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66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SHAPE_BANK_USER_H
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#define NL_SHAPE_BANK_USER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/shape_bank.h"
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namespace NL3D
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{
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class CDriverUser;
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/**
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* Implementation of the user interface managing shape bank
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*
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* \author Matthieu Besson
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* \author Nevrax France
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* \date 2001
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*/
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class CShapeBankUser : public UShapeBank
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{
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public:
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virtual ~CShapeBankUser()
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{
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}
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virtual void addShapeCache(const std::string &shapeCacheName);
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virtual void removeShapeCache(const std::string &shapeCacheName);
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virtual void reset();
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virtual void setShapeCacheSize(const std::string &shapeCacheName, sint32 maxSize);
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virtual void linkShapeToShapeCache(const std::string &shapeName, const std::string &shapeCacheName);
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virtual void preLoadShapesFromDirectory(const std::string &shapeCacheName,
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const std::string &path, const std::string &wildCard, bool recurs, NLMISC::IProgressCallback *progress = NULL, bool flushTextures = false);
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virtual void preLoadShapesFromBNP(const std::string &shapeCacheName,
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const std::string &bnpName, const std::string &wildCard, NLMISC::IProgressCallback *progress = NULL, bool flushTextures = false);
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virtual UShape getShape(const std::string &shapeName);
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virtual void buildSystemGeometryForshape(const std::string &shapeName);
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// The real shape bank
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CShapeBank _ShapeBank;
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CDriverUser *_DriverUser;
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};
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} // NL3D
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#endif // NL_SHAPE_BANK_USER_H
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/* End of shape_bank_user.h */
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