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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GUS_UTILS_H
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#define GUS_UTILS_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/net/unified_network.h"
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#include "game_share/utils.h"
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//-----------------------------------------------------------------------------
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// GUS namespace
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//-----------------------------------------------------------------------------
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namespace GUS
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{
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//-----------------------------------------------------------------------------
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// handy utilities
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//-----------------------------------------------------------------------------
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// Clean a path performing the following operations:
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// - convert '\\' characters to '/'
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// - replace '//' strings in the middle of the path with '/'
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// - remove '.' directory entries
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// - colapse '..' directory entries (removing parent entries)
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// - append a final '/' (optionally)
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//
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// examples:
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// - a:/bcd/efg/ => a:/bcd/efg/ (no change)
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// - a:\bcd\efg => a:/bcd/efg/
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// - \bcd\\efg => /bcd/efg/
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// - \\bcd\efg => //bcd/efg/
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// - \bcd\.\efg => /bcd/efg/
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// - \bcd\..\efg => /efg/
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// - bcd\..\efg => efg/
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// - bcd\..\..\efg => ../efg/
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// - \bcd\..\..\efg => /efg/ (NOTE: the redundant '..' entry is lost due to leading '\')
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//
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NLMISC::CSString cleanPath(const NLMISC::CSString& path,bool addTrailingSlash);
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// execute a command on a remote service
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void executeRemoteCommand(NLNET::TServiceId sid,const NLMISC::CSString& cmdLine);
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void executeRemoteCommand(const char* serviceName,const NLMISC::CSString& cmdLine);
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}
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//-----------------------------------------------------------------------------
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#endif
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