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65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_AI_INLINE_H
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#define RYAI_AI_INLINE_H
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//-------------------------------------------------------------------
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// Important boolean showing true when the singleton has been initialised
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// and other pseudo-constants initialised at service init time
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/*inline bool CAIS::initialised()
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{
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return _initialised;
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}
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*/
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//-------------------------------------------------------------------
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// Interface to the random number generator
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inline sint32 CAIS::randPlusMinus(uint16 mod) { return _random.randPlusMinus(mod); }
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inline float CAIS::frand(double mod) { return _random.frand(mod); }
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inline float CAIS::frandPlusMinus(double mod) { return _random.frandPlusMinus(mod); }
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inline uint32 CAIS::rand32()
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{
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return ((uint32(_random.rand()))<<16)+uint32(_random.rand());
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}
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inline uint32 CAIS::rand32(uint32 mod)
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{
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if (mod==0)
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return 0;
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return rand32()%mod;
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}
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inline uint32 CAIS::rand16(uint32 mod)
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{
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if (mod==0)
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return 0;
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return _random.rand()%mod;
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}
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//-------------------------------------------------------------------
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// Interface to the vision management matrices
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// read accessors for getting hold of the vision matrices
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inline const CAIEntityMatrixIteratorTblRandom *CAIS::matrixIterator2x2() { return &_matrixIterator2x2; }
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inline const CAIEntityMatrixIteratorTblRandom *CAIS::matrixIterator3x3() { return &_matrixIterator3x3; }
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#endif
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