khanat-opennel-code/code/ryzom/common/src/game_share/CMakeLists.txt

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FILE(GLOB SRC *.cpp time_weather_season/*.cpp time_weather_season/*.h)
FILE(GLOB PRIV_H *.h)
SOURCE_GROUP(headers FILES ${PRIV_H} ${PUB_H})
# Filter out the source files not actually compiled.
LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.cpp)
LIST(REMOVE_ITEM PRIV_H ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.h)
IF(WIN32)
ADD_LIBRARY(ryzom_gameshare STATIC ${SRC})
ELSE(WIN32)
ADD_LIBRARY(ryzom_gameshare SHARED ${SRC})
ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(ryzom_gameshare
${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELLIGO_LIBRARY} ${NELGEORGES_LIBRARY}
${LIBXML2_LIBRARIES} ${ZLIB_LIBRARIES})
SET_TARGET_PROPERTIES(ryzom_gameshare PROPERTIES
VERSION ${NL_VERSION}
SOVERSION ${NL_VERSION_MAJOR})
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IF(WIN32)
SET_TARGET_PROPERTIES(ryzom_gameshare
PROJECT_LABEL "Library: Game Share"
DEBUG_POSTFIX "_d"
RELEASE_POSTFIX "_r"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:msvcrt")
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ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_gameshare ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_gameshare LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)