mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-28 01:56:24 +00:00
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
#ifndef CL_STEAM_CLIENT_H
|
||
|
#define CL_STEAM_CLIENT_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/dynloadlib.h"
|
||
|
|
||
|
/**
|
||
|
* Steam API helper to be able to call Steam functions/methods without linking to any library.
|
||
|
* The library is dynamically loaded and is optional.
|
||
|
*
|
||
|
* \author Cedric 'Kervala' OCHS
|
||
|
* \date 2016
|
||
|
*/
|
||
|
class CSteamClient
|
||
|
{
|
||
|
public:
|
||
|
CSteamClient();
|
||
|
~CSteamClient();
|
||
|
|
||
|
/**
|
||
|
* Dynamically load Steam client library and functions pointers.
|
||
|
* Also retrieve authentication session ticket if available.
|
||
|
* If no authentication session ticket retrieved, returns false.
|
||
|
*/
|
||
|
bool init();
|
||
|
|
||
|
/**
|
||
|
* Shutdown Steam client and unload library.
|
||
|
*/
|
||
|
bool release();
|
||
|
|
||
|
/**
|
||
|
* Return the authentication session ticket if available.
|
||
|
*/
|
||
|
std::string getAuthSessionTicket() const { return _AuthSessionTicket; }
|
||
|
|
||
|
private:
|
||
|
// handle on Steam DLL
|
||
|
NLMISC::NL_LIB_HANDLE _Handle;
|
||
|
|
||
|
// true if succeeded to initialize (must call shutdown)
|
||
|
bool _Initialized;
|
||
|
|
||
|
// the retrieved authentication session ticket
|
||
|
std::string _AuthSessionTicket;
|
||
|
};
|
||
|
|
||
|
#endif
|