khanat-opennel-code/code/ryzom/server/src/ai_service/ai_inline.h

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2014-03-23 09:46:20 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_AI_INLINE_H
#define RYAI_AI_INLINE_H
//-------------------------------------------------------------------
// Important boolean showing true when the singleton has been initialised
// and other pseudo-constants initialised at service init time
/*inline bool CAIS::initialised()
{
return _initialised;
}
*/
//-------------------------------------------------------------------
// Interface to the random number generator
inline sint32 CAIS::randPlusMinus(uint16 mod) { return _random.randPlusMinus(mod); }
inline float CAIS::frand(double mod) { return _random.frand(mod); }
inline float CAIS::frandPlusMinus(double mod) { return _random.frandPlusMinus(mod); }
inline uint32 CAIS::rand32()
{
return ((uint32(_random.rand()))<<16)+uint32(_random.rand());
}
inline uint32 CAIS::rand32(uint32 mod)
{
if (mod==0)
return 0;
return rand32()%mod;
}
inline uint32 CAIS::rand16(uint32 mod)
{
if (mod==0)
return 0;
return _random.rand()%mod;
}
//-------------------------------------------------------------------
// Interface to the vision management matrices
// read accessors for getting hold of the vision matrices
inline const CAIEntityMatrixIteratorTblRandom *CAIS::matrixIterator2x2() { return &_matrixIterator2x2; }
inline const CAIEntityMatrixIteratorTblRandom *CAIS::matrixIterator3x3() { return &_matrixIterator3x3; }
#endif