khanat-opennel-code/code/nel/src/3d/gpu_program_params.cpp

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/**
* \file gpu_program_params.cpp
* \brief CGPUProgramParams
* \date 2013-09-07 22:17GMT
* \author Jan Boon (Kaetemi)
* CGPUProgramParams
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h>
#include <nel/3d/gpu_program_params.h>
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
#include <nel/misc/matrix.h>
// Project includes
using namespace std;
// using namespace NLMISC;
namespace NL3D {
CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End)
{
}
CGPUProgramParams::~CGPUProgramParams()
{
}
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void CGPUProgramParams::setF(uint index, float f0)
{
float *f = getPtrFByOffset(allocOffset(index, 1, Float));
f[0] = f0;
}
void CGPUProgramParams::setF(uint index, float f0, float f1)
{
float *f = getPtrFByOffset(allocOffset(index, 2, Float));
f[0] = f0;
f[1] = f1;
}
void CGPUProgramParams::setF(uint index, float f0, float f1, float f2)
{
float *f = getPtrFByOffset(allocOffset(index, 3, Float));
f[0] = f0;
f[1] = f1;
f[2] = f2;
}
void CGPUProgramParams::setF(uint index, float f0, float f1, float f2, float f3)
{
float *f = getPtrFByOffset(allocOffset(index, 4, Float));
f[0] = f0;
f[1] = f1;
f[2] = f2;
f[3] = f3;
}
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void CGPUProgramParams::setI(uint index, int i0)
{
int *i = getPtrIByOffset(allocOffset(index, 1, Int));
i[0] = i0;
}
void CGPUProgramParams::setI(uint index, int i0, int i1)
{
int *i = getPtrIByOffset(allocOffset(index, 2, Int));
i[0] = i0;
i[1] = i1;
}
void CGPUProgramParams::setI(uint index, int i0, int i1, int i2)
{
int *i = getPtrIByOffset(allocOffset(index, 3, Int));
i[0] = i0;
i[1] = i1;
i[2] = i2;
}
void CGPUProgramParams::setI(uint index, int i0, int i1, int i2, int i3)
{
int *i = getPtrIByOffset(allocOffset(index, 4, Int));
i[0] = i0;
i[1] = i1;
i[2] = i2;
i[3] = i3;
}
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void CGPUProgramParams::setF(uint index, const NLMISC::CVector& v)
{
float *f = getPtrFByOffset(allocOffset(index, 3, Float));
f[0] = v.x;
f[1] = v.y;
f[2] = v.z;
}
void CGPUProgramParams::setF(uint index, const NLMISC::CMatrix& m)
{
// TODO: Verify this!
float *f = getPtrFByOffset(allocOffset(index, 16, Float));
NLMISC::CMatrix mt = m;
mt.transpose();
mt.get(f);
}
void CGPUProgramParams::setF(uint index, uint num, const float *src)
{
float *f = getPtrFByOffset(allocOffset(index, num, Float));
for (uint i = 0; i < num; ++i)
f[i] = src[i];
}
/// Allocate specified number of components if necessary
size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
{
nlassert(count > 0); // this code will not properly handle 0
nlassert(index < 0xFFFF); // sanity check
size_t offset = getOffset(index);
if (offset != s_End)
{
if (getCountByOffset(offset) == count)
{
m_Meta[offset].Type = type;
return offset;
}
if (getCountByOffset(offset) > count)
{
m_Meta[offset].Type = type;
m_Meta[offset].Count = count; // reduce count
return offset;
}
if (getCountByOffset(offset) < count)
{
freeOffset(offset);
}
}
// Allocate space
offset = m_Meta.size();
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uint blocks = getNbRegistersByComponents(count); // per 4 components
m_Meta.resize(offset + blocks);
m_Vec.resize(offset + blocks);
// Store offset in map
if (index >= m_Map.size())
m_Map.resize(index + 1, s_End);
m_Map[index] = offset;
// Fill
m_Meta[offset].Index = index;
m_Meta[offset].Count = count;
m_Meta[offset].Type = type;
m_Meta[offset].Prev = m_Last;
m_Meta[offset].Next = s_End;
// Link
if (m_Last == s_End)
{
m_First = m_Last = offset;
}
else
{
nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise
m_Meta[m_Last].Next = offset;
m_Last = offset;
}
return offset;
}
/// Return offset for specified index
size_t CGPUProgramParams::getOffset(uint index) const
{
if (index >= m_Map.size())
return s_End;
return m_Map[index];
}
/// Remove by offset
void CGPUProgramParams::freeOffset(size_t offset)
{
if (offset == m_Last)
{
nlassert(m_Meta[offset].Next == s_End);
m_Last = m_Meta[offset].Prev;
}
else
{
nlassert(m_Meta[offset].Next != s_End);
m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev;
}
if (offset == m_First)
{
nlassert(m_Meta[offset].Prev == s_End);
m_First = m_Meta[offset].Next;
}
else
{
nlassert(m_Meta[offset].Prev != s_End);
m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next;
}
}
} /* namespace NL3D */
/* end of file */