of texture_mem.h */
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